-/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
+/* Copyright (C) 2021-2024 Harry Godden (hgn) - All Rights Reserved */
-#ifndef VG_AUDIO_H
-#define VG_AUDIO_H
+#pragma once
-#define VG_GAME
+#include "vg_platform.h"
+#include "vg_engine.h"
+#include "vg_string.h"
+#include "vg_vorbis.h"
-#include "vg/vg.h"
-#include "vg/vg_stdint.h"
-#include "vg/vg_platform.h"
-#include "vg/vg_io.h"
-#include "vg/vg_m.h"
-#include "vg/vg_ui.h"
-#include "vg/vg_console.h"
-#include "vg/vg_store.h"
-#include "vg/vg_profiler.h"
-
-#include <sys/time.h>
-#include <math.h>
-
-#ifdef __GNUC__
- #ifndef __clang__
- #pragma GCC push_options
- #pragma GCC optimize ("O3")
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
- #endif
-#endif
-
-#define STB_VORBIS_MAX_CHANNELS 2
-#include "submodules/stb/stb_vorbis.c"
-#undef L
-#undef R
-#undef C
-
-#ifdef __GNUC__
- #ifndef __clang__
- #pragma GCC pop_options
- #pragma GCC diagnostic pop
- #endif
-#endif
+#define AUDIO_FRAME_SIZE 512
+#define AUDIO_MIX_FRAME_SIZE 256
#define AUDIO_CHANNELS 32
#define AUDIO_LFOS 8
+#define AUDIO_FILTERS 16
#define AUDIO_FLAG_LOOP 0x1
-#define AUDIO_FLAG_SPACIAL_3D 0x2
-
-/* Vorbis will ALWAYS use the maximum amount of channels it can */
-//#define AUDIO_FLAG_MONO 0x100 NOTE: This is the default, so its not used
-#define AUDIO_FLAG_STEREO 0x200
-#define AUDIO_FLAG_VORBIS 0x400
+#define AUDIO_FLAG_NO_DOPPLER 0x2
+#define AUDIO_FLAG_SPACIAL_3D 0x4
+#define AUDIO_FLAG_AUTO_START 0x8
+#define AUDIO_FLAG_FORMAT 0x1E00
+
+enum audio_format
+{
+ k_audio_format_mono = 0x000u,
+ k_audio_format_stereo = 0x200u,
+ k_audio_format_vorbis = 0x400u,
+ k_audio_format_none0 = 0x600u,
+ k_audio_format_none1 = 0x800u,
+ k_audio_format_none2 = 0xA00u,
+ k_audio_format_none3 = 0xC00u,
+ k_audio_format_none4 = 0xE00u,
+
+ k_audio_format_bird = 0x1000u,
+ k_audio_format_gen = 0x1200u,
+ k_audio_format_none6 = 0x1400u,
+ k_audio_format_none7 = 0x1600u,
+ k_audio_format_none8 = 0x1800u,
+ k_audio_format_none9 = 0x1A00u,
+ k_audio_format_none10 = 0x1C00u,
+ k_audio_format_none11 = 0x1E00u,
+};
#define AUDIO_DECODE_SIZE (1024*256) /* 256 kb decoding buffers */
#define AUDIO_MUTE_VOLUME 0.0f
struct audio_clip
{
- const char *path;
- u32 flags;
+ union { /* TODO oof.. */
+ u64 _p64_;
+ const char *path;
+ void *func;
+ };
+ u32 flags;
u32 size;
- void *data;
+
+ union{
+ u64 _p64;
+ void *data;
+ };
};
-static struct vg_audio_system
+struct vg_audio_system
{
SDL_AudioDeviceID sdl_output_device;
+ vg_str device_choice; /* buffer is null? use default from OS */
+
+ bool always_keep_compressed;
void *audio_pool,
*decode_buffer;
/* synchro */
int sync_locked;
- SDL_mutex *mux_checker,
- *mux_sync;
+ SDL_SpinLock sl_checker,
+ sl_sync;
- struct audio_lfo
- {
+ struct audio_lfo{
u32 time, time_startframe;
float sqrt_polynomial_coefficient;
- struct
- {
- enum lfo_wave_type
- {
+ struct{
+ enum lfo_wave_type{
k_lfo_triangle,
k_lfo_square,
k_lfo_saw,
}
oscillators[ AUDIO_LFOS ];
- struct audio_channel
- {
+ struct audio_channel{
int allocated;
+ u16 group;
+ u8 world_id;
+
char name[32]; /* only editable while allocated == 0 */
audio_clip *source; /* ... */
u32 flags; /* ... */
+ u32 colour; /* ... */
/* internal non-readable state
* -----------------------------*/
u32 volume_movement,
pan_movement;
- stb_vorbis *vorbis_handle;
+ union{
+ struct synth_bird *bird;
+ stb_vorbis *vorbis;
+ }
+ handle;
+
stb_vorbis_alloc vorbis_alloc;
- enum channel_activity
- {
+ enum channel_activity{
k_channel_activity_reset, /* will advance if allocated==1, to wake */
k_channel_activity_wake, /* will advance to either of next two */
k_channel_activity_alive,
+ k_channel_activity_end,
k_channel_activity_error
}
- activity;
+ activity,
+ readable_activity;
/*
* editable structure, can be modified inside _lock and _unlock
* the edit mask tells which to copy into internal _, or to discard
* ----------------------------------------------------------------------
*/
- struct channel_state
- {
+ struct channel_state{
int relinquished;
float volume, /* current volume */
volume_target, /* target volume */
pan,
- pan_target;
+ pan_target,
+ sampling_rate;
u32 volume_rate,
pan_rate;
}
channels[ AUDIO_CHANNELS ];
- /* System queue, and access from thread 0 */
- int debug_ui, debug_ui_3d;
-
- v3f listener_pos,
- listener_ears;
-
- float volume,
- volume_target,
- volume_target_internal,
- volume_console;
-}
-vg_audio = { .volume_console = 1.0f };
-
-
-static struct vg_profile
- _vg_prof_audio_decode = {.mode = k_profile_mode_accum,
- .name = "[T2] audio_decode()"},
- _vg_prof_audio_mix = {.mode = k_profile_mode_accum,
- .name = "[T2] audio_mix()"},
- vg_prof_audio_decode,
- vg_prof_audio_mix;
-
-/*
- * These functions are called from the main thread and used to prevent bad
- * access. TODO: They should be no-ops in release builds.
