#include "world.h"
#include "world_physics.h"
-VG_STATIC float k_car_spring = 1.0f,
+static float k_car_spring = 1.0f,
k_car_spring_damp = 0.001f,
k_car_spring_length = 0.5f,
k_car_wheel_radius = 0.2f,
}
static gzoomer =
{
- .obj = { .type = k_rb_shape_sphere, .inf.sphere.radius = 1.0f }
+ .obj = { .type = k_rb_shape_sphere, .inf.sphere.radius = 1.0f,
+ .rb.co = {-2000,-2000,-2000}}
};
-VG_STATIC int spawn_car( int argc, const char *argv[] );
-VG_STATIC void vehicle_init(void);
-VG_STATIC void vehicle_wheel_force( int index );
-VG_STATIC void vehicle_solve_friction(void);
-VG_STATIC void vehicle_update_fixed(void);
-VG_STATIC void vehicle_update_post(void);
+static int spawn_car( int argc, const char *argv[] );
+static void vehicle_init(void);
+static void vehicle_wheel_force( int index );
+static void vehicle_solve_friction(void);
+static void vehicle_update_fixed(void);
+static void vehicle_update_post(void);
#endif /* VEHICLE_H */