engine_stage;
/* graphics */
-#if 0
m4x4f pv;
-#endif
enum quality_profile
{
k_quality_profile_high = 0,
{
vg_acquire_thread_sync();
-#if 0
vg_function_push( (struct vg_cmd)
{
- .name = "shaders",
+ .name = "reload_shaders",
.function = vg_shaders_live_recompile
});
-#endif
vg_shaders_compile();
vg_release_thread_sync();
}
/* FIXME */
-#if 0
audio_debug_ui( vg.pv );
-#endif
vg_ui();
_vg_console_draw();
_vg_gameloop_update();
_vg_gameloop_render();
- audio_push_console_vol();
SDL_GL_SwapWindow( vg.window );
_vg_run_synced();
SDL_WINDOWPOS_UNDEFINED,
vg.window_x, vg.window_y,
- SDL_WINDOW_FULLSCREEN |
+ SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_OPENGL |
SDL_WINDOW_INPUT_GRABBED )))
{