- */
-VG_STATIC int audio_lock_checker_load(void)
-{
- int value;
- SDL_LockMutex( vg_audio.mux_checker );
- value = vg_audio.sync_locked;
- SDL_UnlockMutex( vg_audio.mux_checker );
- return value;
-}
-
-VG_STATIC void audio_lock_checker_store( int value )
-{
- SDL_LockMutex( vg_audio.mux_checker );
- vg_audio.sync_locked = value;
- SDL_UnlockMutex( vg_audio.mux_checker );
-}
-
-VG_STATIC void audio_require_lock(void)
-{
- if( audio_lock_checker_load() )
- return;
-
- vg_error( "Modifying sound effects systems requires locking\n" );
- abort();
-}
-
-VG_STATIC void audio_lock(void)
-{
- SDL_LockMutex( vg_audio.mux_sync );
- audio_lock_checker_store(1);
-}
-
-VG_STATIC void audio_unlock(void)
-{
- audio_lock_checker_store(0);
- SDL_UnlockMutex( vg_audio.mux_sync );
-}
-
-VG_STATIC void audio_mixer_callback( void *user, u8 *stream, int frame_count );
-VG_STATIC void vg_audio_init(void)
-{
- vg_audio.mux_checker = SDL_CreateMutex();
- vg_audio.mux_sync = SDL_CreateMutex();
-
- /* TODO: Move here? */
- vg_var_push( (struct vg_var){
- .name = "debug_audio",
- .data = &vg_audio.debug_ui,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "volume",
- .data = &vg_audio.volume_console,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .min=0.0f, .max=2.0f, .clamp=1 },
- .persistent = 1
- });
-
- /* allocate memory */
-
- /* 32mb fixed */
- vg_audio.audio_pool =
- vg_create_linear_allocator( vg_mem.rtmemory, 1024*1024*32,
- VG_MEMORY_SYSTEM );
-
- /* fixed */
- u32 decode_size = AUDIO_DECODE_SIZE * AUDIO_CHANNELS;
- vg_audio.decode_buffer = vg_linear_alloc( vg_mem.rtmemory, decode_size );
-
- SDL_AudioSpec spec_desired, spec_got;
- spec_desired.callback = audio_mixer_callback;
- spec_desired.channels = 2;
- spec_desired.format = AUDIO_F32;
- spec_desired.freq = 44100;
- spec_desired.padding = 0;
- spec_desired.samples = 512;
- spec_desired.silence = 0;
- spec_desired.size = 0;
- spec_desired.userdata = NULL;
-
- vg_audio.sdl_output_device =
- SDL_OpenAudioDevice( NULL, 0, &spec_desired, &spec_got,
- SDL_AUDIO_ALLOW_SAMPLES_CHANGE );
-
- if( vg_audio.sdl_output_device )
- {
- SDL_PauseAudioDevice( vg_audio.sdl_output_device, 0 );
- }
- else
- {
- vg_fatal_exit_loop(
- "SDL_OpenAudioDevice failed. Your default audio device must support:\n"
- " Frequency: 44100 hz\n"
- " Buffer size: 512\n"
- " Channels: 2\n"
- " Format: s16 or f32\n" );
- }
-
- vg_success( "Ready\n" );
-}
-
-VG_STATIC void vg_audio_free(void)
-{
- SDL_CloseAudioDevice( vg_audio.sdl_output_device );
-}
-
-/*
- * thread 1
- */
-
-#define AUDIO_EDIT_VOLUME_SLOPE 0x1
-#define AUDIO_EDIT_VOLUME 0x2
-#define AUDIO_EDIT_LFO_PERIOD 0x4
-#define AUDIO_EDIT_LFO_WAVE 0x8
-#define AUDIO_EDIT_LFO_ATTACHMENT 0x10
-#define AUDIO_EDIT_SPACIAL 0x20
-#define AUDIO_EDIT_OWNERSHIP 0x40
-
-static audio_channel *audio_request_channel( audio_clip *clip, u32 flags )
-{
- for( int i=0; i<AUDIO_CHANNELS; i++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
-
- if( !ch->allocated )
- {
- ch->source = clip;
- ch->flags = flags;
- strcpy( ch->name, clip->path );
-
- ch->allocated = 1;
-
- ch->editable_state.relinquished = 0;
- ch->editable_state.volume = 1.0f;
- ch->editable_state.volume_target = 1.0f;
- ch->editable_state.pan = 0.0f;
- ch->editable_state.pan_target = 0.0f;
- ch->editable_state.volume_rate = 0;
- ch->editable_state.pan_rate = 0;
- v4_copy((v4f){0.0f,0.0f,0.0f,1.0f},ch->editable_state.spacial_falloff);
- ch->editable_state.lfo = NULL;
- ch->editable_state.lfo_amount = 0.0f;
- ch->editble_state_write_mask = 0x00;
- return ch;
- }
- }
-
- return NULL;
-}
-
-static audio_channel *audio_relinquish_channel( audio_channel *ch )
-{
- ch->editable_state.relinquished = 1;
