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[vg.git] / src / vg / vg_ui.h
diff --git a/src/vg/vg_ui.h b/src/vg/vg_ui.h
deleted file mode 100644 (file)
index 0debac6..0000000
+++ /dev/null
@@ -1,991 +0,0 @@
-/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
-
-/*
- * TODO: Get rid of many context design
- */
-
-#ifndef VG_UI_H
-#define VG_UI_H
-
-#include "vg/vg.h"
-#include "vg/vg_tex.h"
-#include "vg/vg_shader.h"
-
-static struct vg_shader _shader_ui =
-{
-   .name = "[vg] ui",
-   .link = NULL,
-   .vs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-       "layout (location=0) in vec2 a_co;"
-       "layout (location=1) in vec2 a_uv;"
-       "layout (location=2) in vec4 a_colour;"
-       "layout (location=3) in vec4 a_clip;"
-       "uniform mat3 uPv;"
-       ""
-       "out vec2 aTexCoords;"
-       "out vec4 aColour;"
-       "out vec2 aWsp;"
-       "out vec4 aClip;"
-       ""
-       "void main()"
-       "{"
-               "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-               "aTexCoords = a_uv * 0.0078125;"
-               "aColour = a_colour;"
-               
-               "aWsp = a_co;"
-               "aClip = a_clip;"
-       "}",
-   },
-   .fs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-       "uniform sampler2D uTexGlyphs;"
-       "out vec4 FragColor;"
-       ""
-       "in vec2 aTexCoords;"
-       "in vec4 aColour;"
-       ""
-       "in vec2 aWsp;"
-       "in vec4 aClip;"
-       ""
-       "void main()"
-       "{"
-               "float clip_blend = step( aWsp.x, aClip.z ) *"
-                         "step( aWsp.y, aClip.w ) *"
-                         "step( aClip.x, aWsp.x ) *"
-                         "step( aClip.y, aWsp.y ); "
-
-               "vec4 glyph = vec4(1.0,1.0,1.0,1.0);"
-               
-               "if( aColour.a == 0.0 )"
-               "{"
-                       "glyph = texture( uTexGlyphs, aTexCoords );"
-                       "glyph.a = smoothstep( 0.47, 0.53, glyph.r );"
-               "}"
-               "else"
-               "{"
-                       "glyph.a = aColour.a;"
-               "}"
-               
-               "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
-       "}"
-   }
-};
-
-typedef i16                            ui_px;
-typedef u32                            ui_colour;
-typedef ui_px                          ui_rect[4];
-typedef struct ui_ctx  ui_ctx;
-typedef struct ui_colourset ui_colourset;
-
-/* Relative to cursor p0 */
-enum ui_text_align
-{
-   k_text_align_left = 0,
-   k_text_align_right = 1,
-   k_text_align_center = 2
-};
-
-struct ui_colourset
-{
-       union
-       {
-               struct
-               {
-                       ui_colour main;
-                       ui_colour hover;
-                       ui_colour active;
-               };
-               struct
-               {
-                       ui_colour background;
-                       ui_colour bar;
-                       ui_colour bar_hover;
-               };
-       };
-};
-
-struct ui_ctx
-{
-       struct ui_qnode
-       {
-               ui_rect                 rect;
-               ui_colour       colour;
-               int                     mouse_over;
-               int                     capture_id;
-       }
-       stack[ 32 ];
-       
-       #pragma pack(push,1)
-       struct ui_vert
-       {
-               ui_px co[2];
-               u8 uv[2];
-               u32 colour;
-               ui_rect clip;
-       }
-       *verts;
-       #pragma pack(pop)
-
-   u32 control_id;
-       
-       u32 num_verts;
-       u16 *indices;
-       u32 num_indices;
-       
-       ui_rect clipping;
-       ui_rect cursor;
-       u32 stack_count;
-       u32 capture_mouse_id;
-       int capture_lock;
-
-       
-       /* User input */
-       ui_px mouse[2];
-       int click_state;        /* 0: released, 1: on down, 2: pressed, 3: on release */
-       
-       ui_colourset *colours;
-       
-       GLuint vao;
-       GLuint vbo;
-       GLuint ebo;
-       
-       struct ui_image
