-/* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
+/* Copyright (C) 2021-2024 Mt.Zero Software - All Rights Reserved */
/*
|IMP| | |.------------- vg_start(void) ---------------'
| | | |
| | | v
-|IMP| | vg_update(void)
+|IMP| | vg_pre_update(void)
| | | |
| | | .-----+.
-| | | | |
+| | | | | called 0x to 8x
| | | | v
-|IMP| | '- vg_update_fixed(void)
+|IMP| | '- vg_fixed_update(void)
| | | |
| | | .-'
| | | |
| | | v
-|IMP| | vg_update_post(void)
+|IMP| | vg_post_update(void)
| | | |
| | | v
|IMP| | vg_render(void)
| | | |
| | | v
-|IMP| | vg_ui(void)
+|IMP| | vg_gui(void)
+| | | |
+| | | v
+|IMP| | vg_game_settings_init(void)
+|IMP| | vg_game_settings_gui( ui_rect panel )
+| | | | (optional: #define VG_GAME_SETTINGS)
| | | |
| | '----'
'___'
#ifndef VG_HEADER_H
#define VG_HEADER_H
+ const char *vg_get_basepath(void);
+
#include "vg_platform.h"
#include "vg_mem.h"
-
- #ifndef _WIN32
- #include <execinfo.h>
- #endif
-
-VG_STATIC void vg_print_backtrace(void)
-{
-#ifndef _WIN32
-
- void *array[20];
- char **strings;
- int size, i;
-
- size = backtrace( array, 20 );
- strings = backtrace_symbols( array, size );
-
- if( strings != NULL ){
- vg_error( "---------------- gnu backtrace -------------\n" );
-
- for( int i=0; i<size; i++ )
- vg_info( "%s\n", strings[i] );
-
- vg_error( "---------------- gnu backtrace -------------\n" );
- }
-
- free( strings );
-
-#endif
-}
#ifdef VG_GAME
#include "dep/glad/glad.h"
- #include "submodules/SDL/include/SDL.h"
+ #include "dep/sdl/include/SDL.h"
#include "vg_stdint.h"
void vg_register_exit( void( *funcptr )(void), const char *name );
#include "vg_m.h"
#include "vg_io.h"
#include "vg_log.h"
+#ifndef VG_NO_STEAM
#include "vg_steam.h"
- #include <setjmp.h>
+#endif
//#define VG_SYNC_DEBUG
#ifdef VG_SYNC_DEBUG
#endif
/* API */
-VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name );
+static void vg_enter( int argc, char *argv[], const char *window_name );
/* Thread 1 */
-VG_STATIC void vg_preload(void);
-VG_STATIC void vg_load(void);
+static void vg_preload(void);
+static void vg_load(void);
/* Main thread */
-VG_STATIC void vg_launch_opt(void);
-VG_STATIC void vg_start(void);
+static void vg_launch_opt(void);
+static void vg_start(void);
-VG_STATIC void vg_framebuffer_resize(int w, int h);
-VG_STATIC void vg_update(void);
-VG_STATIC void vg_update_fixed(void);
-VG_STATIC void vg_update_post(void);
+static void vg_framebuffer_resize(int w, int h);
+static void vg_pre_update(void);
+static void vg_fixed_update(void);
+static void vg_post_update(void);
-VG_STATIC void vg_render(void);
-VG_STATIC void vg_ui(void);
+static void vg_render(void);
+static void vg_gui(void);
-struct vg
-{
+enum quality_profile{
+ k_quality_profile_high = 0,
+ k_quality_profile_low = 1,
+ k_quality_profile_min = 2
+};
+
+struct vg{
/* Engine sync */
SDL_Window *window;
SDL_GLContext gl_context;
+ const char *base_path;
SDL_sem *sem_loader; /* allows only one loader at a time */
-
jmp_buf env_loader_exit;
SDL_threadID thread_id_main,
thread_id_loader;
+ void *thread_data;
SDL_SpinLock sl_status;
- enum engine_status
- {
+ enum engine_status{
k_engine_status_none,
k_engine_status_load_internal,
k_engine_status_running,
window_should_close;
int display_refresh_rate,
- fps_limit; /* 0: use vsync, >0: cap fps to this, no vsync */
+ fps_limit,
+ vsync,
+ screen_mode,
+ display_index;
- enum vsync_feature
- {
+ int settings_open;
+
+ enum vsync_feature{
k_vsync_feature_disabled=0,
k_vsync_feature_enabled=1,
k_vsync_feature_enabled_adaptive=2,
