+++ /dev/null
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-// Util
-// ==================================================================================================================
-
-#define VG_PIf 3.14159265358979323846264338327950288f
-#define VG_TAUf 6.28318530717958647692528676655900576f
-
-// Simple min/max replacements
-static inline float vg_minf( float a, float b )
-{
- return a < b? a: b;
-}
-
-static inline float vg_maxf( float a, float b )
-{
- return a > b? a: b;
-}
-
-static inline float vg_clampf( float a, float min, float max )
-{
- return vg_minf( max, vg_maxf( a, min ) );
-}
-
-#define VG_MIN( A, B ) ((A)<(B)?(A):(B))
-#define VG_MAX( A, B ) ((A)>(B)?(A):(B))
-
-// Hopefully deprecate this!!
-static inline int vg_min( int a, int b )
-{
- return a < b? a: b;
-}
-
-static inline int vg_max( int a, int b )
-{
- return a > b? a: b;
-}
-
-// Convert degrees to radians
-static inline float vg_rad( float deg )
-{
- return deg * VG_PIf / 180.0f;
-}
-
-// Vector 2
-// ==================================================================================================================
-
-static inline void v2_copy( v2f a, v2f b )
-{
- b[0] = a[0]; b[1] = a[1];
-}
-
-static inline void v2i_copy( v2i a, v2i b )
-{
- b[0] = a[0]; b[1] = a[1];
-}
-
-static inline int v2i_eq( v2i a, v2i b )
-{
- return ((a[0] == b[0]) && (a[1] == b[1]));
-}
-
-static inline void v2i_add( v2i a, v2i b, v2i d )
-{
- d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
-}
-
-static inline void v2i_sub( v2i a, v2i b, v2i d )
-{
- d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
-}
-
-static inline void v2_minv( v2f a, v2f b, v2f dest )
-{
- dest[0] = vg_minf(a[0], b[0]);
- dest[1] = vg_minf(a[1], b[1]);
-}
-
-static inline void v2_maxv( v2f a, v2f b, v2f dest )
-{
- dest[0] = vg_maxf(a[0], b[0]);
- dest[1] = vg_maxf(a[1], b[1]);
-}
-
-static inline void v2_sub( v2f a, v2f b, v2f d )
-{
- d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
-}
-
-static inline float v2_cross( v2f a, v2f b )
-{
- return a[0] * b[1] - a[1] * b[0];
-}
-
-static inline void v2_add( v2f a, v2f b, v2f d )
-{
- d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
-}
-
-static inline void v2_muls( v2f a, float s, v2f d )
-{
- d[0] = a[0]*s; d[1] = a[1]*s;
-}
-
-static inline void v2_divs( v2f a, float s, v2f d )
-{
- d[0] = a[0]/s; d[1] = a[1]/s;
-}
-
-
-static inline void v2_mul( v2f a, v2f b, v2f d )
-{
- d[0] = a[0]*b[0];
- d[1] = a[1]*b[1];
-}
-
-static inline void v2_div( v2f a, v2f b, v2f d )
-{
- d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
-}
-
-static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
-{
- d[0] = a[0]+b[0]*s[0];
- d[1] = a[1]+b[1]*s[1];
-}
-
-static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
-{
- d[0] = a[0]+b[0]*s;
- d[1] = a[1]+b[1]*s;
-}
-
-static inline float v2_length2( v2f a )
-{
- return a[0]*a[0] + a[1]*a[1];
-}
-
-static inline float v2_length( v2f a )
-{
- return sqrtf( v2_length2( a ) );
-}
-
-static inline float v2_dist2( v2f a, v2f b )
-{
- v2f delta;
- v2_sub( a, b, delta );
- return v2_length2( delta );
-}
-
-static inline float v2_dist( v2f a, v2f b )
-{
- return sqrtf( v2_dist2( a, b ) );
-}
-
-static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
-{
- d[0] = a[0] + t*(b[0]-a[0]);
- d[1] = a[1] + t*(b[1]-a[1]);
-}
-
-// Vector 3
-// ==================================================================================================================
-
-static inline void v3_zero( v3f a )
-{
- a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
-}
-
-static inline void v3_copy( v3f a, v3f b )
-{
- b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
-}
-
-static inline void v3_add( v3f a, v3f b, v3f d )
-{
- d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
-}
-
-static inline void v3_sub( v3f a, v3f b, v3f d )
-{
- d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
-}
-
-static inline void v3_mul( v3f a, v3f b, v3f d )
-{
- d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
-}
-
-static inline void v3_div( v3f a, v3f b, v3f d )
-{
- d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
-}
-
-static inline void v3_muls( v3f a, float s, v3f d )
-{
- d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
-}
-
-static inline void v3_divs( v3f a, float s, v3f d )
-{