-       {
-               ui_rect rc;
-               GLuint image;
-       }
-       images[16];
-       int image_count;
-};
-
-#define UI_GLYPH_SPACING_X 9
-
-static GLuint ui_glyph_texture = 0;
-static ui_colourset ui_default_colours = {
-       .main = 0xff807373,
-       .hover = 0xff918484,
-       .active = 0xffad9f9e
-};
-
-static ui_ctx ui_global_ctx;
-
-static void ui_context_vg_free( ui_ctx *ctx )
-{
-       glDeleteVertexArrays( 1, &ctx->vao );
-       glDeleteBuffers( 1, &ctx->vbo );
-       glDeleteBuffers( 1, &ctx->ebo );
-       
-       vg_free( ctx->verts );
-       vg_free( ctx->indices );
-}
-
-static int ui_init_context( ui_ctx *ctx, int index_buffer_size )
-{
-       u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
-       
-       /* Generate the buffer we are gonna be drawing to */
-   glGenVertexArrays( 1, &ctx->vao );
-   glGenBuffers( 1, &ctx->vbo );
-   glGenBuffers( 1, &ctx->ebo );
-
-   glBindVertexArray( ctx->vao );
-   glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
-   
-   glBufferData( GL_ARRAY_BUFFER, 
-         vertex_buffer_size * sizeof( struct ui_vert ), 
-         NULL, GL_DYNAMIC_DRAW );
-   glBindVertexArray( ctx->vao );
-   
-   glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
-   glBufferData( GL_ELEMENT_ARRAY_BUFFER, 
-         index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-
-   VG_CHECK_GL_ERR();
-
-   /* Set pointers */
-   u32 const stride = sizeof( struct ui_vert );
-   
-   /* XY */
-   glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, 
-         stride, (void *)offsetof( struct ui_vert, co ) );
-   glEnableVertexAttribArray( 0 );
-   
-   /* UV */
-   glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, 
-         stride, (void *)offsetof( struct ui_vert, uv ) );
-   glEnableVertexAttribArray( 1 );
-   
-   /* COLOUR */
-   glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, 
-         (void *)offsetof( struct ui_vert, colour ) );
-   glEnableVertexAttribArray( 2 );
-   
-   /* CLIPPING */
-   glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, 
-         (void *)offsetof( struct ui_vert, clip ) );
-   glEnableVertexAttribArray( 3 );
-   
-   VG_CHECK_GL_ERR();
-
-       /* Alloc RAM default context */
-   ctx->verts = (struct ui_vert *)vg_alloc( 
-         vertex_buffer_size * sizeof(struct ui_vert) );
-   if( !ctx->verts )
-      goto il_fail_alloc_verts;
-
-   ctx->indices = (u16*)vg_alloc( index_buffer_size * sizeof(u16) );
-   if( !ctx->indices )
-      goto il_fail_alloc_indices;
-
-   if( !ctx->colours )
-      ctx->colours = &ui_default_colours;
-
-   return 1;
-
-                           vg_free( ctx->indices );
-                           ctx->indices = NULL;
-il_fail_alloc_indices:
-                           vg_free( ctx->verts );
-                           ctx->verts = NULL;
-il_fail_alloc_verts:
-                           glDeleteBuffers( 1, &ctx->ebo );
-                           glDeleteBuffers( 1, &ctx->vbo );
-                           glDeleteVertexArrays( 1, &ctx->vao );
-                           VG_CHECK_GL_ERR();
-                           return 0;
-}
-
-static int ui_default_init(void)
-{
-       /* Load default font */
-   u32 compressed[] = {
-      #include "vg/vg_pxfont.h"
-   };
-
-   u32 pixels = 0, total = 256*256, data = 0;
-   u8 *image = vg_alloc( total );
-   
-   while( pixels < total )
-   {
-      for( int b = 31; b >= 0; b-- )
-      {
-         image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00;
-         
-         if( pixels >= total )
-         {
-            total = 0;
-            break;
-         }
-      }
-      data++;
-   }
-   
-   glGenTextures( 1, &ui_glyph_texture );
-   glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-   glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, 
-         GL_RED, GL_UNSIGNED_BYTE, image );
-   
-   vg_free( image );
-
-   VG_CHECK_GL_ERR();
-   
-   vg_tex2d_clamp();
-   vg_tex2d_nearest();
-       
-       if( !ui_init_context( &ui_global_ctx, 20000 ) ) goto il_generic_fail;