}
vsync_feature;
- double mouse_pos[2];
+ i32 mouse_pos[2];
v2f mouse_delta,
mouse_wheel;
/* Runtime */
double time,
+ time_real,
time_delta,
time_rate,
int fixed_iterations;
- enum engine_stage
- {
+ enum engine_stage{
k_engine_stage_none,
k_engine_stage_update,
k_engine_stage_update_fixed,
engine_stage;
/* graphics */
+#ifdef VG_3D
m4x4f pv;
- enum quality_profile
- {
- k_quality_profile_high = 0,
- k_quality_profile_low = 1,
- }
- quality_profile;
+#else
+ m3x3f pv;
+#endif
+
+ i32 quality_profile;
+
+ float loader_ring;
+ GLuint tex_missing;
+
+ vg_rand rand;
+}
+static vg = { .time_rate = 1.0 };
+const char *vg_get_basepath(void){
+ return vg.base_path;
}
-VG_STATIC vg = { .time_rate = 1.0 };
enum vg_thread_purpose
{
#include "vg_async.h"
-VG_STATIC enum engine_status _vg_engine_status(void)
+static enum engine_status _vg_engine_status(void)
{
SDL_AtomicLock( &vg.sl_status );
enum engine_status status = vg.engine_status;
return status;
}
-VG_STATIC enum vg_thread_purpose vg_thread_purpose(void)
+static enum vg_thread_purpose vg_thread_purpose(void)
{
SDL_AtomicLock( &vg.sl_status );
}
}
-VG_STATIC void _vg_opengl_sync_init(void)
+static void vg_assert_thread( enum vg_thread_purpose required ){
+ enum vg_thread_purpose purpose = vg_thread_purpose();
+
+ if( purpose != required ){
+ vg_fatal_error( "thread_purpose must be %u not %u\n", required, purpose );
+ }
+}
+
+static void _vg_opengl_sync_init(void)
{
vg.sem_loader = SDL_CreateSemaphore(1);
}
-VG_STATIC void vg_checkgl( const char *src_info );
+static void vg_checkgl( const char *src_info );
#define VG_STRINGIT( X ) #X
#define VG_CHECK_GL_ERR() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
#include "vg_console.h"
#include "vg_profiler.h"
-#include "vg_audio.h"
+#ifndef VG_NO_AUDIO
+ #include "vg_audio.h"
+#endif
#include "vg_shader.h"
#include "vg_tex.h"
#include "vg_input.h"
-#include "vg_ui.h"
+#include "vg_imgui.h"
#include "vg_lines.h"
#include "vg_loader.h"
#include "vg_opt.h"
+#include "vg_settings_menu.h"
/* Diagnostic */
-VG_STATIC struct vg_profile vg_prof_update = {.name="update()"},
+static struct vg_profile vg_prof_update = {.name="update()"},
vg_prof_render = {.name="render()"},
vg_prof_swap = {.name="swap"};
-VG_STATIC void vg_checkgl( const char *src_info )
+static void vg_checkgl( const char *src_info )
{
int fail = 0;
vg_fatal_error( "OpenGL Error" );
}
-VG_STATIC void async_vg_bake_shaders( void *payload, u32 size )
+static void async_vg_bake_shaders( void *payload, u32 size )
{
vg_shaders_compile();
}
-VG_STATIC void vg_bake_shaders(void)
+static void vg_bake_shaders(void)
{
vg_console_reg_cmd( "reload_shaders", vg_shaders_live_recompile, NULL );
-
- vg_async_item *call = vg_async_alloc(0);
- vg_async_dispatch( call, async_vg_bake_shaders );
+ vg_async_call( async_vg_bake_shaders, NULL, 0 );
}
void async_internal_complete( void *payload, u32 size )
SDL_AtomicUnlock( &vg.sl_status );
}
-VG_STATIC void _vg_load_full(void)
-{
+static void _vg_load_full( void *data ){
vg_preload();
+ vg_tex2d_replace_with_error( &vg.tex_missing );
+ vg_ui.tex_bg = vg.tex_missing;
/* internal */
vg_loader_step( vg_input_init, vg_input_free );
vg_loader_step( vg_lines_init, NULL );
+#ifndef VG_NO_AUDIO
vg_loader_step( vg_audio_init, vg_audio_free );
+#endif
vg_loader_step( vg_profiler_init, NULL );
- vg_async_item *test_async = vg_async_alloc( 0 );
- vg_async_dispatch( test_async, async_internal_complete );
+ vg_async_call( async_internal_complete, NULL, 0 );