- ch->editble_state_write_mask |= AUDIO_EDIT_OWNERSHIP;
- return NULL;
-}
-
-static audio_channel *audio_channel_slope_volume( audio_channel *ch,
- float length,
- float new_volume )
-{
- ch->editable_state.volume_target = new_volume;
- ch->editable_state.volume_rate = length * 44100.0f;
- ch->editble_state_write_mask |= AUDIO_EDIT_VOLUME_SLOPE;
-
- return ch;
-}
-
-static audio_channel *audio_channel_edit_volume( audio_channel *ch,
- float new_volume, int instant )
-{
- if( instant )
- {
- ch->editable_state.volume = 0.0f;
- ch->editble_state_write_mask |= AUDIO_EDIT_VOLUME;
- return ch;
- }
- else
- {
- return audio_channel_slope_volume( ch, 0.05f, new_volume );
- }
-}
-
-static audio_channel *audio_channel_fadeout( audio_channel *ch, float length )
-{
- ch = audio_channel_slope_volume( ch, length, 0.0f );
- ch = audio_relinquish_channel( ch );
-
- return ch;
-}
-
-static audio_channel *audio_channel_fadein( audio_channel *ch, float length )
-{
- ch = audio_channel_edit_volume( ch, 0.0f, 1 );
- ch = audio_channel_slope_volume( ch, length, 1.0f );
- return ch;
-}
-
-static audio_channel *audio_channel_crossfade( audio_channel *ch,
- audio_clip *new_clip,
- float length, u32 flags )
-{
- u32 cursor = 0;
-
- if( ch )
- {
- ch = audio_channel_fadeout( ch, length );
- }
-
- audio_channel *replacement = audio_request_channel( new_clip, flags );
-
- if( replacement )
- {
- replacement = audio_channel_fadein( replacement, length );
- }
-
- return replacement;
-}
-
-static audio_channel *audio_channel_sidechain_lfo( audio_channel *ch,
- int lfo_id, float amount )
-{
- ch->editable_state.lfo = &vg_audio.oscillators[ lfo_id ];
- ch->editable_state.lfo_amount = amount;
- ch->editble_state_write_mask |= AUDIO_EDIT_LFO_ATTACHMENT;
-
- return ch;
-}
-
-static audio_channel *audio_channel_set_spacial( audio_channel *ch,
- v3f co, float range )
-{
- if( ch->flags & AUDIO_FLAG_SPACIAL_3D )
- {
- v3_copy( co, ch->editable_state.spacial_falloff );
- ch->editable_state.spacial_falloff[3] = 1.0f/range;
- ch->editble_state_write_mask |= AUDIO_EDIT_SPACIAL;
- }
- else
- {
- vg_warn( "Tried to set spacialization paramaters for 2D channel (%s)\n",
- ch->name );
- }
-
- return ch;
-}
-
-static audio_channel *audio_oneshot_3d( audio_clip *clip, v3f position,
- float range, float volume )
-{
- audio_channel *ch = audio_request_channel( clip, AUDIO_FLAG_SPACIAL_3D );
-
- if( ch )
- {
- ch = audio_channel_set_spacial( ch, position, range );
- ch = audio_channel_edit_volume( ch, volume, 1 );
- ch = audio_relinquish_channel( ch );
- }
-
- return ch;
-}
-
-static audio_channel *audio_oneshot( audio_clip *clip, float volume, float pan )
-{
- audio_channel *ch = audio_request_channel( clip, 0x00 );
-
- if( ch )
- {
- ch = audio_channel_edit_volume( ch, volume, 1 );
- ch = audio_relinquish_channel( ch );
- }
-
- return ch;
-}
-
-static void audio_set_lfo_wave( int id, enum lfo_wave_type type,
- float coefficient )
-{
- audio_lfo *lfo = &vg_audio.oscillators[ id ];
- lfo->editable_state.polynomial_coefficient = coefficient;
- lfo->editable_state.wave_type = type;
-
- lfo->editble_state_write_mask |= AUDIO_EDIT_LFO_WAVE;
-}
-
-static void audio_set_lfo_frequency( int id, float freq )
-{
- audio_lfo *lfo = &vg_audio.oscillators[ id ];
- lfo->editable_state.period = 44100.0f / freq;
- lfo->editble_state_write_mask |= AUDIO_EDIT_LFO_PERIOD;
-}
-
-/*
- * Committers
- * -----------------------------------------------------------------------------
- */
-static int audio_channel_load_source( audio_channel *ch )
-{
- if( ch->source->flags & AUDIO_FLAG_VORBIS )
- {
- /* Setup vorbis decoder */
- u32 index = ch - vg_audio.channels;
-
- u8 *buf = (u8*)vg_audio.decode_buffer,
