/*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
* All trademarks are property of their respective owners
*/
#ifndef STEAM_H
#define STEAM_H
+#define VG_GAME
#include "vg/vg_steam.h"
#include "vg/vg_steam_utils.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
#include "vg/vg_steam_friends.h"
#include "vg/vg_steam_user_stats.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
/*
* We only want to use steamworks if building for the networked version,
* nothing.
*/
-VG_STATIC char steam_username_at_startup[128];
+static char steam_username_at_startup[128];
-VG_STATIC void recv_steam_warning( int severity, const char *msg )
+static void recv_steam_warning( int severity, const char *msg )
{
if( severity == 0 )
vg_low( "%s\n", msg );
vg_info( "%s\n", msg );
}
-VG_STATIC int steam_ready = 0,
- steam_stats_ready = 0;
+static int steam_ready = 0,
+ steam_stats_ready = 0;
-VG_STATIC void *hSteamNetworkingSockets,
+static void *hSteamNetworkingSockets,
*hSteamUser;
-VG_STATIC ISteamUserStats *hSteamUserStats;
-VG_STATIC HSteamPipe hSteamClientPipe;
+static ISteamUserStats *hSteamUserStats;
+static HSteamPipe hSteamClientPipe;
-VG_STATIC const char *steam_achievement_names[] =
+static const char *steam_achievement_names[] =
{
"ALBERT", "MARC",
"ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
"ROUTE_TO", "ROUTE_TC"
};
-VG_STATIC void steam_store_achievements(void)
+static void steam_store_achievements(void)
{
- if( steam_ready && steam_stats_ready )
- {
+ if( steam_ready && steam_stats_ready ){
SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
}
}
-VG_STATIC void steam_set_achievement( const char *name )
+static void steam_set_achievement( const char *name )
{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) )
- {
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) ){
vg_success( "Achievement set! '%s'\n", name );
}
- else
- {
+ else{
vg_warn( "Failed to set achievement: %s\n", name );
}
}
- else
- {
+ else{
vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
}
}
-VG_STATIC void steam_clear_achievement( const char *name )
+static void steam_clear_achievement( const char *name )
{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) )
- {
+ if( steam_ready && steam_stats_ready ){
+ if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) ){
vg_info( "Achievement cleared: '%s'\n", name );
}
- else
- {
+ else{
vg_warn( "Failed to clear achievement: %s\n", name );
}
}
- else
- {
+ else{
vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
}
}
-VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
-{
+static void steam_print_all_achievements(void){
vg_info( "Achievements: \n" );
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
- int set = 0;
+ if( steam_ready && steam_stats_ready ){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
+ steamapi_bool set = 0;
const char *name = steam_achievement_names[i];
if( SteamAPI_ISteamUserStats_GetAchievement(
{
vg_info( " %s %s\n", (set? "[YES]": "[ ]"), name );
}
- else
- {
+ else{
vg_warn( " Error while fetching achievement status '%s'\n", name );
}
}
}
- else
- {
+ else{
vg_warn( " Steam is not initialized, no results\n" );
}
-
- return 0;
}
-VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+static int steam_achievement_ccmd( int argc, char const *argv[] )
{
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
- steam_clear_achievement( steam_achievement_names[i] );
+ if( !(steam_ready && steam_stats_ready) ) return 1;
+
+ if( argc == 1 ){
+ if( !strcmp( argv[0], "list" ) ){
+ steam_print_all_achievements();
+ return 0;
+ }
+ else if( !strcmp( argv[0], "clearall" )){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+ steam_clear_achievement( steam_achievement_names[i] );
+
+ steam_store_achievements();
}
-
- steam_store_achievements();
- }
- else
- {
- vg_warn( "steam is not initialized, cannot clear\n" );
}
- return 0;
-}
-
-VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
-{
- if( argc < 2 )
- return 0;
-
- if( strcmp( argv[0], "monkey_island" ) )
- return 0;
-
- steam_set_achievement( argv[1] );
- steam_store_achievements();
+ if( argc == 2 ){
+ if( !strcmp( argv[0], "set" ) ){
+ steam_set_achievement( argv[1] );
+ steam_store_achievements();
+ return 0;
+ }
+ else if( strcmp( argv[0], "clear" ) ){
