* nothing.
*/
-VG_STATIC char steam_username_at_startup[128];
+static char steam_username_at_startup[128];
-VG_STATIC void recv_steam_warning( int severity, const char *msg )
+static void recv_steam_warning( int severity, const char *msg )
{
if( severity == 0 )
vg_low( "%s\n", msg );
vg_info( "%s\n", msg );
}
-VG_STATIC int steam_ready = 0,
- steam_stats_ready = 0;
+static int steam_ready = 0,
+ steam_stats_ready = 0;
-VG_STATIC void *hSteamNetworkingSockets,
+static void *hSteamNetworkingSockets,
*hSteamUser;
-VG_STATIC ISteamUserStats *hSteamUserStats;
-VG_STATIC HSteamPipe hSteamClientPipe;
+static ISteamUserStats *hSteamUserStats;
+static HSteamPipe hSteamClientPipe;
-VG_STATIC const char *steam_achievement_names[] =
+static const char *steam_achievement_names[] =
{
"ALBERT", "MARC",
"ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
"ROUTE_TO", "ROUTE_TC"
};
-VG_STATIC void steam_store_achievements(void)
+static void steam_store_achievements(void)
{
if( steam_ready && steam_stats_ready ){
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
-VG_STATIC void steam_set_achievement( const char *name )
+static void steam_set_achievement( const char *name )
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
}
}
-VG_STATIC void steam_clear_achievement( const char *name )
+static void steam_clear_achievement( const char *name )
{
if( steam_ready && steam_stats_ready ){
if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
}
-VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
-{
+static void steam_print_all_achievements(void){
vg_info( "Achievements: \n" );
if( steam_ready && steam_stats_ready ){
for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- int set = 0;
+ steamapi_bool set = 0;
const char *name = steam_achievement_names[i];
if( SteamAPI_ISteamUserStats_GetAchievement(
else{
vg_warn( " Steam is not initialized, no results\n" );
}
-
- return 0;
}
-VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+static int steam_achievement_ccmd( int argc, char const *argv[] )
{
- if( steam_ready && steam_stats_ready ){
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- steam_clear_achievement( steam_achievement_names[i] );
+ if( !(steam_ready && steam_stats_ready) ) return 1;
+
+ if( argc == 1 ){
+ if( !strcmp( argv[0], "list" ) ){
+ steam_print_all_achievements();
+ return 0;
+ }
+ else if( !strcmp( argv[0], "clearall" )){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+ steam_clear_achievement( steam_achievement_names[i] );
+
+ steam_store_achievements();
}
-
- steam_store_achievements();
- }
- else{
- vg_warn( "steam is not initialized, cannot clear\n" );
}
- return 0;
-}
-
-VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
-{
- if( argc < 2 )
- return 0;
-
- if( strcmp( argv[0], "monkey_island" ) )
- return 0;
-
- steam_set_achievement( argv[1] );
- steam_store_achievements();
+ if( argc == 2 ){
+ if( !strcmp( argv[0], "set" ) ){
+ steam_set_achievement( argv[1] );
+ steam_store_achievements();
+ return 0;
+ }
+ else if( strcmp( argv[0], "clear" ) ){
+ steam_clear_achievement( argv[1] );
+ steam_store_achievements();
+ return 0;
+ }
+ }
- return 0;
+ return 1;
}
-VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
+static void steam_on_recieve_current_stats( CallbackMsg_t *msg )
{
UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
}
}
-VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
+static u32 utf8_byte0_byte_count( u8 char0 )
{
for( u32 k=2; k<4; k++ ){
if( !(char0 & (0x80 >> k)) )
return 0;
}
-VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
-{
+static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){
u8 *ustr = (u8 *)str;
u32 utf32_code = 0x00000000;
u32 i=0, j=0, utf32_byte_ct=0;
- for(;i < length-1;){
+ for(;j < length-1;){
if( ustr[i] == 0x00 )
break;
}
buf[j] = 0x00;
+ return j;
}
-VG_STATIC int steam_init(void)
-{
- const char *username = NULL;
+static int steam_init(void){
+ const char *username = "offline player";
#ifdef SR_NETWORKED
vg_info( "Initializing steamworks\n" );
* --------------------------------------------------------
*/
hSteamUserStats = SteamAPI_SteamUserStats();
-
steam_register_callback( k_iUserStatsReceived,
steam_on_recieve_current_stats );
vg_warn( "No Steam Logon: Cannot request stats\n" );
- vg_console_reg_cmd( "ach_list", steam_list_achievements, NULL );
- vg_console_reg_cmd( "ach_clear_all", steam_clear_all_achievements, NULL );
- vg_console_reg_cmd( "ach_set", steam_set_achievemnt_test, NULL );
+ vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
#endif
return 1;
}
-VG_STATIC void steam_update(void)
+static void steam_update(void)
{
if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
}
}
-VG_STATIC void steam_end(void)
+static void steam_end(void)
{
if( steam_ready ){
vg_info( "Shutting down\n..." );