dont force mingw
[vg.git] / vg_compiler.sh
index fec59b9250dd1cebdc91d73954ac0df17beec29d..1af7fa8840dea5f9691ccdd88ba12849d0ef1e01 100755 (executable)
@@ -12,6 +12,8 @@ opt_linux=false
 opt_windows=false
 opt_tools=false
 opt_full=false
+opt_recompile_mini_audio=false
+opt_gcc=""
 opt_steam=""
 
 # Util
@@ -40,12 +42,12 @@ titleit(){
    echo ""
 }
 
-if [[ -f vg.conf ]]; then
-   source vg.conf
-else
-  error "Directory is not a VG project" 
-  exit 1
-fi
+checkfatal(){
+       if [ $? -ne 0 ]; then
+               error "compiler signaled fail"
+               exit 1
+       fi
+}
 
 # Platforms
 # ===========================================
@@ -53,9 +55,10 @@ fi
 target_os_windows(){
    target_ext=".exe"
    target_compiler="i686-w64-mingw32-gcc"
-       target_libs="-lglfw3 -lopengl32 -lm -mwindows"
+       target_libs="-lglfw3 -lopengl32 -lm -mwindows $vg_root/dep/steam/steam_api.dll"
    target_dir="build.win32"
        target_steam_api="steam_api.dll"
+   target_miniaudio="$vg_root/dep/dr_soft/miniaudio_win32.o"
    if [ $opt_release = true ]; then
       target_opts="-O3"
    else
@@ -66,31 +69,43 @@ target_os_windows(){
 target_os_linux(){
    target_ext=""
    target_compiler="gcc"
-   target_libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl"
+   target_libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl -static-libgcc"
+   
+   if [ "$opt_steam" != "" ]; then
+      target_libs="$target_libs -lsteam_api"
+   fi
+
    target_dir="build.linux"
    target_steam_api="libsteam_api.so"
+   target_miniaudio="$vg_root/dep/dr_soft/miniaudio_linux.o"
    if [ $opt_release = true ]; then
       target_opts="-O3"
    else
-      target_opts="-fsanitize=address -ggdb3"
+      target_opts="-O0 -fsanitize=address -ggdb3 -fno-omit-frame-pointer"
    fi
 }
 
+precompile_x(){
+   cmd="$target_compiler -O3 -Wall -Wstrict-aliasing=3 -c $1 -o $2.o"
+
+   logit "    $cmd"
+   $cmd
+
+   checkfatal
+   success "$2.o built"
+}
+
 compile_x(){
-   paths="-I. -L$vg_root/dep/glfw -I$vg_root/dep -I$vg_root/src"
-   setup="$target_compiler -Wall -Wstrict-aliasing=3 -Wno-unused-function $paths"
-   targets="$1 $vg_root/dep/glad/glad.c -o $2$target_ext"
+   paths="-I. -L./ -L$vg_root/dep/glfw -L$vg_root/dep/steam -I$vg_root/dep -I$vg_root/src"
+   setup="$target_compiler $opt_gcc -Wall -Wstrict-aliasing=3 -Wno-unused-function $paths"
+   targets="$1 $vg_root/dep/glad/glad.c $target_miniaudio -o $2$target_ext"
    final="$target_libs -Wl,-rpath=./ $opt_steam"
    cmd="$setup $target_opts $targets $final"
 
    logit "    $cmd"
    $cmd
    
-       if [ $? -ne 0 ]; then
-               error "compiler signaled fail"
-               exit 1
-       fi
-
+   checkfatal
        success "$2$target_ext built"
 }
 
@@ -166,19 +181,16 @@ compile_assets(){
    $vg_root/bin/fontcomp$target_ext $vg_root/src/fonts/vg_font.png $vg_root/src/vg/vg_pxfont.h
 }
 
+recompile_miniaudio(){
+   precompile_x $vg_root/dep/dr_soft/miniaudio_impl.c $target_miniaudio
+}
+
 # ==============================================================
 # Compile process
 
-if [[ "$OSTYPE" != "linux-gnu"* ]]; then
-   host_os=win32
-   target_os_windows
-else
-   host_os=linux
-   target_os_linux
-fi
 
-options=rptlwa
-longopts=release,build-linux,build-windows,steam,play,build-tools,assets,full
+options=rptlwaq
+longopts=release,build-linux,build-windows,steam,play,build-tools,assets,full,miniaudio,template
 parsed=$(getopt --options=$options --longoptions=$longopts --name "vgc" -- "$@")
 
 if [ $? -ne 0 ]; then
@@ -189,6 +201,10 @@ fi
 eval set -- "$parsed"
 while true; do
    case "$1" in
+      -q)
+         opt_gcc=""
+         shift;
+         ;;
       -a|--assets)
          opt_assets=true
          shift;
@@ -223,8 +239,25 @@ while true; do
          opt_tools=true
          shift;
          ;;
+      --miniaudio)
+         opt_recompile_mini_audio=true
+         shift;
+         ;;
       --steam)
          opt_steam="-DVG_STEAM"
+         shift;
+         ;;
+      --template)
+         
+         if [ -f "main.c" ]; then error "main.c already exists";
+         elif [ -f "vg_config.h" ]; then error "vg_config.h already exists";
+         elif [ -f "vg.conf" ]; then error "vg.conf already exists";
+         else
+            cp $vg_root/src/template/main.c main.c
+            cp $vg_root/src/template/vg_config.h vg_config.h
+            cp $vg_root/src/template/vg.conf vg.conf
+         fi
+
          shift;
          ;;
       --)
@@ -238,6 +271,25 @@ while true; do
    esac
 done
 
+if [[ -f vg.conf ]]; then
+   source vg.conf
+else
+  error "Directory is not a VG project" 
+  exit 1
+fi
+
+detect_os(){
+   if [[ "$OSTYPE" != "linux-gnu"* ]]; then
+      host_os=win32
+      target_os_windows
+   else
+      host_os=linux
+      target_os_linux
+   fi
+}
+
+detect_os
+
 titleit "      vgc ver: $vg_version\n         host: $host_os"
 logit "       assets: $opt_assets"
 logit "      release: $opt_release"
@@ -246,10 +298,12 @@ logit "  build-linux: $opt_linux"
 logit "build-windows: $opt_windows"
 logit "  build-tools: $opt_tools"
 logit "        steam: $opt_steam"
+logit "    miniaudio: $opt_recompile_mini_audio"
 
 # Main build steps
 
-if [ $opt_tools = true ]; then compile_tools; fi
+if [ $opt_recompile_mini_audio = true ]; then recompile_miniaudio; fi
+if [ $opt_tools = true ]; then detect_os; compile_tools; fi
 if [ $opt_assets = true ]; then compile_assets; fi
 if [ $opt_linux = true ]; then target_os_linux; compile_main; fi
 if [ $opt_windows = true ]; then