return 0;
}
-VG_STATIC void _vg_gameloop(void)
-{
+VG_STATIC void _vg_gameloop(void){
//vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
vg.time_hp = SDL_GetPerformanceCounter();
}
if( vg.loader_ring > 0.01f ){
- vg.loader_ring -= vg.time_frame_delta * 0.5f;
_vg_loader_render_ring( vg.loader_ring );
+ vg.loader_ring -= vg.time_frame_delta * 0.5f;
}
vg.time_frame_delta = 0.0;
display_index = 0,
mode_index = 0;
-#ifdef VG_DEVWINDOW
- vg.window_x = 1600;
- vg.window_y = 1000;
-#else
-
SDL_DisplayMode video_mode;
if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
vg.display_refresh_rate = video_mode.refresh_rate;
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
+
+#ifdef VG_DEVWINDOW
+ vg.window_x = 1200;
+ vg.window_y = 880;
#endif
#ifndef _WIN32
#ifdef VG_DEVWINDOW
0, 0, vg.window_x, vg.window_y,
SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
- ))){}
+ ))){
+ SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
+ }
#else
0, 0,
vg.window_x, vg.window_y,