stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index 57af4295275acf6d67894da542fa89aec3395289..a417622c5a17e246a0fe4e456924dd38dbab448a 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -1,10 +1,18 @@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * All trademarks are property of their respective owners
+ */
+
 #ifndef STEAM_H
 #define STEAM_H
 
 #include "vg/vg_steam.h"
+#include "vg/vg_steam_utils.h"
 #include "vg/vg_steam_networking.h"
 #include "vg/vg_steam_auth.h"
 #include "vg/vg_steam_http.h"
+#include "vg/vg_steam_friends.h"
+#include "vg/vg_steam_user_stats.h"
 
 /*
  * We only want to use steamworks if building for the networked version,
  * nothing.
  */
 
-static int steam_ready = 0;
-static void *hSteamNetworkingSockets,
+VG_STATIC char steam_username_at_startup[128];
+
+VG_STATIC void recv_steam_warning( int severity, const char *msg )
+{
+   if( severity == 0 )
+      vg_low( "%s\n", msg );
+   else
+      vg_info( "%s\n", msg );
+}
+
+VG_STATIC int steam_ready = 0,
+           steam_stats_ready = 0;
+
+VG_STATIC void *hSteamNetworkingSockets,
             *hSteamUser;
 
-static HSteamPipe hSteamClientPipe;
+VG_STATIC ISteamUserStats *hSteamUserStats;
+VG_STATIC HSteamPipe hSteamClientPipe;
+
+VG_STATIC const char *steam_achievement_names[] = 
+{
+   "ALBERT", "MARC", 
+   "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
+   "ROUTE_TO", "ROUTE_TC"
+};
 
-static void steam_init(void)
+VG_STATIC void steam_store_achievements(void)
 {
+   if( steam_ready && steam_stats_ready )
+   {
+      SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
+   }
+}
+
+VG_STATIC void steam_set_achievement( const char *name )
+{
+   if( steam_ready && steam_stats_ready )
+   {
+      if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) )
+      {
+         vg_success( "Achievement set! '%s'\n", name );
+      }
+      else
+      {
+         vg_warn( "Failed to set achievement: %s\n", name );
+      }
+   }
+   else
+   {
+      vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
+   }
+}
+
+VG_STATIC void steam_clear_achievement( const char *name )
+{
+   if( steam_ready && steam_stats_ready )
+   {
+      if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) )
+      {
+         vg_info( "Achievement cleared: '%s'\n", name );
+      }
+      else
+      {
+         vg_warn( "Failed to clear achievement: %s\n", name );
+      }
+   }
+   else
+   {
+      vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
+   }
+}
+
+
+VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
+{
+   vg_info( "Achievements: \n" );
+
+   if( steam_ready && steam_stats_ready )
+   {
+      for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+      {
+         int set = 0;
+         const char *name = steam_achievement_names[i];
+
+         if( SteamAPI_ISteamUserStats_GetAchievement( 
+                  hSteamUserStats, name, &set ) )
+         {
+            vg_info( "  %s %s\n", (set? "[YES]": "[   ]"), name );
+         }
+         else
+         {
+            vg_warn( "  Error while fetching achievement status '%s'\n", name );
+         }
+      }
+   }
+   else
+   {
+      vg_warn( "  Steam is not initialized, no results\n" );
+   }
+
+   return 0;
+}
+
+VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+{
+   if( steam_ready && steam_stats_ready )
+   {
+      for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+      {
+         steam_clear_achievement( steam_achievement_names[i] );
+      }
+      
+      steam_store_achievements();
+   }
+   else
+   {
+      vg_warn( "steam is not initialized, cannot clear\n" );
+   }
+
+   return 0;
+}
+
+VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
+{
+   if( argc < 2 )
+      return 0;
+
+   if( strcmp( argv[0], "monkey_island" ) )
+      return 0;
+
+   steam_set_achievement( argv[1] );
+   steam_store_achievements();
+
+   return 0;
+}
+
+VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
+{
+   UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
+
+   if( rec->m_eResult == k_EResultOK )
+   {
+      vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
+                                                        rec->m_steamIDUser );
+      steam_stats_ready = 1;
+   }
+   else
+   {
+      vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
+   }
+}
+
+VG_STATIC int steam_init(void)
+{
+   const char *username = NULL;
+
 #ifdef SR_NETWORKED
+   vg_info( "Initializing steamworks\n" );
+
    if( !SteamAPI_Init() )
    {
+      printf("\n");
       vg_error( "Steamworks failed to initialize\n" );
-      return;
+      return 1;
    }
+
    steam_ready = 1;
 
    SteamAPI_ManualDispatch_Init();
-   vg_success( "Steamworks API running\n" );
 
    /* Connect interfaces */
    hSteamClientPipe = SteamAPI_GetHSteamPipe();
    hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
    hSteamUser = SteamAPI_SteamUser();
+
+   ISteamUtils *utils = SteamAPI_SteamUtils();
+   SteamAPI_ISteamUtils_SetWarningMessageHook( utils, recv_steam_warning );
+
+   printf("\n");
+   vg_success( "\nSteamworks API running\n" );
+
+   ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
+   username = SteamAPI_ISteamFriends_GetPersonaName( hSteamFriends );
+
+   /*
+    * Request stats
+    * --------------------------------------------------------
+    */
+   hSteamUserStats = SteamAPI_SteamUserStats();
+
+   steam_register_callback( k_iUserStatsReceived,
+                            steam_on_recieve_current_stats );
+
+   if( !SteamAPI_ISteamUserStats_RequestCurrentStats( hSteamUserStats ) )
+      vg_warn( "No Steam Logon: Cannot request stats\n" );
+
+
+       vg_function_push( (struct vg_cmd)
+   {
+               .name = "ach_list",
+               .function = steam_list_achievements
+       });
+
+       vg_function_push( (struct vg_cmd)
+   {
+               .name = "ach_clear_all",
+               .function = steam_clear_all_achievements
+       });
+
+       vg_function_push( (struct vg_cmd)
+   {
+               .name = "ach_set",
+               .function = steam_set_achievemnt_test
+       });
+
+   vg_info( "Checking controller type\n" );
+
+   ISteamInput *hInput = SteamAPI_SteamInput();
+   SteamAPI_ISteamInput_Init( hInput, 0 );
+   SteamAPI_ISteamInput_RunFrame( hInput, 0 );
+   InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex( 
+                           hInput, 0 );
+
+   if( joy0 != 0 )
+   {
+      ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
+                           hInput, joy0 );
+
+      if( type == k_ESteamInputType_SteamController )
+         vg.gamepad_use_trackpad_look = 1;
+
+      vg_info( "Type: %d\n", type );
+   }
+   else
+   {
+      vg_warn( "none found\n" );
+   }
+   
 #endif
+
+   /* TODO: On username update callback */
+   str_utf8_collapse( username, steam_username_at_startup, 
+                        vg_list_size(steam_username_at_startup) );
+
+   return 1;
 }
 
-static void steam_update(void)
+VG_STATIC void steam_update(void)
 {
    if( steam_ready )
       steamworks_event_loop( hSteamClientPipe );
 }
 
-static void steam_end(void)
+VG_STATIC void steam_end(void *nothing)
 {
    if( steam_ready )
    {