#include "vehicle.h"
-VG_STATIC int spawn_car( int argc, const char *argv[] )
-{
+static int spawn_car( int argc, const char *argv[] ){
v3f ra, rb, rx;
- v3_copy( main_camera.pos, ra );
- v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+ v3_copy( skaterift.cam.pos, ra );
+ v3_muladds( ra, skaterift.cam.transform[2], -10.0f, rb );
float t;
if( spherecast_world( world_current_instance(), ra, rb,
- gzoomer.obj.inf.sphere.radius, &t, rx ) != -1 )
+ gzoomer.obj.inf.sphere.radius, &t, rx, 0 ) != -1 )
{
v3_lerp( ra, rb, t, gzoomer.obj.rb.co );
gzoomer.obj.rb.co[1] += 4.0f;
return 0;
}
-VG_STATIC void vehicle_init(void)
+static void vehicle_init(void)
{
q_identity( gzoomer.obj.rb.q );
v3_zero( gzoomer.obj.rb.w );
v3_copy((v3f){ 1.0f, -0.25f, 1.5f }, gzoomer.wheels_local[3] );
}
-VG_STATIC void vehicle_wheel_force( int index )
+static void vehicle_wheel_force( int index )
{
v3f pa, pb, n;
m4x3_mulv( gzoomer.obj.rb.to_world, gzoomer.wheels_local[index], pa );
#if 1
float t;
if( spherecast_world( world_current_instance(), pa, pb,
- k_car_wheel_radius, &t, n ) == -1 )
+ k_car_wheel_radius, &t, n, 0 ) == -1 )
{ t = 1.0f;
}
}
}
-VG_STATIC void vehicle_solve_friction(void)
+static void vehicle_solve_friction(void)
{
rigidbody *rb = &gzoomer.obj.rb;
for( int i=0; i<4; i++ ){
}
}
-VG_STATIC void vehicle_update_fixed(void)
+static void vehicle_update_fixed(void)
{
if( !gzoomer.alive )
return;
rb_ct manifold[64];
int len = rb_sphere__scene( rb->to_world, &gzoomer.obj.inf.sphere, NULL,
&world_current_instance()->rb_geo.inf.scene,
- manifold );
+ manifold, 0 );
for( int j=0; j<len; j++ ){
manifold[j].rba = rb;
manifold[j].rbb = &world_current_instance()->rb_geo.rb;
rb_update_transform( rb );
}
-VG_STATIC void vehicle_update_post(void)
+static void vehicle_update_post(void)
{
if( !gzoomer.alive )
return;