audio upgrade 3
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 25dc65ecda9fe173b754daa9adcce05a9c76cb55..eb858a38b33017d7fc20b5e457c91802d8c41b00 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -176,9 +176,7 @@ struct vg
    engine_stage;
 
    /* graphics */
-#if 0
    m4x4f pv;
-#endif
    enum quality_profile
    {
       k_quality_profile_high = 0,
@@ -373,13 +371,11 @@ VG_STATIC void vg_bake_shaders(void)
 {
    vg_acquire_thread_sync();
 
-#if 0
    vg_function_push( (struct vg_cmd)
    {
-      .name = "shaders",
+      .name = "reload_shaders",
       .function = vg_shaders_live_recompile
    });
-#endif
 
    vg_shaders_compile();
    vg_release_thread_sync();
@@ -552,9 +548,7 @@ VG_STATIC void _vg_gameloop_render(void)
          }
 
          /* FIXME */
-#if 0
          audio_debug_ui( vg.pv );
-#endif
          vg_ui();
          _vg_console_draw();
          
@@ -597,7 +591,6 @@ VG_STATIC void _vg_gameloop(void)
 
       _vg_gameloop_update();
       _vg_gameloop_render();
-      audio_push_console_vol();
 
       SDL_GL_SwapWindow( vg.window );
       _vg_run_synced();
@@ -716,7 +709,7 @@ VG_STATIC void _vg_init_window( const char *window_name )
                                      SDL_WINDOWPOS_UNDEFINED,
                                      vg.window_x, vg.window_y,
 
-                                     SDL_WINDOW_FULLSCREEN | 
+                                     SDL_WINDOW_FULLSCREEN_DESKTOP | 
                                      SDL_WINDOW_OPENGL |
                                      SDL_WINDOW_INPUT_GRABBED )))
    {