#pragma once
#include "vg/vg_m.h"
#include "vg/vg_rigidbody.h"
+#include "vg/vg_input.h"
#include "scene_rigidbody.h"
struct {
};
static void testing_update(void){
+ if( !vg_console.cheats )
+ return;
+
if( vg_getkey( SDLK_9 ) ){
v3_add( localplayer.rb.co, (v3f){0,1,0}, baller.rb.co );
v3_zero( baller.rb.w );
buf[j].rbb = &_null;
}
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+ rb_presolve_contacts( rb_contact_buffer,
+ vg.time_fixed_delta, rb_contact_count );
for( u32 i=0; i<8; i ++ )
rb_solve_contacts( rb_contact_buffer, rb_contact_count );