- *loc = &buf[AUDIO_DECODE_SIZE*index];
-
- stb_vorbis_alloc alloc = {
- .alloc_buffer = (char *)loc,
- .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
- };
-
- int err;
- stb_vorbis *decoder = stb_vorbis_open_memory(
- ch->source->data,
- ch->source->size, &err, &alloc );
-
- if( !decoder )
- {
- vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
- ch->source->path, err );
- return 0;
- }
- else
- {
- ch->source_length = stb_vorbis_stream_length_in_samples( decoder );
- ch->vorbis_handle = decoder;
- }
- }
- else if( ch->source->flags & AUDIO_FLAG_STEREO )
- {
- ch->source_length = ch->source->size / 2;
- }
- else
- {
- ch->source_length = ch->source->size;
- }
-
- return 1;
-}
-
-VG_STATIC void audio_decode_uncompressed_mono( i16 *src, u32 count, float *dst )
-{
- for( u32 i=0; i<count; i++ )
- {
- dst[ i*2 + 0 ] = ((float)src[i]) * (1.0f/32767.0f);
- dst[ i*2 + 1 ] = ((float)src[i]) * (1.0f/32767.0f);
- }
-}
-
-/*
- * adapted from stb_vorbis.h, since the original does not handle mono->stereo
- */
-VG_STATIC int
-stb_vorbis_get_samples_float_interleaved_stereo( stb_vorbis *f, float *buffer,
- int len )
-{
- int n = 0,
- c = VG_MIN( 1, f->channels - 1 );
-
- while( n < len )
- {
- int k = f->channel_buffer_end - f->channel_buffer_start;
-
- if( n+k >= len )
- k = len - n;
-
- for( int j=0; j < k; ++j )
- {
- *buffer++ = f->channel_buffers[ 0 ][f->channel_buffer_start+j];
- *buffer++ = f->channel_buffers[ c ][f->channel_buffer_start+j];
- }
-
- n += k;
- f->channel_buffer_start += k;
-
- if( n == len )
- break;
-
- if( !stb_vorbis_get_frame_float( f, NULL, NULL ))
- break;
- }
-
- return n;
-}
-
-/*
- * ........ more wrecked code sorry!
- */
-VG_STATIC int
-stb_vorbis_get_samples_i16_downmixed( stb_vorbis *f, i16 *buffer, int len )
-{
- int n = 0,
- c = VG_MIN( 1, f->channels - 1 );
-
- while( n < len )
- {
- int k = f->channel_buffer_end - f->channel_buffer_start;
-
- if( n+k >= len )
- k = len - n;
-
- for( int j=0; j < k; ++j )
- {
- float sl = f->channel_buffers[ 0 ][f->channel_buffer_start+j],
- sr = f->channel_buffers[ c ][f->channel_buffer_start+j];
-
- *buffer++ = vg_clampf( 0.5f*(sl+sr), -1.0f, 1.0f ) * 32767.0f;
- //*buffer++ = vg_clampf( sr, -1.0f, 1.0f ) * 32767.0f;
- }
-
- n += k;
- f->channel_buffer_start += k;
-
- if( n == len )
- break;
-
- if( !stb_vorbis_get_frame_float( f, NULL, NULL ))
- break;
- }
-
- return n;
-}
-
-static float audio_lfo_pull_sample( audio_lfo *lfo )
-{
- lfo->time ++;
-
- if( lfo->time >= lfo->_.period )
- lfo->time = 0;
-
- float t = lfo->time;
- t /= (float)lfo->_.period;
-
- if( lfo->_.wave_type == k_lfo_polynomial_bipolar )
- {
- /*
- * #
- * # #
- * # #
- * # #
- * ### # ###
- * ## #
- * # #
- * # #
- * ##
- */
-
- t *= 2.0f;
- t -= 1.0f;
-
- return (( 2.0f * lfo->sqrt_polynomial_coefficient * t ) /
- /* --------------------------------------- */
- ( 1.0f + lfo->_.polynomial_coefficient * t*t )
-
- ) * (1.0f-fabsf(t));
- }
- else
- {
- return 0.0f;
- }
-}
-
-static void audio_channel_get_samples( audio_channel *ch,
- u32 count, float *buf )
-{
- vg_profile_begin( &_vg_prof_audio_decode );
-
- u32 remaining = count;
- u32 buffer_pos = 0;
-
- while( remaining )
- {
- u32 samples_this_run = VG_MIN( remaining, ch->source_length -ch->cursor );
- remaining -= samples_this_run;
-
- float *dst = &buf[ buffer_pos * 2 ];
-
- if( ch->source->flags & AUDIO_FLAG_STEREO )
- {
- for( int i=0;i<samples_this_run; i++ )
- {
- dst[i*2+0] = 0.0f;
- dst[i*2+1] = 0.0f;
- }
- }
- else if( ch->source->flags & AUDIO_FLAG_VORBIS )
- {
- int read_samples = stb_vorbis_get_samples_float_interleaved_stereo(
- ch->vorbis_handle,
- dst,
- samples_this_run );
-
