collision layers
[carveJwlIkooP6JGAAIwe30JlM.git] / vehicle.c
index a171a8d846c6d5ef2686beae59979fd9e883860b..d9c6d30081ca2820515f8aca925e8a356ebd4025 100644 (file)
--- a/vehicle.c
+++ b/vehicle.c
@@ -10,7 +10,7 @@ VG_STATIC int spawn_car( int argc, const char *argv[] ){
 
    float t;
    if( spherecast_world( world_current_instance(), ra, rb, 
-                         gzoomer.obj.inf.sphere.radius, &t, rx ) != -1 )
+                         gzoomer.obj.inf.sphere.radius, &t, rx, 0 ) != -1 )
    {
       v3_lerp( ra, rb, t, gzoomer.obj.rb.co );
       gzoomer.obj.rb.co[1] += 4.0f;
@@ -68,7 +68,7 @@ VG_STATIC void vehicle_wheel_force( int index )
 #if 1
    float t;
    if( spherecast_world( world_current_instance(), pa, pb, 
-                         k_car_wheel_radius, &t, n ) == -1 )
+                         k_car_wheel_radius, &t, n, 0 ) == -1 )
    { t = 1.0f;
    }
 
@@ -225,7 +225,7 @@ VG_STATIC void vehicle_update_fixed(void)
    rb_ct manifold[64];
    int len = rb_sphere__scene( rb->to_world, &gzoomer.obj.inf.sphere, NULL, 
                                &world_current_instance()->rb_geo.inf.scene, 
-                               manifold );
+                               manifold, 0 );
    for( int j=0; j<len; j++ ){
       manifold[j].rba = rb;
       manifold[j].rbb = &world_current_instance()->rb_geo.rb;