* nothing.
*/
-VG_STATIC char steam_username_at_startup[128];
+static char steam_username_at_startup[128] = "Unassigned";
-VG_STATIC void recv_steam_warning( int severity, const char *msg )
+static void recv_steam_warning( int severity, const char *msg )
{
if( severity == 0 )
vg_low( "%s\n", msg );
vg_info( "%s\n", msg );
}
-VG_STATIC int steam_ready = 0,
+static int steam_ready = 0,
steam_stats_ready = 0;
-VG_STATIC void *hSteamNetworkingSockets,
+static void *hSteamNetworkingSockets,
*hSteamUser;
-VG_STATIC ISteamUserStats *hSteamUserStats;
-VG_STATIC HSteamPipe hSteamClientPipe;
+static ISteamUserStats *hSteamUserStats;
+static HSteamPipe hSteamClientPipe;
-VG_STATIC const char *steam_achievement_names[] =
+static const char *steam_achievement_names[] =
{
"ALBERT", "MARC",
"ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
"ROUTE_TO", "ROUTE_TC"
};
-VG_STATIC void steam_store_achievements(void)
+static void steam_store_achievements(void)
{
if( steam_ready && steam_stats_ready ){
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
-VG_STATIC void steam_set_achievement( const char *name )
-{
+static void update_ach_models(void);
+static void steam_set_achievement( const char *name ){
+ /* hack lol */
+ if( !strcmp(name,"MARC") ) skaterift.achievements |= 0x1;
+ if( !strcmp(name,"ALBERT") ) skaterift.achievements |= 0x2;
+ if( !strcmp(name,"JANET") ) skaterift.achievements |= 0x4;
+ if( !strcmp(name,"BERNADETTA") ) skaterift.achievements |= 0x8;
+ update_ach_models();
+
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
vg_success( "Achievement set! '%s'\n", name );
+
}
else{
vg_warn( "Failed to set achievement: %s\n", name );
}
}
-VG_STATIC void steam_clear_achievement( const char *name )
+static void steam_clear_achievement( const char *name )
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
}
-VG_STATIC void steam_print_all_achievements(void){
+static void steam_print_all_achievements(void){
vg_info( "Achievements: \n" );
if( steam_ready && steam_stats_ready ){
}
}
-VG_STATIC int steam_achievement_ccmd( int argc, char const *argv[] )
+static int steam_achievement_ccmd( int argc, char const *argv[] )
{
if( !(steam_ready && steam_stats_ready) ) return 1;
return 1;
}
-VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
+static void steam_on_recieve_current_stats( CallbackMsg_t *msg )
{
UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
rec->m_steamIDUser );
steam_stats_ready = 1;
+
+ steamapi_bool set = 0;
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, "MARC", &set ) ){
+ if( set ) skaterift.achievements |= 0x1;
+ }
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, "ALBERT", &set ) ){
+ if( set ) skaterift.achievements |= 0x2;
+ }
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, "JANET", &set ) ){
+ if( set ) skaterift.achievements |= 0x4;
+ }
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, "BERNADETTA", &set ) ){
+ if( set ) skaterift.achievements |= 0x8;
+ }
+ update_ach_models();
}
else{
vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
}
}
-VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
+static u32 utf8_byte0_byte_count( u8 char0 )
{
for( u32 k=2; k<4; k++ ){
if( !(char0 & (0x80 >> k)) )
return 0;
}
-VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
-{
+static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){
u8 *ustr = (u8 *)str;
u32 utf32_code = 0x00000000;
u32 i=0, j=0, utf32_byte_ct=0;
- for(;i < length-1;){
+ for(;j < length-1;){
if( ustr[i] == 0x00 )
break;
}
buf[j] = 0x00;
+ return j;
}
-VG_STATIC int steam_init(void){
+static int steam_init(void){
const char *username = "offline player";
#ifdef SR_NETWORKED
return 1;
}
-VG_STATIC void steam_update(void)
+static void steam_update(void)
{
if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
}
}
-VG_STATIC void steam_end(void)
+static void steam_end(void)
{
if( steam_ready ){
vg_info( "Shutting down\n..." );