add late flips
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index 0be3ff64045ee3efadd110eb7b6ac8549c325d52..dadcd90309e6ace26db0dc668d5f7c9b29fda0a1 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -1,17 +1,20 @@
 /*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
  * All trademarks are property of their respective owners
  */
 
 #ifndef STEAM_H
 #define STEAM_H
 
+#define VG_GAME
 #include "vg/vg_steam.h"
 #include "vg/vg_steam_utils.h"
 #include "vg/vg_steam_networking.h"
 #include "vg/vg_steam_auth.h"
 #include "vg/vg_steam_http.h"
 #include "vg/vg_steam_friends.h"
+#include "vg/vg_steam_user_stats.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
 
 /*
  * We only want to use steamworks if building for the networked version,
@@ -24,7 +27,7 @@
  * nothing.
  */
 
-static char steam_username_at_startup[128];
+static char steam_username_at_startup[128] = "Unassigned";
 
 static void recv_steam_warning( int severity, const char *msg )
 {
@@ -34,21 +37,219 @@ static void recv_steam_warning( int severity, const char *msg )
       vg_info( "%s\n", msg );
 }
 
-static int steam_ready = 0;
+static int steam_ready = 0,
+              steam_stats_ready = 0;
+
 static void *hSteamNetworkingSockets,
             *hSteamUser;
 
+static ISteamUserStats *hSteamUserStats;
 static HSteamPipe hSteamClientPipe;
 
-static int steam_init(void)
+static const char *steam_achievement_names[] = 
+{
+   "ALBERT", "MARC", "JANET", "BERNADETTA",
+   "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
+   "ROUTE_TO", "ROUTE_TC", "CITY_COMPLETE", "MTZERO_SILVER", "MTZERO_GOLD",
+   "80FT"
+};
+
+static void steam_store_achievements(void)
+{
+   if( steam_ready && steam_stats_ready ){
+      SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
+   }
+}
+
+static void update_ach_models(void);
+static void steam_set_achievement( const char *name ){
+   if( skaterift.demo_mode )
+      return;
+
+   /* hack lol */
+   if( !strcmp(name,"MARC") ) skaterift.achievements |= 0x1;
+   if( !strcmp(name,"ALBERT") ) skaterift.achievements |= 0x2;
+   if( !strcmp(name,"JANET") ) skaterift.achievements |= 0x4;
+   if( !strcmp(name,"BERNADETTA") ) skaterift.achievements |= 0x8;
+   update_ach_models();
+
+   if( steam_ready && steam_stats_ready ){
+      if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
+         vg_success( "Achievement set! '%s'\n", name );
+
+      }
+      else{
+         vg_warn( "Failed to set achievement: %s\n", name );
+      }
+   }
+   else{
+      vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
+   }
+}
+
+static void steam_clear_achievement( const char *name )
+{
+   if( steam_ready && steam_stats_ready ){
+      if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
+         vg_info( "Achievement cleared: '%s'\n", name );
+      }
+      else{
+         vg_warn( "Failed to clear achievement: %s\n", name );
+      }
+   }
+   else{
+      vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
+   }
+}
+
+
+static void steam_print_all_achievements(void){
+   vg_info( "Achievements: \n" );
+
+   if( steam_ready && steam_stats_ready ){
+      for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
+         steamapi_bool set = 0;
+         const char *name = steam_achievement_names[i];
+
+         if( SteamAPI_ISteamUserStats_GetAchievement( 
+                  hSteamUserStats, name, &set ) )
+         {
+            vg_info( "  %s %s\n", (set? "[YES]": "[   ]"), name );
+         }
+         else{
+            vg_warn( "  Error while fetching achievement status '%s'\n", name );
+         }
+      }
+   }
+   else{
+      vg_warn( "  Steam is not initialized, no results\n" );
+   }
+}
+
+static int steam_achievement_ccmd( int argc, char const *argv[] )
+{
+   if( !(steam_ready && steam_stats_ready) ) return 1;
+
+   if( argc == 1 ){
+      if( !strcmp( argv[0], "list" ) ){
+         steam_print_all_achievements();
+         return 0;
+      }
+      else if( !strcmp( argv[0], "clearall" )){
+         for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+            steam_clear_achievement( steam_achievement_names[i] );
+         
+         steam_store_achievements();
+      }
+   }
+
+   if( argc == 2 ){
+      if( !strcmp( argv[0], "set" ) ){
+         steam_set_achievement( argv[1] );
+         steam_store_achievements();
+         return 0;
+      }
+      else if( strcmp( argv[0], "clear" ) ){
+         steam_clear_achievement( argv[1] );
+         steam_store_achievements();
+         return 0;
+      }
+   }
+
+   return 1;
+}
+
+static void steam_on_recieve_current_stats( CallbackMsg_t *msg )
 {
-   const char *username = NULL;
+   UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
+
+   if( rec->m_eResult == k_EResultOK ){
+      vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
+                                                        rec->m_steamIDUser );
+      steam_stats_ready = 1;
+
+      steamapi_bool set = 0;
+      if( SteamAPI_ISteamUserStats_GetAchievement( 
+               hSteamUserStats, "MARC", &set ) ){
+         if( set ) skaterift.achievements |= 0x1;
+      }
+      if( SteamAPI_ISteamUserStats_GetAchievement( 
+               hSteamUserStats, "ALBERT", &set ) ){
+         if( set ) skaterift.achievements |= 0x2;
+      }
+      if( SteamAPI_ISteamUserStats_GetAchievement( 
+               hSteamUserStats, "JANET", &set ) ){
+         if( set ) skaterift.achievements |= 0x4;
+      }
+      if( SteamAPI_ISteamUserStats_GetAchievement( 
+               hSteamUserStats, "BERNADETTA", &set ) ){
+         if( set ) skaterift.achievements |= 0x8;
+      }
+      update_ach_models();
+   }
+   else{
+      vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
+   }
+}
+
+static u32 utf8_byte0_byte_count( u8 char0 )
+{
+   for( u32 k=2; k<4; k++ ){
+      if( !(char0 & (0x80 >> k)) )
+         return k;
+   }
+
+   return 0;
+}
+
+static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){
+   u8 *ustr = (u8 *)str;
+   u32 utf32_code = 0x00000000;
+   u32 i=0, j=0, utf32_byte_ct=0;
+
+   for(;j < length-1;){
+      if( ustr[i] == 0x00 )
+         break;
+      
+      if( ustr[i] & 0x80 ){
+         if( utf32_byte_ct ){
+            utf32_byte_ct --;
+            utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+            if( !utf32_byte_ct ){
+               const char *match;
+               size_t chars = anyascii( utf32_code, &match );
+
+               for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ ){
+                  buf[ j++ ] = (u8)match[k];
+               }
+            }
+         }
+         else{
+            utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+            utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+            utf32_code <<= utf32_byte_ct*6;
+         }
+      }
+      else{
+         utf32_byte_ct = 0x00;
+         buf[j ++] = str[i];
+      }
+
+      i++;
+   }
+
+   buf[j] = 0x00;
+   return j;
+}
+
+static int steam_init(void){
+   const char *username = "offline player";
 