- d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
-}
-
-static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
-{
- d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
-}
-
-static inline float v3_dot( v3f a, v3f b )
-{
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
-}
-
-static inline void v3_cross( v3f a, v3f b, v3f d )
-{
- d[0] = a[1] * b[2] - a[2] * b[1];
- d[1] = a[2] * b[0] - a[0] * b[2];
- d[2] = a[0] * b[1] - a[1] * b[0];
-}
-
-static inline float v3_length2( v3f a )
-{
- return v3_dot( a, a );
-}
-
-static inline float v3_length( v3f a )
-{
- return sqrtf( v3_length2( a ) );
-}
-
-static inline float v3_dist2( v3f a, v3f b )
-{
- v3f delta;
- v3_sub( a, b, delta );
- return v3_length2( delta );
-}
-
-static inline float v3_dist( v3f a, v3f b )
-{
- return sqrtf( v3_dist2( a, b ) );
-}
-
-static inline void v3_normalize( v3f a )
-{
- v3_muls( a, 1.f / v3_length( a ), a );
-}
-
-static inline float vg_lerpf( float a, float b, float t )
-{
- return a + t*(b-a);
-}
-
-static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
-{
- d[0] = a[0] + t*(b[0]-a[0]);
- d[1] = a[1] + t*(b[1]-a[1]);
- d[2] = a[2] + t*(b[2]-a[2]);
-}
-
-static inline void v3_minv( v3f a, v3f b, v3f dest )
-{
- dest[0] = vg_minf(a[0], b[0]);
- dest[1] = vg_minf(a[1], b[1]);
- dest[2] = vg_minf(a[2], b[2]);
-}
-
-static inline void v3_maxv( v3f a, v3f b, v3f dest )
-{
- dest[0] = vg_maxf(a[0], b[0]);
- dest[1] = vg_maxf(a[1], b[1]);
- dest[2] = vg_maxf(a[2], b[2]);
-}
-
-static inline float v3_minf( v3f a )
-{
- return vg_minf( vg_minf( a[0], a[1] ), a[2] );
-}
-
-static inline float v3_maxf( v3f a )
-{
- return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
-}
-
-static inline void v3_fill( v3f a, float v )
-{
- a[0] = v;
- a[1] = v;
- a[2] = v;
-}
-
-// Vector 4
-// ==================================================================================================================
-
-static inline void v4_copy( v4f a, v4f b )
-{
- b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
-}
-
-static inline void v4_zero( v4f a )
-{
- a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
-}
-
-// Matrix 2x2
-// ===========================================================================================================
-
-#define M2X2_INDENTIY {{1.0f, 0.0f, }, \
- { 0.0f, 1.0f, }}
-
-#define M2X2_ZERO {{0.0f, 0.0f, }, \
- { 0.0f, 0.0f, }}
-
-static inline void m2x2_copy( m2x2f a, m2x2f b )
-{
- v2_copy( a[0], b[0] );
- v2_copy( a[1], b[1] );
-}
-
-static inline void m2x2_identity( m2x2f a )
-{
- m2x2f id = M2X2_INDENTIY;
- m2x2_copy( id, a );
-}
-
-static inline void m2x2_create_rotation( m2x2f a, float theta )
-{
- float s, c;
-
- s = sinf( theta );
- c = cosf( theta );
-
- a[0][0] = c;
- a[0][1] = -s;
- a[1][0] = s;
- a[1][1] = c;
-}
-
-// Matrix 3x3
-//======================================================================================================
-
-#define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
- { 0.0f, 1.0f, 0.0f, },\
- { 0.0f, 0.0f, 1.0f, }}
-
-#define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
- { 0.0f, 0.0f, 0.0f, },\
- { 0.0f, 0.0f, 0.0f, }}
-
-
-static inline void m3x3_copy( m3x3f a, m3x3f b )
-{
- v3_copy( a[0], b[0] );
- v3_copy( a[1], b[1] );
- v3_copy( a[2], b[2] );
-}
-
-static inline void m3x3_identity( m3x3f a )
-{
- m3x3f id = M3X3_IDENTITY;
- m3x3_copy( id, a );
-}
-
-static inline void m3x3_zero( m3x3f a )
-{
- m3x3f z = M3X3_ZERO;
- m3x3_copy( z, a );
-}
-
-static inline void m3x3_inv( m3x3f src, m3x3f dest )
-{
- float a = src[0][0], b = src[0][1], c = src[0][2],
- d = src[1][0], e = src[1][1], f = src[1][2],
- g = src[2][0], h = src[2][1], i = src[2][2];
-
- float det = 1.f /
- (+a*(e*i-h*f)
- -b*(d*i-f*g)
- +c*(d*h-e*g));
-
- dest[0][0] = (e*i-h*f)*det;
- dest[0][1] = -(b*i-c*h)*det;
- dest[0][2] = (b*f-c*e)*det;
- dest[1][0] = -(d*i-f*g)*det;
- dest[1][1] = (a*i-c*g)*det;
- dest[1][2] = -(a*f-d*c)*det;
- dest[2][0] = (d*h-g*e)*det;
- dest[2][1] = -(a*h-g*b)*det;
- dest[2][2] = (a*e-d*b)*det;
-}
-
-static inline void m3x3_transpose( m3x3f src, m3x3f dest )
-{
- float a = src[0][0], b = src[0][1], c = src[0][2],
- d = src[1][0], e = src[1][1], f = src[1][2],
- g = src[2][0], h = src[2][1], i = src[2][2];
-
- dest[0][0] = a;
- dest[0][1] = d;
- dest[0][2] = g;
- dest[1][0] = b;
