#include "vg/vg_steam_user_stats.h"
#include "submodules/anyascii/impl/c/anyascii.c"
-enum steam_controller_type{
- k_steam_controller_type_keyboard,
- k_steam_controller_type_xbox,
- k_steam_controller_type_playstation,
- k_steam_controller_type_steam,
- k_steam_controller_type_steam_deck
-};
-
-VG_STATIC enum steam_controller_type steam_display_controller;
-
/*
* We only want to use steamworks if building for the networked version,
* theres not much point otherwise. We mainly want steamworks for setting
}
VG_STATIC int steam_ready = 0,
- steam_stats_ready = 0;
+ steam_stats_ready = 0;
VG_STATIC void *hSteamNetworkingSockets,
*hSteamUser;
}
-VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
-{
+VG_STATIC void steam_print_all_achievements(void){
vg_info( "Achievements: \n" );
if( steam_ready && steam_stats_ready ){
for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- int set = 0;
+ steamapi_bool set = 0;
const char *name = steam_achievement_names[i];
if( SteamAPI_ISteamUserStats_GetAchievement(
else{
vg_warn( " Steam is not initialized, no results\n" );
}
-
- return 0;
}
-VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
+VG_STATIC int steam_achievement_ccmd( int argc, char const *argv[] )
{
- if( steam_ready && steam_stats_ready ){
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
- steam_clear_achievement( steam_achievement_names[i] );
+ if( !(steam_ready && steam_stats_ready) ) return 1;
+
+ if( argc == 1 ){
+ if( !strcmp( argv[0], "list" ) ){
+ steam_print_all_achievements();
+ return 0;
+ }
+ else if( !strcmp( argv[0], "clearall" )){
+ for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
+ steam_clear_achievement( steam_achievement_names[i] );
+
+ steam_store_achievements();
}
-
- steam_store_achievements();
- }
- else{
- vg_warn( "steam is not initialized, cannot clear\n" );
}
- return 0;
-}
-
-VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
-{
- if( argc < 2 )
- return 0;
-
- if( strcmp( argv[0], "monkey_island" ) )
- return 0;
-
- steam_set_achievement( argv[1] );
- steam_store_achievements();
+ if( argc == 2 ){
+ if( !strcmp( argv[0], "set" ) ){
+ steam_set_achievement( argv[1] );
+ steam_store_achievements();
+ return 0;
+ }
+ else if( strcmp( argv[0], "clear" ) ){
+ steam_clear_achievement( argv[1] );
+ steam_store_achievements();
+ return 0;
+ }
+ }
- return 0;
+ return 1;
}
VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
}
}
-VG_STATIC ISteamInput *steam_hInput;
-
VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
{
for( u32 k=2; k<4; k++ ){
buf[j] = 0x00;
}
-VG_STATIC int steam_init(void)
-{
- const char *username = NULL;
+VG_STATIC int steam_init(void){
+ const char *username = "offline player";
#ifdef SR_NETWORKED
vg_info( "Initializing steamworks\n" );
* --------------------------------------------------------
*/
hSteamUserStats = SteamAPI_SteamUserStats();
-
steam_register_callback( k_iUserStatsReceived,
steam_on_recieve_current_stats );
vg_warn( "No Steam Logon: Cannot request stats\n" );
- vg_console_reg_cmd( "ach_list", steam_list_achievements, NULL );
- vg_console_reg_cmd( "ach_clear_all", steam_clear_all_achievements, NULL );
- vg_console_reg_cmd( "ach_set", steam_set_achievemnt_test, NULL );
+ vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
- steam_hInput = SteamAPI_SteamInput();
- SteamAPI_ISteamInput_Init( steam_hInput, 0 );
- SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
-
#endif
/* TODO: On username update callback */
{
if( steam_ready ){
steamworks_event_loop( hSteamClientPipe );
-
- /* TODO
- * We can probably request this from SDL too
- */
- if( steam_hInput ){
- SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
-
- InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
- steam_hInput, 0 );
-
- vg_input.controller_should_use_trackpad_look = 0;
- if( joy0 != 0 ){
- ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
- steam_hInput, joy0 );
-
- if( type == k_ESteamInputType_SteamController ){
- vg_input.controller_should_use_trackpad_look = 1;
- steam_display_controller = k_steam_controller_type_steam;
- }
- else if( type == k_ESteamInputType_SteamDeckController ){
- steam_display_controller = k_steam_controller_type_steam_deck;
- }
- else if( type == k_ESteamInputType_PS3Controller ||
- type == k_ESteamInputType_PS4Controller ||
- type == k_ESteamInputType_PS5Controller )
- {
- steam_display_controller = k_steam_controller_type_playstation;
- }
- else if( type == k_ESteamInputType_XBox360Controller ||
- type == k_ESteamInputType_XBoxOneController )
- {
- steam_display_controller = k_steam_controller_type_xbox;
- }
- else{
- /* currently unsupported controller */
- steam_display_controller = k_steam_controller_type_xbox;
- }
- }
- else
- steam_display_controller = k_steam_controller_type_keyboard;
- }
}
}