| | | v
|IMP| | vg_gui(void)
| | | |
+| | | v
+|IMP| | vg_game_settings_init(void)
+|IMP| | vg_game_settings_gui( ui_rect panel )
+| | | | (optional: #define VG_GAME_SETTINGS)
+| | | |
| | '----'
'___'
#include "vg_input.h"
#include "vg_imgui.h"
#include "vg_lines.h"
+#include "vg_rigidbody_view.h"
#include "vg_loader.h"
#include "vg_opt.h"
#include "vg_settings_menu.h"
/* internal */
vg_loader_step( vg_input_init, vg_input_free );
vg_loader_step( vg_lines_init, NULL );
+ vg_loader_step( vg_rb_view_init, NULL );
#ifndef VG_NO_AUDIO
vg_loader_step( vg_audio_init, vg_audio_free );
#endif
vg.engine_stage = k_engine_stage_update_fixed;
vg.fixed_iterations = 0;
- vg_lines.allow_input = 1;
+ vg_lines.enabled = vg_lines.render;
vg.time_fixed_accumulator += vg.time_delta;
while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
vg_fixed_update();
- vg_lines.allow_input = 0;
+ vg_lines.enabled = 0;
vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
vg.fixed_iterations ++;
break;
}
}
- vg_lines.allow_input = 1;
+ vg_lines.enabled = vg_lines.render;
vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
vg.engine_stage = k_engine_stage_update;
vg_changevsync();
- vg_profile_begin( &vg_prof_swap );
+ enum engine_status status = _vg_engine_status();
+ if( status == k_engine_status_running )
+ vg_profile_begin( &vg_prof_swap );
+
SDL_GL_SwapWindow( vg.window );
- vg_profile_end( &vg_prof_swap );
- enum engine_status status = _vg_engine_status();
+ if( status == k_engine_status_running )
+ vg_profile_end( &vg_prof_swap );
vg.time_real += vg.time_frame_delta;
vg.time_delta = vg.time_frame_delta * vg.time_rate;
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
+ if( vg.screen_mode == 2 ){
+ vg.window_x = 1280;
+ vg.window_y = 720;
+ }
+
#ifndef _WIN32
SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED;
+ u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
+ SDL_WINDOW_RESIZABLE;
-#ifdef VG_DEVWINDOW
- flags |= SDL_WINDOW_BORDERLESS;
- vg.screen_mode = 2;
- vg.window_x = 1280;
- vg.window_y = 720;
-#else
-
- if( vg.screen_mode == 2 )
- flags |= SDL_WINDOW_RESIZABLE;
- else if( vg.screen_mode == 1 )
+ if( vg.screen_mode == 1 )
flags |= SDL_WINDOW_FULLSCREEN;
- else
+ else if( vg.screen_mode == 0 )
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-#endif
-
vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
- if((vg.window = SDL_CreateWindow( window_name,
- 0, 0, vg.window_x, vg.window_y, flags ))){
-
-#ifdef VG_DEVWINDOW
- SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
-#endif
-
- if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
- vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
- SDL_Quit();
- exit(0);
- }
+ if((vg.window = SDL_CreateWindow( window_name, 0, 0,
+ vg.window_x, vg.window_y, flags ))){
+ if( vg.screen_mode == 2 )
+ SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
}
else{
vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
k_var_dtype_i32, VG_VAR_PERSISTENT );
vg_console_reg_var( "vg_screen_mode", &vg.screen_mode,
k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_audio_register();
vg_console_load_autos();
vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );