}
VG_STATIC int steam_ready = 0,
- steam_stats_ready = 0;
+ steam_stats_ready = 0;
VG_STATIC void *hSteamNetworkingSockets,
*hSteamUser;
if( steam_ready && steam_stats_ready ){
for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- int set = 0;
+ steamapi_bool set = 0;
const char *name = steam_achievement_names[i];
if( SteamAPI_ISteamUserStats_GetAchievement(