/* client */
vg_load();
+
+ vg_success( "Client loaded in %fs\n", vg.time_real );
}
-VG_STATIC void _vg_process_events(void)
+static void _vg_process_events(void)
{
v2_zero( vg.mouse_wheel );
v2_zero( vg.mouse_delta );
+ /* Update input */
+ vg_process_inputs();
+
/* SDL event loop */
SDL_Event event;
while( SDL_PollEvent( &event ) ){
if( event.type == SDL_KEYDOWN ){
- console_proc_key( event.key.keysym );
+ if( vg_console.enabled &&
+ (vg_ui.focused_control_type != k_ui_control_modal) ){
+ if( event.key.keysym.sym == SDLK_ESCAPE ||
+ event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
+ vg_console.enabled = 0;
+ ui_defocus_all();
+ }
+ else if( (event.key.keysym.mod & KMOD_CTRL) &&
+ event.key.keysym.sym == SDLK_n ){
+ _console_suggest_next();
+ }
+ else if( (event.key.keysym.mod & KMOD_CTRL ) &&
+ event.key.keysym.sym == SDLK_p ){
+ _console_suggest_prev();
+ }
+ else{
+ _ui_proc_key( event.key.keysym );
+ }
+ }
+ else{
+ if( event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
+ vg_console.enabled = 1;
+ }
+ else {
+ _ui_proc_key( event.key.keysym );
+ }
+ }
}
else if( event.type == SDL_MOUSEWHEEL ){
vg.mouse_wheel[0] += event.wheel.preciseX;
vg.mouse_wheel[1] += event.wheel.preciseY;
}
+ else if( event.type == SDL_CONTROLLERDEVICEADDED ||
+ event.type == SDL_CONTROLLERDEVICEREMOVED )
+ {
+ vg_input_device_event( &event );
+ }
else if( event.type == SDL_CONTROLLERAXISMOTION ||
event.type == SDL_CONTROLLERBUTTONDOWN ||
- event.type == SDL_CONTROLLERBUTTONUP ||
- event.type == SDL_CONTROLLERDEVICEADDED ||
- event.type == SDL_CONTROLLERDEVICEREMOVED
- )
+ event.type == SDL_CONTROLLERBUTTONUP )
{
vg_input_controller_event( &event );
}
}
}
else if( event.type == SDL_TEXTINPUT ){
- console_proc_utf8( event.text.text );
+ ui_proc_utf8( event.text.text );
}
}
- vg.mouse_pos[0] += vg.mouse_delta[0];
- vg.mouse_pos[1] += vg.mouse_delta[1];
-
- /* Update input */
- vg_update_inputs();
+ SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
}
-VG_STATIC void _vg_gameloop_update(void)
+static void _vg_gameloop_update(void)
{
vg_profile_begin( &vg_prof_update );
vg.engine_stage = k_engine_stage_update;
- vg_update();
+ vg_pre_update();
/* Fixed update loop */
vg.engine_stage = k_engine_stage_update_fixed;
vg.time_fixed_accumulator += vg.time_delta;
while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
- vg_update_fixed();
+ vg_fixed_update();
vg_lines.allow_input = 0;
-
vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
- //vg.accumulator = VG_MAX( 0.0, vg.accumulator );
vg.fixed_iterations ++;
if( vg.fixed_iterations == 8 ){
vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
vg.engine_stage = k_engine_stage_update;
- vg_update_post();
+ vg_post_update();
vg_profile_end( &vg_prof_update );
}
-VG_STATIC void _vg_gameloop_render(void)
+static void _vg_gameloop_render(void)
{
vg_profile_begin( &vg_prof_render );
/* ui */
vg.engine_stage = k_engine_stage_ui;
{
- ui_begin( vg.window_x, vg.window_y );
-
- /* TODO */
- ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 );
+ ui_prerender();
+ if( vg_console.enabled ){
+ vg_ui.ignore_input_frames = 10;
+ vg_gui();
+ vg_ui.ignore_input_frames = 0;
+ vg_ui.wants_mouse = 1;
+ _vg_console_draw();
+ }
+ else vg_gui();
- int frame_target = vg.display_refresh_rate;
+ if( vg.settings_open )
+ vg_settings_gui();
- if( vg.fps_limit > 0 ){
- frame_target = vg.fps_limit;
- }
-
- vg_profile_drawn(
- (struct vg_profile *[]){
- &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
