add colour picker to imgui
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index c4f55c3ce924d070fcea0d34340cbf3d1e2e56e2..987ed73f7d3504c9785bfe9a67fe6447bde44e95 100644 (file)
--- a/vg.h
+++ b/vg.h
 |   | |      v
 |IMP| |   vg_gui(void)
 |   | |      |
+|   | |      v
+|IMP| |   vg_game_settings_init(void)
+|IMP| |   vg_game_settings_gui( ui_rect panel ) 
+|   | |      |     (optional: #define VG_GAME_SETTINGS)
+|   | |      |
 |   |  '----'
 '___'
 
@@ -634,11 +639,14 @@ static void _vg_gameloop(void){
 
       vg_changevsync();
 
-      vg_profile_begin( &vg_prof_swap );
+      enum engine_status status = _vg_engine_status();
+      if( status == k_engine_status_running )
+         vg_profile_begin( &vg_prof_swap );
+
       SDL_GL_SwapWindow( vg.window );
-      vg_profile_end( &vg_prof_swap );
 
-      enum engine_status status = _vg_engine_status();
+      if( status == k_engine_status_running )
+         vg_profile_end( &vg_prof_swap );
 
       vg.time_real += vg.time_frame_delta;
       vg.time_delta = vg.time_frame_delta * vg.time_rate;
@@ -758,44 +766,31 @@ static void _vg_init_window( const char *window_name )
    vg.window_x = video_mode.w;
    vg.window_y = video_mode.h;
 
+   if( vg.screen_mode == 2 ){
+      vg.window_x = 1280;
+      vg.window_y = 720;
+   }
+
 #ifndef _WIN32
        SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
        SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
        SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
 #endif
 
-   u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED;
+   u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
+               SDL_WINDOW_RESIZABLE;
 
-#ifdef VG_DEVWINDOW
-   flags |= SDL_WINDOW_BORDERLESS;
-   vg.screen_mode = 2;
-   vg.window_x = 1280;
-   vg.window_y = 720;
-#else
-
-   if( vg.screen_mode == 2 )
-      flags |= SDL_WINDOW_RESIZABLE;
-   else if( vg.screen_mode == 1 )
+   if( vg.screen_mode == 1 )
       flags |= SDL_WINDOW_FULLSCREEN;
-   else
+   else if( vg.screen_mode == 0 )
       flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
 
-#endif
-
    vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
 
-   if((vg.window = SDL_CreateWindow( window_name,
-         0, 0, vg.window_x, vg.window_y, flags ))){
-
-#ifdef VG_DEVWINDOW
-      SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
-#endif
-      
-      if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
-         vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
-         SDL_Quit();
-         exit(0);
-      }
+   if((vg.window = SDL_CreateWindow( window_name, 0, 0, 
+                                     vg.window_x, vg.window_y, flags ))){
+      if( vg.screen_mode == 2 )
+         SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
    }
    else{
       vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );