-/* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
+/* Copyright (C) 2021-2024 Mt.Zero Software - All Rights Reserved */
/*
|IMP| | vg_render(void)
| | | |
| | | v
-|IMP| | vg_ui(void)
+|IMP| | vg_gui(void)
+| | | |
+| | | v
+|IMP| | vg_game_settings_init(void)
+|IMP| | vg_game_settings_gui( ui_rect panel )
+| | | | (optional: #define VG_GAME_SETTINGS)
| | | |
| | '----'
'___'
static void vg_render(void);
static void vg_gui(void);
+enum quality_profile{
+ k_quality_profile_high = 0,
+ k_quality_profile_low = 1,
+ k_quality_profile_min = 2
+};
+
struct vg{
/* Engine sync */
SDL_Window *window;
window_should_close;
int display_refresh_rate,
- fps_limit; /* 0: use vsync, >0: cap fps to this, no vsync */
+ fps_limit,
+ vsync,
+ screen_mode,
+ display_index;
+
+ int settings_open;
enum vsync_feature{
k_vsync_feature_disabled=0,
}
vsync_feature;
- double mouse_pos[2];
+ i32 mouse_pos[2];
v2f mouse_delta,
mouse_wheel;
engine_stage;
/* graphics */
+#ifdef VG_3D
m4x4f pv;
- enum quality_profile{
- k_quality_profile_high = 0,
- k_quality_profile_low = 1,
- }
- quality_profile;
+#else
+ m3x3f pv;
+#endif
+
+ i32 quality_profile;
float loader_ring;
GLuint tex_missing;
+
+ vg_rand rand;
}
static vg = { .time_rate = 1.0 };
const char *vg_get_basepath(void){
#include "vg_lines.h"
#include "vg_loader.h"
#include "vg_opt.h"
+#include "vg_settings_menu.h"
/* Diagnostic */
static struct vg_profile vg_prof_update = {.name="update()"},
SDL_AtomicUnlock( &vg.sl_status );
}
-static void _vg_load_full( void *data )
-{
+static void _vg_load_full( void *data ){
vg_preload();
+ vg_tex2d_replace_with_error( &vg.tex_missing );
+ vg_ui.tex_bg = vg.tex_missing;
/* internal */
- vg_tex2d_replace_with_error( &vg.tex_missing );
vg_loader_step( vg_input_init, vg_input_free );
vg_loader_step( vg_lines_init, NULL );
#ifndef VG_NO_AUDIO
}
}
- vg.mouse_pos[0] += vg.mouse_delta[0];
- vg.mouse_pos[1] += vg.mouse_delta[1];
+ SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
}
static void _vg_gameloop_update(void)
}
else vg_gui();
+ if( vg.settings_open )
+ vg_settings_gui();
+
/* vg tools */
#ifndef VG_NO_AUDIO
audio_debug_ui( vg.pv );
#endif
/* profiling */
- int frame_target = vg.display_refresh_rate;
- if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
- vg_profile_drawn(
- (struct vg_profile *[]){
- &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
- (1.0f/(float)frame_target)*1000.0f,
- (ui_rect){ 4, 4, 250, 0 }, 0
- );
if( vg_profiler ){
+ int frame_target = vg.display_refresh_rate;
+ if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
+ vg_profile_drawn(
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(float)frame_target)*1000.0f,
+ (ui_rect){ 4, 4, 250, 0 }, 0, 0
+ );
char perf[256];
snprintf( perf, 255,
vg_profile_end( &vg_prof_render );
}
-static int vg_framefilter( double dt )
-{
- if( (vg.fps_limit <= 0) && (vg.vsync_feature != k_vsync_feature_error) ){
+static void aaaaaaaaaaaaaaaaa( ui_rect r ){
+ int frame_target = vg.display_refresh_rate;
+ if( !vg.vsync ) frame_target = vg.fps_limit;
+
+ vg_profile_drawn(
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(f32)frame_target)*1500.0f,
+ r, 0, 1
+ );
+
+ ui_fill( (ui_rect){ r[0], r[1] + (r[3]*2)/3, r[2], 1 }, ui_colour(k_ui_fg) );
+}
+
+static void vg_changevsync(void){
+ if( vg.vsync && (vg.vsync_feature != k_vsync_feature_error) ){
/* turn on vsync if not enabled */
enum vsync_feature requested = k_vsync_feature_enabled;
- if( vg.fps_limit < 0 ) requested = k_vsync_feature_enabled_adaptive;
+ if( vg.vsync < 0 ) requested = k_vsync_feature_enabled_adaptive;
if( vg.vsync_feature != requested ){
vg_info( "Setting swap interval\n" );
int swap_interval = 1;
- if( requested == k_vsync_feature_enabled_adaptive ) swap_interval = -1;
+ if( requested == k_vsync_feature_enabled_adaptive )
+ swap_interval = -1;
if( SDL_GL_SetSwapInterval( swap_interval ) == -1 ){
if( requested == k_vsync_feature_enabled ){
}
vg.vsync_feature = k_vsync_feature_error;
- vg.fps_limit = vg.display_refresh_rate;
-
+ vg.vsync = 0;
/* TODO: Make popup to notify user that this happened */
- return 1;
}
else{
vg_success( "Vsync enabled (%d)\n", requested );
vg.vsync_feature = requested;
}
}
-
- return 0;
}
-