- (1.0f/(float)frame_target)*1000.0f,
- (ui_rect){ 4, 4, 250, 0 }, 0
- );
+ /* vg tools */
+#ifndef VG_NO_AUDIO
+ audio_debug_ui( vg.pv );
+#endif
+ /* profiling */
if( vg_profiler ){
+ int frame_target = vg.display_refresh_rate;
+ if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
+ vg_profile_drawn(
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(float)frame_target)*1000.0f,
+ (ui_rect){ 4, 4, 250, 0 }, 0, 0
+ );
char perf[256];
snprintf( perf, 255,
"samples: %d\n"
"iterations: %d (acc: %.3fms%%)\n"
"time: real(%.2f) delta(%.2f) rate(%.2f)\n"
-#ifdef _WIN32
- " extrap(%.2f) frame(%.2f) spin( %llu )\n",
-#else
- " extrap(%.2f) frame(%.2f) spin( %lu )\n",
-#endif
+ " extrap(%.2f) frame(%.2f) spin( "PRINTF_U64" )\n",
vg.window_x, vg.window_y,
frame_target, (1.0f/(float)frame_target)*1000.0f,
vg.samples,
vg.fixed_iterations,
(vg.time_fixed_accumulator/VG_TIMESTEP_FIXED)*100.0f,
- vg.time, vg.time_delta, vg.time_rate,
+ vg.time_real, vg.time_delta, vg.time_rate,
vg.time_fixed_extrapolate, vg.time_frame_delta,
vg.time_spinning );
- ui_text( (ui_rect){258, 4+24+12+12,0,0},perf, 1,0);
+ ui_text( (ui_rect){258, 4+24+12+12,900,900},perf,1,0,k_ui_align_left);
}
-
- /* FIXME */
- audio_debug_ui( vg.pv );
- vg_ui();
- _vg_console_draw();
-
- ui_resolve();
- ui_draw( NULL );
+ ui_postrender();
}
vg_profile_end( &vg_prof_render );
}
-VG_STATIC int vg_framefilter( double dt )
-{
- if( (vg.fps_limit <= 0) && (vg.vsync_feature != k_vsync_feature_error) ){
+static void aaaaaaaaaaaaaaaaa( ui_rect r ){
+ int frame_target = vg.display_refresh_rate;
+ if( !vg.vsync ) frame_target = vg.fps_limit;
+
+ vg_profile_drawn(
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(f32)frame_target)*1500.0f,
+ r, 0, 1
+ );
+
+ ui_fill( (ui_rect){ r[0], r[1] + (r[3]*2)/3, r[2], 1 }, ui_colour(k_ui_fg) );
+}
+
+static void vg_changevsync(void){
+ if( vg.vsync && (vg.vsync_feature != k_vsync_feature_error) ){
/* turn on vsync if not enabled */
enum vsync_feature requested = k_vsync_feature_enabled;
- if( vg.fps_limit < 0 ) requested = k_vsync_feature_enabled_adaptive;
+ if( vg.vsync < 0 ) requested = k_vsync_feature_enabled_adaptive;
if( vg.vsync_feature != requested ){
vg_info( "Setting swap interval\n" );
int swap_interval = 1;
- if( requested == k_vsync_feature_enabled_adaptive ) swap_interval = -1;
+ if( requested == k_vsync_feature_enabled_adaptive )
+ swap_interval = -1;
if( SDL_GL_SetSwapInterval( swap_interval ) == -1 ){
if( requested == k_vsync_feature_enabled ){
}
vg.vsync_feature = k_vsync_feature_error;
- vg.fps_limit = vg.display_refresh_rate;
-
+ vg.vsync = 0;
/* TODO: Make popup to notify user that this happened */
- return 1;
}
else{
vg_success( "Vsync enabled (%d)\n", requested );
vg.vsync_feature = requested;
}
}
-
- return 0;
}
-
- if( vg.vsync_feature != k_vsync_feature_disabled ){
- SDL_GL_SetSwapInterval( 0 );
- vg.vsync_feature = k_vsync_feature_disabled;
+ else {
+ if( vg.vsync_feature != k_vsync_feature_disabled ){
+ SDL_GL_SetSwapInterval( 0 );
+ vg.vsync_feature = k_vsync_feature_disabled;
+ }
}
-
- if( vg.fps_limit < 25 ) vg.fps_limit = 25;
+}
+
+static int vg_framefilter( double dt ){
+ if( vg.fps_limit < 24 ) vg.fps_limit = 24;
if( vg.fps_limit > 300 ) vg.fps_limit = 300;
double min_frametime = 1.0/(double)vg.fps_limit;
u32 ms = (u32)floor( sleep_ms );
if( ms ){
- SDL_Delay( ms );
+ if( !vg_loader_availible() )
+ SDL_Delay(1);
+ else
+ SDL_Delay(ms);
}
else{
vg.time_spinning ++;
return 0;
}
-VG_STATIC int _vg_crashscreen(void)
+static int _vg_crashscreen(void)