- dest[1][1] = e;
- dest[1][2] = h;
- dest[2][0] = c;
- dest[2][1] = f;
- dest[2][2] = i;
-}
-
-static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
-{
- float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
- a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
- a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
-
- b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
- b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
- b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
-
- d[0][0] = a00*b00 + a10*b01 + a20*b02;
- d[0][1] = a01*b00 + a11*b01 + a21*b02;
- d[0][2] = a02*b00 + a12*b01 + a22*b02;
- d[1][0] = a00*b10 + a10*b11 + a20*b12;
- d[1][1] = a01*b10 + a11*b11 + a21*b12;
- d[1][2] = a02*b10 + a12*b11 + a22*b12;
- d[2][0] = a00*b20 + a10*b21 + a20*b22;
- d[2][1] = a01*b20 + a11*b21 + a21*b22;
- d[2][2] = a02*b20 + a12*b21 + a22*b22;
-}
-
-static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
-{
- v3f res;
-
- res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
- res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
- res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
-
- v3_copy( res, d );
-}
-
-static inline void m3x3_projection( m3x3f dst, float const left, float const right, float const bottom, float const top )
-{
- float rl, tb;
-
- m3x3_zero( dst );
-
- rl = 1.0f / (right - left);
- tb = 1.0f / (top - bottom);
-
- dst[0][0] = 2.0f * rl;
- dst[1][1] = 2.0f * tb;
- dst[2][2] = 1.0f;
-}
-
-static inline void m3x3_translate( m3x3f m, v3f v )
-{
- m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
- m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
- m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
-}
-
-static inline void m3x3_scale( m3x3f m, v3f v )
-{
- m[0][0] = m[0][0] * v[0];
- m[0][1] = m[0][1] * v[0];
- m[0][2] = m[0][2] * v[0];
-
- m[1][0] = m[1][0] * v[1];
- m[1][1] = m[1][1] * v[1];
- m[1][2] = m[1][2] * v[1];
-}
-
-static inline void m3x3_rotate( m3x3f m, float angle )
-{
- float m00 = m[0][0], m10 = m[1][0],
- m01 = m[0][1], m11 = m[1][1],
- m02 = m[0][2], m12 = m[1][2];
- float c, s;
-
- s = sinf( angle );
- c = cosf( angle );
-
- m[0][0] = m00 * c + m10 * s;
- m[0][1] = m01 * c + m11 * s;
- m[0][2] = m02 * c + m12 * s;
-
- m[1][0] = m00 * -s + m10 * c;
- m[1][1] = m01 * -s + m11 * c;
- m[1][2] = m02 * -s + m12 * c;
-}
-
-// Matrix 4x3
-// ==================================================================================================================
-
-#define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
- { 0.0f, 1.0f, 0.0f, },\
- { 0.0f, 0.0f, 1.0f, },\
- { 0.0f, 0.0f, 0.0f }}
-
-static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
-{
- v3_copy( a[0], b[0] );
- v3_copy( a[1], b[1] );
- v3_copy( a[2], b[2] );
-}
-
-static inline void m4x3_copy( m4x3f a, m4x3f b )
-{
- v3_copy( a[0], b[0] );
- v3_copy( a[1], b[1] );
- v3_copy( a[2], b[2] );
- v3_copy( a[3], b[3] );
-}
-
-static inline void m4x3_identity( m4x3f a )
-{
- m4x3f id = M4X3_IDENTITY;
- m4x3_copy( id, a );
-}
-
-static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
-{
- float
- a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
- a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
- a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
- a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
- b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
- b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
- b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
- b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
-
- d[0][0] = a00*b00 + a10*b01 + a20*b02;
- d[0][1] = a01*b00 + a11*b01 + a21*b02;
- d[0][2] = a02*b00 + a12*b01 + a22*b02;
- d[1][0] = a00*b10 + a10*b11 + a20*b12;
- d[1][1] = a01*b10 + a11*b11 + a21*b12;
- d[1][2] = a02*b10 + a12*b11 + a22*b12;
- d[2][0] = a00*b20 + a10*b21 + a20*b22;
- d[2][1] = a01*b20 + a11*b21 + a21*b22;
- d[2][2] = a02*b20 + a12*b21 + a22*b22;
- d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
- d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
- d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
-}
-
-static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
-{
- v3f res;
-
- res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
- res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
- res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
-
- v3_copy( res, d );
-}
-
-// Affine transforms
-// ====================================================================================================================
-
-static inline void m4x3_translate( m4x3f m, v3f v )
-{
- v3_muladds( m[3], m[0], v[0], m[3] );
- v3_muladds( m[3], m[1], v[1], m[3] );
- v3_muladds( m[3], m[2], v[2], m[3] );
-}
-
-static inline void m4x3_scale( m4x3f m, float s )
-{
- v3_muls( m[0], s, m[0] );
- v3_muls( m[1], s, m[1] );
- v3_muls( m[2], s, m[2] );
-}
-
-static inline void m4x3_rotate_x( m4x3f m, float angle )
-{
- m4x3f t = M4X3_IDENTITY;
- float c, s;
-
- c = cosf( angle );
- s = sinf( angle );
-
- t[1][1] = c;
- t[1][2] = s;
- t[2][1] = -s;
- t[2][2] = c;
-
- m4x3_mul( m, t, m );
-}
-
-static inline void m4x3_rotate_y( m4x3f m, float angle )
-{
- m4x3f t = M4X3_IDENTITY;
- float c, s;
-
- c = cosf( angle );
- s = sinf( angle );
-
- t[0][0] = c;
- t[0][2] = -s;
- t[2][0] = s;
- t[2][2] = c;
-
- m4x3_mul( m, t, m );
-}
-
-static inline void m4x3_rotate_z( m4x3f m, float angle )
-{
- m4x3f t = M4X3_IDENTITY;
- float c, s;
-
- c = cosf( angle );
- s = sinf( angle );
-
- t[0][0] = c;
- t[0][1] = s;
- t[1][0] = -s;
- t[1][1] = c;
-
- m4x3_mul( m, t, m );
-}
-
-// Warning: These functions are unoptimized..
-static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
-{
- v3f v;
- m4x3_mulv( m, point, v );
-
- v3_minv( box[0], v, box[0] );
- v3_maxv( box[1], v, box[1] );
-}
-
-static inline void box_concat( boxf a, boxf b )
-{
- v3_minv( a[0], b[0], a[0] );
- v3_maxv( a[1], b[1], a[1] );
-}
-
-static inline void box_copy( boxf a, boxf b )
-{
- v3_copy( a[0], b[0] );
- v3_copy( a[1], b[1] );
-}
-
-static inline void m4x3_transform_aabb( m4x3f m, boxf box )
-{
- v3f a; v3f b;
-
- v3_copy( box[0], a );
- v3_copy( box[1], b );
- v3_fill( box[0], INFINITY );
- v3_fill( box[1], -INFINITY );
-
- m4x3_expand_aabb_point( m, box, a );
- m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
- m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
- m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
- m4x3_expand_aabb_point( m, box, b );
- m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
- m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
- m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
-}
-
-// Planes (double precision)
-// ==================================================================================================================
-
-static inline void tri_to_plane( double a[3], double b[3], double c[3], double p[4] )
-{
- double edge0[3];
- double edge1[3];
- double l;
-
- edge0[0] = b[0] - a[0];
- edge0[1] = b[1] - a[1];
- edge0[2] = b[2] - a[2];
-
- edge1[0] = c[0] - a[0];
- edge1[1] = c[1] - a[1];
- edge1[2] = c[2] - a[2];
-
- p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
- p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
- p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
-
- l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
- p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
-
- p[0] = p[0] / l;
- p[1] = p[1] / l;
- p[2] = p[2] / l;
-}
-
-static inline int plane_intersect( double a[4], double b[4], double c[4], double p[4] )
-{
- double const epsilon = 1e-8f;
-
- double x[3];
- double d;
-
- x[0] = a[1] * b[2] - a[2] * b[1];
- x[1] = a[2] * b[0] - a[0] * b[2];
- x[2] = a[0] * b[1] - a[1] * b[0];
-
- d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
-
- if( d < epsilon && d > -epsilon ) return 0;
-
- p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
- p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
- p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
-
- p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
- p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
- p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
-
- p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
- p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
- p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
-
- p[0] = -p[0] / d;
- p[1] = -p[1] / d;
- p[2] = -p[2] / d;
-
- return 1;
-}
-
-static inline double plane_polarity( double p[4], double a[3] )
-{
- return
- (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
- -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
- ;
-}