-#include "rigidbody.h"
+#pragma once
+#include "vg/vg_m.h"
+#include "vg/vg_rigidbody.h"
+#include "scene_rigidbody.h"
struct {
rigidbody rb;
q_identity( baller.rb.q );
rb_update_matrices( &baller.rb );
}
+
+ if( vg_getkey( SDLK_8 ) ){
+ localplayer.have_glider = 1;
+ localplayer.glider_orphan = 0;
+ player_glide.t = -1.0f;
+ }
+
vg_line_boxf_transformed( baller.rb.to_world, baller.box, VG__RED );
world_instance *world = world_current_instance();