int spawn_car( int argc, const char *argv[] )
{
v3f ra, rb, rx;
- v3_copy( skaterift.cam.pos, ra );
- v3_muladds( ra, skaterift.cam.transform[2], -10.0f, rb );
+ v3_copy( g_render.cam.pos, ra );
+ v3_muladds( ra, g_render.cam.transform[2], -10.0f, rb );
float t;
if( spherecast_world( world_current_instance(),