{
{ "float", "f32 f", "glUniform1f(%s,f);" },
{ "bool", "int b", "glUniform1i(%s,b);" },
+ { "int", "int b", "glUniform1i(%s,b);" },
{ "vec2", "v2f v", "glUniform2fv(%s,1,v);" },
{ "vec3", "v3f v", "glUniform3fv(%s,1,v);" },
{ "vec4", "v4f v", "glUniform4fv(%s,1,v);" },