+ steam_clear_achievement( argv[1] );
+ steam_store_achievements();
+ return 0;
+ }
+ }
- return 0;
+ return 1;
}
-VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
+static void steam_on_recieve_current_stats( CallbackMsg_t *msg )
{
UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
- if( rec->m_eResult == k_EResultOK )
- {
+ if( rec->m_eResult == k_EResultOK ){
vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
rec->m_steamIDUser );
steam_stats_ready = 1;
}
- else
- {
+ else{
vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
}
}
-VG_STATIC ISteamInput *steam_hInput;
-
-VG_STATIC int steam_init(void)
+static u32 utf8_byte0_byte_count( u8 char0 )
{
- const char *username = NULL;
+ for( u32 k=2; k<4; k++ ){
+ if( !(char0 & (0x80 >> k)) )
+ return k;
+ }
+
+ return 0;
+}
+
+static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){
+ u8 *ustr = (u8 *)str;
+ u32 utf32_code = 0x00000000;
+ u32 i=0, j=0, utf32_byte_ct=0;
+
+ for(;j < length-1;){
+ if( ustr[i] == 0x00 )
+ break;
+
+ if( ustr[i] & 0x80 ){
+ if( utf32_byte_ct ){
+ utf32_byte_ct --;
+ utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+ if( !utf32_byte_ct ){
+ const char *match;
+ size_t chars = anyascii( utf32_code, &match );
+
+ for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ ){
+ buf[ j++ ] = (u8)match[k];
+ }
+ }
+ }
+ else{
+ utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+ utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+ utf32_code <<= utf32_byte_ct*6;
+ }
+ }
+ else{
+ utf32_byte_ct = 0x00;
+ buf[j ++] = str[i];
+ }
+
+ i++;
+ }
+
+ buf[j] = 0x00;
+ return j;
+}
+
+static int steam_init(void){
+ const char *username = "offline player";
#ifdef SR_NETWORKED
vg_info( "Initializing steamworks\n" );
- if( !SteamAPI_Init() )
- {
+ if( !SteamAPI_Init() ){
printf("\n");
vg_error( "Steamworks failed to initialize\n" );
return 1;
* --------------------------------------------------------
*/
hSteamUserStats = SteamAPI_SteamUserStats();
-
steam_register_callback( k_iUserStatsReceived,
steam_on_recieve_current_stats );
vg_warn( "No Steam Logon: Cannot request stats\n" );
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_list",
- .function = steam_list_achievements
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_clear_all",
- .function = steam_clear_all_achievements
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_set",
- .function = steam_set_achievemnt_test
- });
-
- steam_hInput = SteamAPI_SteamInput();
- SteamAPI_ISteamInput_Init( steam_hInput, 0 );
- SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
-
+ vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
+
#endif
/* TODO: On username update callback */
return 1;
}
-VG_STATIC void steam_update(void)
+static void steam_update(void)
{
- if( steam_ready )
- {
+ if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
-
- /* TODO
- * We can probably request this from SDL too
- */
- if( steam_hInput )
- {
- SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
-
- InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
- steam_hInput, 0 );
-
- vg_input.controller_should_use_trackpad_look = 0;
- if( joy0 != 0 )
- {
- ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
- steam_hInput, joy0 );
-
- if( type == k_ESteamInputType_SteamController )
- {
- vg_input.controller_should_use_trackpad_look = 1;
- menu_display_controller = k_menu_controller_type_steam;
- }
- else if( type == k_ESteamInputType_SteamDeckController )
- {
- menu_display_controller = k_menu_controller_type_steam_deck;
- }
- else if( type == k_ESteamInputType_PS3Controller ||
- type == k_ESteamInputType_PS4Controller ||
- type == k_ESteamInputType_PS5Controller )
- {
- menu_display_controller = k_menu_controller_type_playstation;
- }
- else if( type == k_ESteamInputType_XBox360Controller ||
- type == k_ESteamInputType_XBoxOneController )
- {
- menu_display_controller = k_menu_controller_type_xbox;
- }
- else
- {
- /* currently unsupported controller */
- menu_display_controller = k_menu_controller_type_xbox;
- }
- }
- else
- menu_display_controller = k_menu_controller_type_keyboard;
- }
}
}
-VG_STATIC void steam_end(void *nothing)
+static void steam_end(void)
{
- if( steam_ready )
- {
+ if( steam_ready ){
vg_info( "Shutting down\n..." );
SteamAPI_Shutdown();
}