- if( vg.vsync_feature != k_vsync_feature_disabled ){
- SDL_GL_SetSwapInterval( 0 );
- vg.vsync_feature = k_vsync_feature_disabled;
+ else {
+ if( vg.vsync_feature != k_vsync_feature_disabled ){
+ SDL_GL_SetSwapInterval( 0 );
+ vg.vsync_feature = k_vsync_feature_disabled;
+ }
}
-
- if( vg.fps_limit < 25 ) vg.fps_limit = 25;
+}
+
+static int vg_framefilter( double dt ){
+ if( vg.fps_limit < 24 ) vg.fps_limit = 24;
if( vg.fps_limit > 300 ) vg.fps_limit = 300;
double min_frametime = 1.0/(double)vg.fps_limit;
u32 ms = (u32)floor( sleep_ms );
if( ms ){
- SDL_Delay( ms );
+ if( !vg_loader_availible() )
+ SDL_Delay(1);
+ else
+ SDL_Delay(ms);
}
else{
vg.time_spinning ++;
int post_start = 0;
while(1){
-
vg.time_hp = SDL_GetPerformanceCounter();
u64 udt = vg.time_hp - vg.time_hp_last;
vg.time_hp_last = vg.time_hp;
if( vg_framefilter( dt ) )
continue;
- vg_profile_begin( &vg_prof_swap );
- SDL_GL_SwapWindow( vg.window );
- vg_profile_end( &vg_prof_swap );
+ vg_changevsync();
enum engine_status status = _vg_engine_status();
+ if( status == k_engine_status_running )
+ vg_profile_begin( &vg_prof_swap );
+
+ SDL_GL_SwapWindow( vg.window );
+
+ if( status == k_engine_status_running )
+ vg_profile_end( &vg_prof_swap );
vg.time_real += vg.time_frame_delta;
vg.time_delta = vg.time_frame_delta * vg.time_rate;
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
-#ifdef VG_DEVWINDOW
- vg.window_x = 1200;
- vg.window_y = 880;
-#endif
+ if( vg.screen_mode == 2 ){
+ vg.window_x = 1280;
+ vg.window_y = 720;
+ }
#ifndef _WIN32
SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y,
- vg.display_refresh_rate );
+ u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
+ SDL_WINDOW_RESIZABLE;
- /* TODO: Allow selecting closest video mode from launch opts */
- if((vg.window = SDL_CreateWindow( window_name,
+ if( vg.screen_mode == 1 )
+ flags |= SDL_WINDOW_FULLSCREEN;
+ else if( vg.screen_mode == 0 )
+ flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-#ifdef VG_DEVWINDOW
- 0, 0, vg.window_x, vg.window_y,
- SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
- ))){
- SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
- }
-#else
- 0, 0,
- vg.window_x, vg.window_y,
+ vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
- SDL_WINDOW_FULLSCREEN_DESKTOP |
- SDL_WINDOW_OPENGL |
- SDL_WINDOW_INPUT_GRABBED
- )))
- {
- if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
- vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
- SDL_Quit();
- exit(0);
- }
+ if((vg.window = SDL_CreateWindow( window_name, 0, 0,
+ vg.window_x, vg.window_y, flags ))){
+ if( vg.screen_mode == 2 )
+ SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
}
-#endif
else{
vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
exit(0);
}
SDL_RaiseWindow( vg.window );
+ SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
+ SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
vg_info( "CreateContext\n" );
}
vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
-
-#if defined(_WIN32) || defined(VG_DEVWINDOW)
- vg.fps_limit = vg.display_refresh_rate;
-#else
- vg.fps_limit = 0;
-#endif
+ if( !vg.fps_limit) vg.fps_limit = vg.display_refresh_rate;
}
static void _vg_terminate(void)
exit(0);
}
-static void vg_enter( int argc, char *argv[], const char *window_name )
-{
- vg_rand_seed( 461 );
+static void vg_enter( int argc, char *argv[], const char *window_name ){
+ vg_rand_seed( &vg.rand, 461 );
_vg_process_launch_opts_internal( argc, argv );
/* Systems init */
vg_alloc_quota();
_vg_console_init();
- vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
+ vg_console_reg_var( "vg_fps_limit", &vg.fps_limit,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_vsync", &vg.vsync,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_quality", &vg.quality_profile,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_screen_mode", &vg.screen_mode,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_audio_register();
+ vg_console_load_autos();
+
+ vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
_vg_init_window( window_name );
vg_async_init();
va_start( args, fmt );
_vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
va_end( args );
- exit(0);
+ exit(1);
}
#endif /* VG_GAME */