static struct button_binding vg_controller_binds[] =
{
{ "push", GLFW_GAMEPAD_BUTTON_A },
- { "break", GLFW_GAMEPAD_BUTTON_B }
+ { "break", GLFW_GAMEPAD_BUTTON_B },
+ { "switchmode", GLFW_GAMEPAD_BUTTON_Y },
+ { "jump", GLFW_GAMEPAD_BUTTON_X }
};
static struct axis_binding vg_axis_binds[] =