unlock rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index 52b7a4fe6f8c9d9c9ddd8647a5c9567fc2354b9f..251c51e85c00b36bc6a3e9019b953f7fbc595d38 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -38,7 +38,7 @@ VG_STATIC void recv_steam_warning( int severity, const char *msg )
 }
 
 VG_STATIC int steam_ready = 0,
-           steam_stats_ready = 0;
+              steam_stats_ready = 0;
 
 VG_STATIC void *hSteamNetworkingSockets,
             *hSteamUser;
@@ -91,13 +91,12 @@ VG_STATIC void steam_clear_achievement( const char *name )
 }
 
 
-VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
-{
+VG_STATIC void steam_print_all_achievements(void){
    vg_info( "Achievements: \n" );
 
    if( steam_ready && steam_stats_ready ){
       for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
-         int set = 0;
+         steamapi_bool set = 0;
          const char *name = steam_achievement_names[i];
 
          if( SteamAPI_ISteamUserStats_GetAchievement( 
@@ -113,38 +112,39 @@ VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
    else{
       vg_warn( "  Steam is not initialized, no results\n" );
    }
-
-   return 0;
 }
 
-VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+VG_STATIC int steam_achievement_ccmd( int argc, char const *argv[] )
 {
-   if( steam_ready && steam_stats_ready ){
-      for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
-         steam_clear_achievement( steam_achievement_names[i] );
+   if( !(steam_ready && steam_stats_ready) ) return 1;
+
+   if( argc == 1 ){
+      if( !strcmp( argv[0], "list" ) ){
+         steam_print_all_achievements();
+         return 0;
+      }
+      else if( !strcmp( argv[0], "clearall" )){
+         for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+            steam_clear_achievement( steam_achievement_names[i] );
+         
+         steam_store_achievements();
       }
-      
-      steam_store_achievements();
-   }
-   else{
-      vg_warn( "steam is not initialized, cannot clear\n" );
    }
 
-   return 0;
-}
-
-VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
-{
-   if( argc < 2 )
-      return 0;
-
-   if( strcmp( argv[0], "monkey_island" ) )
-      return 0;
-
-   steam_set_achievement( argv[1] );
-   steam_store_achievements();
+   if( argc == 2 ){
+      if( !strcmp( argv[0], "set" ) ){
+         steam_set_achievement( argv[1] );
+         steam_store_achievements();
+         return 0;
+      }
+      else if( strcmp( argv[0], "clear" ) ){
+         steam_clear_achievement( argv[1] );
+         steam_store_achievements();
+         return 0;
+      }
+   }
 
-   return 0;
+   return 1;
 }
 
 VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
@@ -212,9 +212,8 @@ VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
    buf[j] = 0x00;
 }
 
-VG_STATIC int steam_init(void)
-{
-   const char *username = NULL;
+VG_STATIC int steam_init(void){
+   const char *username = "offline player";
 
 #ifdef SR_NETWORKED
    vg_info( "Initializing steamworks\n" );
@@ -248,7 +247,6 @@ VG_STATIC int steam_init(void)
     * --------------------------------------------------------
     */
    hSteamUserStats = SteamAPI_SteamUserStats();
-
    steam_register_callback( k_iUserStatsReceived,
                             steam_on_recieve_current_stats );
 
@@ -256,9 +254,7 @@ VG_STATIC int steam_init(void)
       vg_warn( "No Steam Logon: Cannot request stats\n" );
 
 
-   vg_console_reg_cmd( "ach_list", steam_list_achievements, NULL );
-   vg_console_reg_cmd( "ach_clear_all", steam_clear_all_achievements, NULL );
-   vg_console_reg_cmd( "ach_set", steam_set_achievemnt_test, NULL );
+   vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
 
 #endif