 #ifdef SR_NETWORKED
    vg_info( "Initializing steamworks\n" );
 
-   if( !SteamAPI_Init() )
-   {
+   if( !SteamAPI_Init() ){
       printf("\n");
       vg_error( "Steamworks failed to initialize\n" );
       return 1;
@@ -71,6 +272,21 @@ static int steam_init(void)
 
    ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
    username = SteamAPI_ISteamFriends_GetPersonaName( hSteamFriends );
+
+   /*
+    * Request stats
+    * --------------------------------------------------------
+    */
+   hSteamUserStats = SteamAPI_SteamUserStats();
+   steam_register_callback( k_iUserStatsReceived,
+                            steam_on_recieve_current_stats );
+
+   if( !SteamAPI_ISteamUserStats_RequestCurrentStats( hSteamUserStats ) )
+      vg_warn( "No Steam Logon: Cannot request stats\n" );
+
+
+   vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
+
 #endif
 
    /* TODO: On username update callback */
@@ -82,14 +298,14 @@ static int steam_init(void)
 
 static void steam_update(void)
 {
-   if( steam_ready )
+   if( steam_ready ){
       steamworks_event_loop( hSteamClientPipe );
+   }
 }
 
-static void steam_end(void *nothing)
+static void steam_end(void)
 {
-   if( steam_ready )
-   {
+   if( steam_ready ){
       vg_info( "Shutting down\n..." );
       SteamAPI_Shutdown();
    }