dont remember
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index a92c3252e66b1b503b993ecaf1afd32db88798aa..4f98dd9334be4f6a97fceafa76c21f05c6b5215f 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -6,6 +6,7 @@
 #ifndef STEAM_H
 #define STEAM_H
 
+#define VG_GAME
 #include "vg/vg_steam.h"
 #include "vg/vg_steam_utils.h"
 #include "vg/vg_steam_networking.h"
@@ -177,6 +178,67 @@ VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
    }
 }
 
+VG_STATIC ISteamInput *steam_hInput;
+
+VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
+{
+   for( u32 k=2; k<4; k++ )
+   {
+      if( !(char0 & (0x80 >> k)) )
+         return k;
+   }
+
+   return 0;
+}
+
+VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
+{
+   u8 *ustr = (u8 *)str;
+   u32 utf32_code = 0x00000000;
+   u32 i=0, j=0, utf32_byte_ct=0;
+
+   for(;i < length-1;)
+   {
+      if( ustr[i] == 0x00 )
+         break;
+      
+      if( ustr[i] & 0x80 )
+      {
+         if( utf32_byte_ct )
+         {
+            utf32_byte_ct --;
+            utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+            if( !utf32_byte_ct )
+            {
+               const char *match;
+               size_t chars = anyascii( utf32_code, &match );
+
+               for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ )
+               {
+                  buf[ j++ ] = (u8)match[k];
+               }
+            }
+         }
+         else
+         {
+            utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+            utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+            utf32_code <<= utf32_byte_ct*6;
+         }
+      }
+      else
+      {
+         utf32_byte_ct = 0x00;
+         buf[j ++] = str[i];
+      }
+
+      i++;
+   }
+
+   buf[j] = 0x00;
+}
+
 VG_STATIC int steam_init(void)
 {
    const char *username = NULL;
@@ -240,6 +302,10 @@ VG_STATIC int steam_init(void)
                .function = steam_set_achievemnt_test
        });
 
+   steam_hInput = SteamAPI_SteamInput();
+   SteamAPI_ISteamInput_Init( steam_hInput, 0 );
+   SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
+   
 #endif
 
    /* TODO: On username update callback */
@@ -252,10 +318,58 @@ VG_STATIC int steam_init(void)
 VG_STATIC void steam_update(void)
 {
    if( steam_ready )
+   {
       steamworks_event_loop( hSteamClientPipe );
+
+      /* TODO
+       * We can probably request this from SDL too
+       */
+      if( steam_hInput )
+      {
+         SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
+
+         InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex( 
+                                 steam_hInput, 0 );
+
+         vg_input.controller_should_use_trackpad_look = 0;
+         if( joy0 != 0 )
+         {
+            ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
+                                 steam_hInput, joy0 );
+
+            if( type == k_ESteamInputType_SteamController )
+            {
+               vg_input.controller_should_use_trackpad_look = 1;
+               menu_display_controller = k_menu_controller_type_steam;
+            }
+            else if( type == k_ESteamInputType_SteamDeckController )
+            {
+               menu_display_controller = k_menu_controller_type_steam_deck;
+            }
+            else if( type == k_ESteamInputType_PS3Controller ||
+                     type == k_ESteamInputType_PS4Controller ||
+                     type == k_ESteamInputType_PS5Controller )
+            {
+               menu_display_controller = k_menu_controller_type_playstation;
+            }
+            else if( type == k_ESteamInputType_XBox360Controller ||
+                     type == k_ESteamInputType_XBoxOneController )
+            {
+               menu_display_controller = k_menu_controller_type_xbox;
+            }
+            else
+            {
+               /* currently unsupported controller */
+               menu_display_controller = k_menu_controller_type_xbox;
+            }
+         }
+         else
+            menu_display_controller = k_menu_controller_type_keyboard;
+      }
+   }
 }
 
-VG_STATIC void steam_end(void *nothing)
+VG_STATIC void steam_end(void)
 {
    if( steam_ready )
    {