{
- if( vg.window_should_close )
- return 1;
-
+#if 0
if( vg_getkey( SDLK_ESCAPE ) )
return 1;
+#endif
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glBlendEquation(GL_FUNC_ADD);
- glClearColor( 0.15f + sinf(vg.time)*0.1f, 0.0f, 0.0f,1.0f );
+ glClearColor( 0.15f + sinf(vg.time_real)*0.1f, 0.0f, 0.0f,1.0f );
glClear( GL_COLOR_BUFFER_BIT );
glViewport( 0,0, vg.window_x, vg.window_y );
return 0;
}
-VG_STATIC void _vg_gameloop(void)
-{
+static void _vg_gameloop(void){
//vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
vg.time_hp = SDL_GetPerformanceCounter();
int post_start = 0;
while(1){
-
vg.time_hp = SDL_GetPerformanceCounter();
u64 udt = vg.time_hp - vg.time_hp_last;
vg.time_hp_last = vg.time_hp;
double dt = (double)udt / (double)SDL_GetPerformanceFrequency();
vg.time_frame_delta += dt;
+ vg_run_async_checked();
if( vg_framefilter( dt ) )
continue;
- vg_profile_begin( &vg_prof_swap );
- SDL_GL_SwapWindow( vg.window );
- vg_profile_end( &vg_prof_swap );
+ vg_changevsync();
enum engine_status status = _vg_engine_status();
+ if( status == k_engine_status_running )
+ vg_profile_begin( &vg_prof_swap );
+
+ SDL_GL_SwapWindow( vg.window );
+
+ if( status == k_engine_status_running )
+ vg_profile_end( &vg_prof_swap );
+
+ vg.time_real += vg.time_frame_delta;
+ vg.time_delta = vg.time_frame_delta * vg.time_rate;
+ vg.time += vg.time_delta;
+ _vg_process_events();
+
+ if( vg.window_should_close )
+ break;
+
if( status == k_engine_status_crashed ){
if( _vg_crashscreen() )
break;
}
else{
- vg.time_delta = vg.time_frame_delta * vg.time_rate;
- vg.time += vg.time_delta;
-
- vg_run_async_checked();
- _vg_process_events();
-
- if( vg.window_should_close )
- break;
-
if( status == k_engine_status_running ){
_vg_gameloop_update();
_vg_gameloop_render();
}
}
+ if( vg.loader_ring > 0.01f ){
+ _vg_loader_render_ring( vg.loader_ring );
+ vg.loader_ring -= vg.time_frame_delta * 0.5f;
+ }
+
vg.time_frame_delta = 0.0;
vg.time_spinning = 0;
}
}
-VG_STATIC void _vg_process_launch_opts_internal( int argc, char *argv[] )
+static void _vg_process_launch_opts_internal( int argc, char *argv[] )
{
char *arg;
while( vg_argp( argc, argv ) ){
}
}
-VG_STATIC void _vg_init_window( const char *window_name )
+static void _vg_init_window( const char *window_name )
{
vg_info( "SDL_INIT\n" );
exit(0);
}
+#ifndef VG_NO_AUDIO
SDL_InitSubSystem( SDL_INIT_AUDIO );
+#endif
SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER );
+ char *exe_basepath = SDL_GetBasePath();
+ u32 len = vg_align8( strlen(exe_basepath)+1 );
+ char *dest = vg_linear_alloc( vg_mem.rtmemory, len );
+ strcpy( dest, exe_basepath );
+ SDL_free( exe_basepath );
+ vg.base_path = dest;
+
+ vg_info( "Basepath: %s\n", vg.base_path );
+
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 );
display_index = 0,
mode_index = 0;
-#ifdef VG_DEVWINDOW
- vg.window_x = 1600;
- vg.window_y = 1000;
-#else
-
SDL_DisplayMode video_mode;
if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
vg.display_refresh_rate = video_mode.refresh_rate;
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
-#endif
+
+ if( vg.screen_mode == 2 ){
+ vg.window_x = 1280;
+ vg.window_y = 720;
+ }
#ifndef _WIN32
SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y,
- vg.display_refresh_rate );
+ u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
+ SDL_WINDOW_RESIZABLE;
- /* TODO: Allow selecting closest video mode from launch opts */
- if((vg.window = SDL_CreateWindow( window_name,
+ if( vg.screen_mode == 1 )
