#pragma once
#include "vg/vg_m.h"
#include "vg/vg_rigidbody.h"
+#include "vg/vg_input.h"
#include "scene_rigidbody.h"
struct {
buf[j].rbb = &_null;
}
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+ rb_presolve_contacts( rb_contact_buffer,
+ vg.time_fixed_delta, rb_contact_count );
for( u32 i=0; i<8; i ++ )
rb_solve_contacts( rb_contact_buffer, rb_contact_count );