#include "vehicle.h"
-VG_STATIC int spawn_car( int argc, const char *argv[] ){
+static int spawn_car( int argc, const char *argv[] ){
v3f ra, rb, rx;
v3_copy( skaterift.cam.pos, ra );
v3_muladds( ra, skaterift.cam.transform[2], -10.0f, rb );
return 0;
}
-VG_STATIC void vehicle_init(void)
+static void vehicle_init(void)
{
q_identity( gzoomer.obj.rb.q );
v3_zero( gzoomer.obj.rb.w );
v3_copy((v3f){ 1.0f, -0.25f, 1.5f }, gzoomer.wheels_local[3] );
}
-VG_STATIC void vehicle_wheel_force( int index )
+static void vehicle_wheel_force( int index )
{
v3f pa, pb, n;
m4x3_mulv( gzoomer.obj.rb.to_world, gzoomer.wheels_local[index], pa );
}
}
-VG_STATIC void vehicle_solve_friction(void)
+static void vehicle_solve_friction(void)
{
rigidbody *rb = &gzoomer.obj.rb;
for( int i=0; i<4; i++ ){
}
}
-VG_STATIC void vehicle_update_fixed(void)
+static void vehicle_update_fixed(void)
{
if( !gzoomer.alive )
return;
rb_update_transform( rb );
}
-VG_STATIC void vehicle_update_post(void)
+static void vehicle_update_post(void)
{
if( !gzoomer.alive )
return;