+ flags |= SDL_WINDOW_FULLSCREEN;
+ else if( vg.screen_mode == 0 )
+ flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-#ifdef VG_DEVWINDOW
- 0, 0, vg.window_x, vg.window_y,
- SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
- ))){}
-#else
- 0, 0,
- vg.window_x, vg.window_y,
+ vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
- SDL_WINDOW_FULLSCREEN_DESKTOP |
- SDL_WINDOW_OPENGL |
- SDL_WINDOW_INPUT_GRABBED
- )))
- {
- if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
- vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
- SDL_Quit();
- exit(0);
- }
+ if((vg.window = SDL_CreateWindow( window_name, 0, 0,
+ vg.window_x, vg.window_y, flags ))){
+ if( vg.screen_mode == 2 )
+ SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
}
-#endif
else{
vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
exit(0);
}
SDL_RaiseWindow( vg.window );
+ SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
+ SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
vg_info( "CreateContext\n" );
+ /* ????? */
+ if( SDL_IsTextInputActive() ) SDL_StopTextInput();
+
/*
* OpenGL loading
*/
}
vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
-
-#ifdef _WIN32
- vg.fps_limit = vg.display_refresh_rate;
-#else
- /* request vsync by default on linux to avoid screen tearing.
- * this does have its own issues with compositing on X11. */
- vg.fps_limit = 0;
-#endif
+ if( !vg.fps_limit) vg.fps_limit = vg.display_refresh_rate;
}
-VG_STATIC void _vg_terminate(void)
+static void _vg_terminate(void)
{
/* Shutdown */
_vg_console_write_persistent();
exit(0);
}
-VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
-{
+static void vg_enter( int argc, char *argv[], const char *window_name ){
+ vg_rand_seed( &vg.rand, 461 );
_vg_process_launch_opts_internal( argc, argv );
/* Systems init */
vg_alloc_quota();
_vg_console_init();
- vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
+ vg_console_reg_var( "vg_fps_limit", &vg.fps_limit,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_vsync", &vg.vsync,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_quality", &vg.quality_profile,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_screen_mode", &vg.screen_mode,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_audio_register();
+ vg_console_load_autos();
+
+ vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
_vg_init_window( window_name );
vg_async_init();
-
SDL_SetRelativeMouseMode(1);
+
vg.thread_id_main = SDL_GetThreadID(NULL);
/* Opengl-required systems */
vg.engine_status = k_engine_status_load_internal;
_vg_opengl_sync_init();
- vg_loader_start( _vg_load_full );
+ vg_loader_start( _vg_load_full, NULL );
_vg_gameloop();
_vg_terminate();
}
-VG_STATIC void vg_fatal_error( const char *fmt, ... )
+static void vg_fatal_error( const char *fmt, ... )
{
va_list args;
va_start( args, fmt );
- _vg_log_write( stderr, KRED " fatal" KWHT "| " KRED, fmt, args );
+ _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
va_end( args );
vg_print_backtrace();
#else /* VG_GAME */
#include "vg_log.h"
-VG_STATIC void vg_fatal_error( const char *fmt, ... )
+static void vg_fatal_error( const char *fmt, ... )
{
va_list args;
va_start( args, fmt );
- _vg_log_write( stderr, KRED " fatal" KWHT "| " KRED, fmt, args );
+ _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
va_end( args );
- exit(0);
+ exit(1);
}
#endif /* VG_GAME */
u32 NvOptimusEnablement = 0x00000001;
int AmdPowerXpressRequestHighPerformance = 1;
+#include "vg_log.c"
+
#endif /* VG_HEADER_H */