A complete workshop implementation, I guess
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index 4ca106f012f011f95177fae7f5fa2421ffff2a15..5403c16d6f36f657ee786fd49b11cff597f723f5 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -38,7 +38,7 @@ VG_STATIC void recv_steam_warning( int severity, const char *msg )
 }
 
 VG_STATIC int steam_ready = 0,
-           steam_stats_ready = 0;
+              steam_stats_ready = 0;
 
 VG_STATIC void *hSteamNetworkingSockets,
             *hSteamUser;
@@ -97,7 +97,7 @@ VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
 
    if( steam_ready && steam_stats_ready ){
       for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
-         int set = 0;
+         steamapi_bool set = 0;
          const char *name = steam_achievement_names[i];
 
          if( SteamAPI_ISteamUserStats_GetAchievement(