update to new shader system
[carveJwlIkooP6JGAAIwe30JlM.git] / terrain.h
index e9cb162209f1194e30e9f3af6495f8c40d871c70..22b27231815447db6d6f41ec9b7e2a8fd174434b 100644 (file)
--- a/terrain.h
+++ b/terrain.h
@@ -1,5 +1,21 @@
+#ifndef TERRAIN_H
+#define TERRAIN_H
+
+#define VG_3D
 #include "vg/vg.h"
-#include "scene.h"
+#include "model.h"
+#include "render.h"
+
+#include "shaders/terrain.h"
 
+static void terrain_register(void)
+{
+   shader_terrain_register();
+}
 
+void test(void)
+{
+   
+}
 
+#endif