- if( read_samples != samples_this_run )
- {
- vg_warn( "Invalid samples read (%s)\n", ch->source->path );
-
- for( int i=0; i<samples_this_run; i++ )
- {
- dst[i*2+0] = 0.0f;
- dst[i*2+1] = 0.0f;
- }
- }
- }
- else
- {
- i16 *src_buffer = ch->source->data,
- *src = &src_buffer[ch->cursor];
-
- audio_decode_uncompressed_mono( src, samples_this_run, dst );
- }
-
- ch->cursor += samples_this_run;
- buffer_pos += samples_this_run;
-
- if( (ch->flags & AUDIO_FLAG_LOOP) && remaining )
- {
- if( ch->source->flags & AUDIO_FLAG_VORBIS )
- stb_vorbis_seek_start( ch->vorbis_handle );
-
- ch->cursor = 0;
- continue;
- }
- else
- break;
- }
-
- while( remaining )
- {
- buf[ buffer_pos*2 + 0 ] = 0.0f;
- buf[ buffer_pos*2 + 1 ] = 0.0f;
- buffer_pos ++;
-
- remaining --;
- }
-
- vg_profile_end( &_vg_prof_audio_decode );
-}
-
-static void audio_channel_mix( audio_channel *ch,
- float *buffer, u32 frame_count )
-{
- u32 buffer_pos = 0;
- float *pcf = alloca( frame_count * 2 * sizeof(float) );
- u32 frames_write = frame_count;
-
- audio_channel_get_samples( ch, frame_count, pcf );
- vg_profile_begin( &_vg_prof_audio_mix );
-
- if( ch->_.lfo )
- ch->_.lfo->time = ch->_.lfo->time_startframe;
-
- float framevol_l = 1.0f,
- framevol_r = 1.0f;
-
- if( ch->flags & AUDIO_FLAG_SPACIAL_3D )
- {
- if( !vg_validf(vg_audio.listener_pos[0]) ||
- !vg_validf(vg_audio.listener_pos[1]) ||
- !vg_validf(vg_audio.listener_pos[2]) ||
- !vg_validf(ch->_.spacial_falloff[0]) ||
- !vg_validf(ch->_.spacial_falloff[1]) ||
- !vg_validf(ch->_.spacial_falloff[2]) )
- {
- vg_error( "NaN listener/world position (%s)\n", ch->name );
-
- framevol_l = 0.0f;
- framevol_r = 0.0f;
- }
-
- v3f delta;
- v3_sub( ch->_.spacial_falloff, vg_audio.listener_pos, delta );
-
- float dist = v3_length( delta ),
- vol = vg_maxf( 0.0f, 1.0f - ch->_.spacial_falloff[3]*dist );
-
- v3_muls( delta, 1.0f/dist, delta );
- float pan = v3_dot( vg_audio.listener_ears, delta );
- vol = powf( vol, 5.0f );
-
- framevol_l *= (vol * 0.5f) * (1.0f - pan);
- framevol_r *= (vol * 0.5f) * (1.0f + pan);
- }
-
- for( u32 j=0; j<frame_count; j++ )
- {
- if( ch->volume_movement < ch->_.volume_rate )
- {
- ch->volume_movement ++;
-
- float movement_t = ch->volume_movement;
- movement_t /= (float)ch->_.volume_rate;
-
- ch->_.volume = vg_lerpf( ch->volume_movement_start,
- ch->_.volume_target,
- movement_t );
- }
-
- float vol_norm = ch->_.volume * ch->_.volume;
-
- if( ch->_.lfo )
- vol_norm *= 1.0f + audio_lfo_pull_sample( ch->_.lfo )
- * ch->_.lfo_amount;
-
- float vol_l = vol_norm * framevol_l,
- vol_r = vol_norm * framevol_r;
-
- buffer[ buffer_pos*2+0 ] += pcf[ buffer_pos*2+0 ] * vol_l;
- buffer[ buffer_pos*2+1 ] += pcf[ buffer_pos*2+1 ] * vol_r;
-
- buffer_pos ++;
- }
-
- vg_profile_end( &_vg_prof_audio_mix );
-}
-
-VG_STATIC void audio_mixer_callback( void *user, u8 *stream, int byte_count )
-{
- /*
- * Copy data and move edit flags to commit flags
- * ------------------------------------------------------------- */
- audio_lock();
- for( int i=0; i<AUDIO_CHANNELS; i++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
-
- if( !ch->allocated )
- continue;
-
- /* process relinquishments */
- if( (ch->activity != k_channel_activity_reset) && ch->_.relinquished )
- {
- if( (ch->cursor >= ch->source_length && !(ch->flags & AUDIO_FLAG_LOOP))
- || (ch->_.volume == 0.0f)
- || (ch->activity == k_channel_activity_error) )
- {
- ch->_.relinquished = 0;
- ch->allocated = 0;
- ch->activity = k_channel_activity_reset;
- continue;
- }
- }
-
- /* process new channels */
- if( ch->activity == k_channel_activity_reset )
- {
- ch->_ = ch->editable_state;
- ch->cursor = 0;
- ch->source_length = 0;
- ch->activity = k_channel_activity_wake;
