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scale route markers correctly on custom meshes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
vehicle.h
diff --git
a/vehicle.h
b/vehicle.h
index 74408e438e0f9e43637677b528fe6502f8250a13..bdd12f02329cfe6169912ccb9fe89e3bb5a53de0 100644
(file)
--- a/
vehicle.h
+++ b/
vehicle.h
@@
-37,7
+37,8
@@
struct drivable_vehicle
}
static gzoomer =
{
- .obj = { .type = k_rb_shape_sphere, .inf.sphere.radius = 1.0f }
+ .obj = { .type = k_rb_shape_sphere, .inf.sphere.radius = 1.0f,
+ .rb.co = {-2000,-2000,-2000}}
};
static int spawn_car( int argc, const char *argv[] );