/*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
* All trademarks are property of their respective owners
*/
#include "vg/vg_steam_http.h"
#include "vg/vg_steam_friends.h"
#include "vg/vg_steam_user_stats.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
+
+enum steam_controller_type{
+ k_steam_controller_type_keyboard,
+ k_steam_controller_type_xbox,
+ k_steam_controller_type_playstation,
+ k_steam_controller_type_steam,
+ k_steam_controller_type_steam_deck
+};
+
+VG_STATIC enum steam_controller_type steam_display_controller;
/*
* We only want to use steamworks if building for the networked version,
VG_STATIC void steam_store_achievements(void)
{
- if( steam_ready && steam_stats_ready )
- {
+ if( steam_ready && steam_stats_ready ){
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
VG_STATIC void steam_set_achievement( const char *name )
{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) )
- {
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
vg_success( "Achievement set! '%s'\n", name );
}
- else
- {
+ else{
vg_warn( "Failed to set achievement: %s\n", name );
}
}
- else
- {
+ else{
vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
}
}
VG_STATIC void steam_clear_achievement( const char *name )
{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) )
- {
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
vg_info( "Achievement cleared: '%s'\n", name );
}
- else
- {
+ else{
vg_warn( "Failed to clear achievement: %s\n", name );
}
}
- else
- {
+ else{
vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
}
}
{
vg_info( "Achievements: \n" );
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
int set = 0;
const char *name = steam_achievement_names[i];
{
vg_info( " %s %s\n", (set? "[YES]": "[ ]"), name );
}
- else
- {
+ else{
vg_warn( " Error while fetching achievement status '%s'\n", name );
}
}
}
- else
- {
+ else{
vg_warn( " Steam is not initialized, no results\n" );
}
VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
{
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
steam_clear_achievement( steam_achievement_names[i] );
}
steam_store_achievements();
}
- else
- {
+ else{
vg_warn( "steam is not initialized, cannot clear\n" );
}
{
UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
- if( rec->m_eResult == k_EResultOK )
- {
+ if( rec->m_eResult == k_EResultOK ){
vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
rec->m_steamIDUser );
steam_stats_ready = 1;
}
- else
- {
+ else{
vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
}
}
VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
{
- for( u32 k=2; k<4; k++ )
- {
+ for( u32 k=2; k<4; k++ ){
if( !(char0 & (0x80 >> k)) )
return k;
}
u32 utf32_code = 0x00000000;
u32 i=0, j=0, utf32_byte_ct=0;
- for(;i < length-1;)
- {
+ for(;i < length-1;){
if( ustr[i] == 0x00 )
break;
- if( ustr[i] & 0x80 )
- {
- if( utf32_byte_ct )
- {
+ if( ustr[i] & 0x80 ){
+ if( utf32_byte_ct ){
utf32_byte_ct --;
utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
- if( !utf32_byte_ct )
- {
+ if( !utf32_byte_ct ){
const char *match;
size_t chars = anyascii( utf32_code, &match );
- for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ )
- {
+ for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ ){
buf[ j++ ] = (u8)match[k];
}
}
}
- else
- {
+ else{
utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
utf32_code <<= utf32_byte_ct*6;
}
}
- else
- {
+ else{
utf32_byte_ct = 0x00;
buf[j ++] = str[i];
}
#ifdef SR_NETWORKED
vg_info( "Initializing steamworks\n" );
- if( !SteamAPI_Init() )
- {
+ if( !SteamAPI_Init() ){
printf("\n");
vg_error( "Steamworks failed to initialize\n" );
return 1;
vg_warn( "No Steam Logon: Cannot request stats\n" );
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_list",
- .function = steam_list_achievements
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_clear_all",
- .function = steam_clear_all_achievements
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_set",
- .function = steam_set_achievemnt_test
- });
+ vg_console_reg_cmd( "ach_list", steam_list_achievements, NULL );
+ vg_console_reg_cmd( "ach_clear_all", steam_clear_all_achievements, NULL );
+ vg_console_reg_cmd( "ach_set", steam_set_achievemnt_test, NULL );
steam_hInput = SteamAPI_SteamInput();
SteamAPI_ISteamInput_Init( steam_hInput, 0 );
VG_STATIC void steam_update(void)
{
- if( steam_ready )
- {
+ if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
/* TODO
* We can probably request this from SDL too
*/
- if( steam_hInput )
- {
+ if( steam_hInput ){
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
vg_input.controller_should_use_trackpad_look = 0;
- if( joy0 != 0 )
- {
+ if( joy0 != 0 ){
ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
steam_hInput, joy0 );
- if( type == k_ESteamInputType_SteamController )
- {
+ if( type == k_ESteamInputType_SteamController ){
vg_input.controller_should_use_trackpad_look = 1;
- menu_display_controller = k_menu_controller_type_steam;
+ steam_display_controller = k_steam_controller_type_steam;
}
- else if( type == k_ESteamInputType_SteamDeckController )
- {
- menu_display_controller = k_menu_controller_type_steam_deck;
+ else if( type == k_ESteamInputType_SteamDeckController ){
+ steam_display_controller = k_steam_controller_type_steam_deck;
}
else if( type == k_ESteamInputType_PS3Controller ||
type == k_ESteamInputType_PS4Controller ||
type == k_ESteamInputType_PS5Controller )
{
- menu_display_controller = k_menu_controller_type_playstation;
+ steam_display_controller = k_steam_controller_type_playstation;
}
else if( type == k_ESteamInputType_XBox360Controller ||
type == k_ESteamInputType_XBoxOneController )
{
- menu_display_controller = k_menu_controller_type_xbox;
+ steam_display_controller = k_steam_controller_type_xbox;
}
- else
- {
+ else{
/* currently unsupported controller */
- menu_display_controller = k_menu_controller_type_xbox;
+ steam_display_controller = k_steam_controller_type_xbox;
}
}
else
- menu_display_controller = k_menu_controller_type_keyboard;
+ steam_display_controller = k_steam_controller_type_keyboard;
}
}
}
VG_STATIC void steam_end(void)
{
- if( steam_ready )
- {
+ if( steam_ready ){
vg_info( "Shutting down\n..." );
SteamAPI_Shutdown();
}