- }
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_OWNERSHIP )
- ch->_.relinquished = ch->editable_state.relinquished;
- else
- ch->editable_state.relinquished = ch->_.relinquished;
-
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_VOLUME )
- ch->_.volume = ch->editable_state.volume;
- else
- ch->editable_state.volume = ch->_.volume;
-
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_VOLUME_SLOPE )
- {
- ch->volume_movement_start = ch->_.volume;
- ch->volume_movement = 0;
-
- ch->_.volume_target = ch->editable_state.volume_target;
- ch->_.volume_rate = ch->editable_state.volume_rate;
- }
- else
- {
- ch->editable_state.volume_target = ch->_.volume_target;
- ch->editable_state.volume_rate = ch->_.volume_rate;
- }
-
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_LFO_ATTACHMENT )
- {
- ch->_.lfo = ch->editable_state.lfo;
- ch->_.lfo_amount = ch->editable_state.lfo_amount;
- }
- else
- {
- ch->editable_state.lfo = ch->_.lfo;
- ch->editable_state.lfo_amount = ch->_.lfo_amount;
- }
-
-
- if( ch->editble_state_write_mask & AUDIO_EDIT_SPACIAL )
- v4_copy( ch->editable_state.spacial_falloff,ch->_.spacial_falloff );
- else
- v4_copy( ch->_.spacial_falloff,ch->editable_state.spacial_falloff );
-
-
- /* currently readonly, i guess */
- ch->editable_state.pan_target = ch->_.pan_target;
- ch->editable_state.pan = ch->_.pan;
- ch->editble_state_write_mask = 0x00;
- }
-
- for( int i=0; i<AUDIO_LFOS; i++ )
- {
- audio_lfo *lfo = &vg_audio.oscillators[ i ];
-
- if( lfo->editble_state_write_mask & AUDIO_EDIT_LFO_WAVE )
- {
- lfo->_.wave_type = lfo->editable_state.wave_type;
-
- if( lfo->_.wave_type == k_lfo_polynomial_bipolar )
- {
- lfo->_.polynomial_coefficient =
- lfo->editable_state.polynomial_coefficient;
- lfo->sqrt_polynomial_coefficient =
- sqrtf(lfo->_.polynomial_coefficient);
- }
- }
-
- if( lfo->editble_state_write_mask & AUDIO_EDIT_LFO_PERIOD )
- {
- if( lfo->_.period )
- {
- float t = lfo->time;
- t/= (float)lfo->_.period;
-
- lfo->_.period = lfo->editable_state.period;
- lfo->time = lfo->_.period * t;
- }
- else
- {
- lfo->time = 0;
- lfo->_.period = lfo->editable_state.period;
- }
- }
-
- lfo->editble_state_write_mask = 0x00;
- }
-
-
- audio_unlock();
-
- /*
- * Process spawns
- * ------------------------------------------------------------- */
- for( int i=0; i<AUDIO_CHANNELS; i++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
-
- if( ch->activity == k_channel_activity_wake )
- {
- if( audio_channel_load_source( ch ) )
- ch->activity = k_channel_activity_alive;
- else
- ch->activity = k_channel_activity_error;
- }
- }
-
- /*
- * Mix everything
- * -------------------------------------------------------- */
- int frame_count = byte_count/(2*sizeof(float));
-
- /* Clear buffer */
- float *pOut32F = (float *)stream;
- for( int i=0; i<frame_count*2; i ++ )
- pOut32F[i] = 0.0f;
-
- for( int i=0; i<AUDIO_LFOS; i++ )
- {
- audio_lfo *lfo = &vg_audio.oscillators[i];
- lfo->time_startframe = lfo->time;
- }
-
- for( int i=0; i<AUDIO_CHANNELS; i ++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
-
- if( ch->activity == k_channel_activity_alive )
- audio_channel_mix( ch, pOut32F, frame_count );
- }
-
- /*
- * Relinquishing conditions
- * ------------------------------------------------------------------
- */
- audio_lock();
-
- /* Profiling information
- * ----------------------------------------------- */
- vg_profile_increment( &_vg_prof_audio_decode );
- vg_profile_increment( &_vg_prof_audio_mix );
- vg_prof_audio_mix = _vg_prof_audio_mix;
- vg_prof_audio_decode = _vg_prof_audio_decode;
- vg_audio.samples_last = frame_count;
-
- audio_unlock();
-}
-
-VG_STATIC void audio_clip_load( audio_clip *clip, void *lin_alloc )
