aync buffer
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 8e5eafdc29f61964dcd9257afc2459763dd6ea94..f6c5bb672566578023264c95afd256627a14a0fa 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -546,7 +546,11 @@ VG_STATIC void _vg_gameloop_render(void)
                   "samples: %d\n"
                   "iterations: %d (acc: %.3fms%%)\n"
                   "time: real(%.2f) delta(%.2f) rate(%.2f)\n"
+#ifdef _WIN32
+                  "      extrap(%.2f) frame(%.2f) spin( %llu )\n",
+#else
                   "      extrap(%.2f) frame(%.2f) spin( %lu )\n",
+#endif
                   vg.window_x, vg.window_y, 
                   frame_target, (1.0f/(float)frame_target)*1000.0f,
                   vg.samples, 
@@ -754,8 +758,8 @@ VG_STATIC void _vg_init_window( const char *window_name )
        mode_index = 0;
 
 #ifdef VG_DEVWINDOW
-   vg.window_x = 1000;
-   vg.window_y = 800;
+   vg.window_x = 1600;
+   vg.window_y = 1000;
 #else
 
    SDL_DisplayMode video_mode;