+
+#define VEHICLE_H
#ifndef VEHICLE_H
#define VEHICLE_H
return;
rb_debug( &gzoomer.rb, VG__WHITE );
- vg_line( player.phys.rb.co, gzoomer.rb.co, VG__WHITE );
+ vg_line( player.rb.co, gzoomer.rb.co, VG__WHITE );
/* draw friction vectors */
v3f p0, px, py;