-{
- if( lin_alloc == NULL )
- lin_alloc = vg_audio.audio_pool;
-
-
- /* load in directly */
- if( clip->flags & AUDIO_FLAG_VORBIS )
- {
- audio_lock();
- clip->data = vg_file_read( lin_alloc, clip->path, &clip->size );
- audio_unlock();
-
- if( !clip->data )
- vg_fatal_exit_loop( "Audio failed to load" );
-
- float mb = (float)(clip->size) / (1024.0f*1024.0f);
- vg_info( "Loaded audio clip '%s' (%.1fmb)\n", clip->path, mb );
- }
- else if( clip->flags & AUDIO_FLAG_STEREO )
- {
- vg_fatal_exit_loop( "Unsupported format (Stereo uncompressed)" );
- }
- else
- {
- vg_linear_clear( vg_mem.scratch );
- u32 fsize;
-
- stb_vorbis_alloc alloc = {
- .alloc_buffer = vg_linear_alloc( vg_mem.scratch, AUDIO_DECODE_SIZE ),
- .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
- };
-
- void *filedata = vg_file_read( vg_mem.scratch, clip->path, &fsize );
-
- int err;
- stb_vorbis *decoder = stb_vorbis_open_memory(
- filedata, fsize, &err, &alloc );
-
- if( !decoder )
- {
- vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
- clip->path, err );
- vg_fatal_exit_loop( "Vorbis decode error" );
- }
-
- /* only mono is supported in uncompressed */
- u32 length_samples = stb_vorbis_stream_length_in_samples( decoder ),
- data_size = length_samples * sizeof(i16);
-
- audio_lock();
- clip->data = vg_linear_alloc( lin_alloc, vg_align8(data_size) );
- clip->size = length_samples;
- audio_unlock();
-
- int read_samples = stb_vorbis_get_samples_i16_downmixed(
- decoder, clip->data, length_samples );
-
- if( read_samples != length_samples )
- vg_fatal_exit_loop( "Decode error" );
-
- float mb = (float)(data_size) / (1024.0f*1024.0f);
- vg_info( "Loaded audio clip '%s' (%.1fmb) %u samples\n", clip->path, mb,
- length_samples );
- }
-}
-
-VG_STATIC void audio_clip_loadn( audio_clip *arr, int count, void *lin_alloc )
-{
- for( int i=0; i<count; i++ )
- audio_clip_load( &arr[i], lin_alloc );
-}
-
-VG_STATIC void audio_require_clip_loaded( audio_clip *clip )
-{
- if( clip->data && clip->size )
- return;
-
- audio_unlock();
- vg_fatal_exit_loop( "Must load audio clip before playing! \n" );
-}
-
-/*
- * Debugging
- */
-
-VG_STATIC void audio_debug_ui( m4x4f mtx_pv )
-{
- if( !vg_audio.debug_ui )
- return;
-
- audio_lock();
-
- /*
- * Profiler
- * -----------------------------------------------------------------------
- */
-
- float budget = ((double)vg_audio.samples_last / 44100.0) * 1000.0;
- vg_profile_drawn( (struct vg_profile *[]){ &vg_prof_audio_decode,
- &vg_prof_audio_mix }, 2,
- budget, (ui_rect){ 4, VG_PROFILE_SAMPLE_COUNT*2 + 8,
- 250, 0 }, 3 );
-
-
- char perf[128];
-
- /* Draw UI */
- vg_uictx.cursor[0] = 258;
- vg_uictx.cursor[1] = VG_PROFILE_SAMPLE_COUNT*2+8+24+12;
- vg_uictx.cursor[2] = 150;
- vg_uictx.cursor[3] = 12;
-
- float mb1 = 1024.0f*1024.0f,
- usage = vg_linear_get_cur( vg_audio.audio_pool ) / mb1,
- total = vg_linear_get_capacity( vg_audio.audio_pool ) / mb1,
- percent = (usage/total) * 100.0f;
-
- snprintf( perf, 127, "Mem: %.1f/%.1fmb (%.1f%%)\n", usage, total, percent );
-
- ui_text( vg_uictx.cursor, perf, 1, 0 );
- vg_uictx.cursor[1] += 20;
-
- ui_rect overlap_buffer[ AUDIO_CHANNELS ];
- u32 overlap_length = 0;
-
- /* Draw audio stack */
- for( int i=0; i<AUDIO_CHANNELS; i ++ )
- {
- audio_channel *ch = &vg_audio.channels[i];
-
- vg_uictx.cursor[2] = 400;
- vg_uictx.cursor[3] = 18;
-
- ui_new_node();
-
- if( !ch->allocated )
- {
- ui_fill_rect( vg_uictx.cursor, 0x50333333 );
-
- ui_end_down();
- vg_uictx.cursor[1] += 1;
- continue;
- }
-
- const char *formats[] =
- {
- "------",
- "Mono ",
- "Stereo",
- "Vorbis"
- };
-
- int format_index = 0;
-
- if( ch->source->flags & AUDIO_FLAG_STEREO )
- format_index = 2;
- else if( ch->source->flags & AUDIO_FLAG_VORBIS )
- format_index = 3;
- else
- format_index = 1;
-
- snprintf( perf, 127, "%02d %c%c%cD %s %4.2fv'%s'",
- i,
- (ch->editable_state.relinquished)? 'r': ' ',
- 0? 'r': ' ',
- 0? '3': '2',
- formats[format_index],
- ch->editable_state.volume,
- ch->name );
-
- if( format_index == 0 )
- {
- ui_fill_rect( vg_uictx.cursor, 0xa00000ff );
- }
- else
- {
- ui_fill_rect( vg_uictx.cursor, 0xa0333333 );
- }
-
- vg_uictx.cursor[0] += 2;
- vg_uictx.cursor[1] += 2;
- ui_text( vg_uictx.cursor, perf, 1, 0 );
-
- ui_end_down();
- vg_uictx.cursor[1] += 1;
-
- if( AUDIO_FLAG_SPACIAL_3D )
- {
- v4f wpos;
- v3_copy( ch->editable_state.spacial_falloff, wpos );
-
- wpos[3] = 1.0f;
- m4x4_mulv( mtx_pv, wpos, wpos );
-
- if( wpos[3] > 0.0f )
- {
- v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
- v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-
- ui_rect wr;
- wr[0] = wpos[0] * vg.window_x;
- wr[1] = (1.0f-wpos[1]) * vg.window_y;
- wr[2] = 100;
- wr[3] = 17;
-
- for( int j=0; j<12; j++ )
- {
- int collide = 0;
- for( int k=0; k<overlap_length; k++ )
- {
- ui_px *wk = overlap_buffer[k];
- if( ((wr[0] <= wk[0]+wk[2]) && (wr[0]+wr[2] >= wk[0])) &&
- ((wr[1] <= wk[1]+wk[3]) && (wr[1]+wr[3] >= wk[1])) )
- {
- collide = 1;
- break;
- }
- }
-
- if( !collide )
- break;
- else
- wr[1] += 18;
- }
-
- ui_text( wr, perf, 1, 0 );
-
- ui_rect_copy( wr, overlap_buffer[ overlap_length ++ ] );
- }
- }
- }
-
- audio_unlock();
-}
-
-#endif /* VG_AUDIO_H */
+ int debug_ui, debug_ui_3d, debug_dsp, dsp_enabled;
+
+ v3f internal_listener_pos,
+ internal_listener_ears,
+ internal_listener_velocity,
+
+ external_listener_pos,
+ external_listener_ears,
+ external_lister_velocity;
+
+ float internal_global_volume,
+ external_global_volume;
+}
+extern vg_audio;
+
+void audio_clip_load( audio_clip *clip, void *lin_alloc );
+void audio_clip_loadn( audio_clip *arr, int count, void *lin_alloc );
+
+void vg_audio_register(void);
+void vg_audio_device_init(void);
+void vg_audio_init(void);
+void vg_audio_free(void);
+
+void audio_lock(void);
+void audio_unlock(void);
+
+void audio_channel_init( audio_channel *ch, audio_clip *clip, u32 flags );
+void audio_channel_group( audio_channel *ch, u16 group );
+void audio_channel_world( audio_channel *ch, u8 world_id );
+audio_channel *audio_get_first_idle_channel(void);
+audio_channel *audio_get_group_idle_channel( u16 group, u32 max_count );
+audio_channel *audio_get_group_first_active_channel( u16 group );
+int audio_channel_finished( audio_channel *ch );
+audio_channel *audio_relinquish_channel( audio_channel *ch );
+void audio_channel_slope_volume( audio_channel *ch, f32 length, f32 new_vol );
+void audio_channel_set_sampling_rate( audio_channel *ch, float rate );
+void audio_channel_edit_volume( audio_channel *ch, f32 new_vol, int instant );
+audio_channel *audio_channel_fadeout( audio_channel *ch, float length );
+void audio_channel_fadein( audio_channel *ch, float length );
+audio_channel *audio_channel_crossfade( audio_channel *ch,
+ audio_clip *new_clip,
+ float length, u32 flags );
+void audio_channel_sidechain_lfo( audio_channel *ch, int lfo_id, f32 amount );
+void audio_channel_set_spacial( audio_channel *ch, v3f co, float range );
+int audio_oneshot_3d( audio_clip *clip, v3f position, f32 range, f32 volume );
+int audio_oneshot( audio_clip *clip, f32 volume, f32 pan );
+void audio_set_lfo_wave( int id, enum lfo_wave_type type, f32 coefficient );
+void audio_set_lfo_frequency( int id, float freq );
+int audio_channel_load_source( audio_channel *ch );
+
+void audio_debug_ui(
+
+#ifdef VG_3D
+ m4x4f
+#else
+ m3x3f
+#endif
+ mtx_pv );