-   if( !vg_shader_compile( &_shader_ui ) ) goto il_shader_fail;
-
-   return 1;
-
-il_shader_fail:
-il_generic_fail:
-   glDeleteTextures( 1, &ui_glyph_texture );
-   vg_free( image );
-   return 0;
-}
-
-static void ui_default_free(void)
-{
-   vg_free_shader( &_shader_ui );
-   glDeleteTextures( 1, &ui_glyph_texture );
-       ui_context_vg_free( &ui_global_ctx );
-}
-
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, 
-      u32 colour, ui_px uv[4] );
-
-static void ui_draw( ui_ctx *ctx, m3x3f view_override )
-{
-       u32 num_indices_normal = ctx->num_indices;
-       
-       /* Append images to back of buffer */
-       for( int i = 0; i < ctx->image_count; i ++ )
-   {
-               ui_fill_rect_uv( ctx, ctx->images[i].rc, 
-            0xffffffff, (ui_px[4]){0,0,128,128} );
-   }
-
-       glBindVertexArray( ctx->vao );
-       
-       glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
-       glBufferSubData( GL_ARRAY_BUFFER, 0, 
-         ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
-       
-       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
-       glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, 
-         ctx->num_indices * sizeof( u16 ), ctx->indices );
-       
-       glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glBlendEquation(GL_FUNC_ADD);
-       
-   glUseProgram( _shader_ui.id );
-       
-       m3x3f view = M3X3_IDENTITY;
-       
-       if( !view_override )
-       {
-               view_override = view;
-       
-               m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
-               m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f), 
-                              -1.0f/((float)vg.window_y*0.5f), 1.0f } );
-       }
-       
-   /* TODO? */
-       glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1, 
-         GL_FALSE, (float *)view_override );
-       
-       glActiveTexture( GL_TEXTURE0 );
-       glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-       glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
-       
-       glDrawElements( GL_TRIANGLES, num_indices_normal, 
-         GL_UNSIGNED_SHORT, (void*)(0) );
-       
-       /* Draw image elements */
-       for( int i = 0; i < ctx->image_count; i ++ )
-       {
-               struct ui_image *img = &ctx->images[i];
-               
-               glBindTexture( GL_TEXTURE_2D, img->image );
-               glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 
-            (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) );
-       }
-       
-       glDisable(GL_BLEND);
-}
-
-/* 
- * Rect controls
- */
-static void ui_rect_copy( ui_rect src, ui_rect dst )
-{
-       dst[0] = src[0];
-       dst[1] = src[1];
-       dst[2] = src[2];
-       dst[3] = src[3];
-}
-
-static void ui_rect_pad( ui_rect rect, ui_px pad )
-{
-       rect[0] += pad;
-       rect[1] += pad;
-       rect[2] -= pad*2;
-       rect[3] -= pad*2;
-}
-
-/*
- * Stack control
- */
-static struct ui_qnode *ui_current( ui_ctx *ctx )
-{
-       return &ctx->stack[ ctx->stack_count-1 ];
-}
-
-static void ui_new_node( ui_ctx *ctx )
-{
-       if( ctx->stack_count == vg_list_size( ctx->stack ) )
-   {
-      vg_error( "[UI] Stack overflow while creating box!" );
-      return;
-   }
-       
-       struct ui_qnode *parent = &ctx->stack[ ctx->stack_count-1 ];
-       struct ui_qnode *node = &ctx->stack[ ctx->stack_count++ ];
-       ui_rect_copy( ctx->cursor, node->rect );
-       
-       if( parent->mouse_over )
-       {
-               if( ctx->mouse[0] >= node->rect[0] && 
-          ctx->mouse[0] < node->rect[0]+node->rect[2] &&
-                        ctx->mouse[1] >= node->rect[1] && 
-          ctx->mouse[1] < node->rect[1]+node->rect[3] )
-                       node->mouse_over = 1;
-               else
-                       node->mouse_over = 0;
-       }
-       else
-       {
-               node->mouse_over = 0;
-       }
-}
-
-static int ui_hasmouse( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       return (node->mouse_over && (node->capture_id == ctx->capture_mouse_id));
-}
-
-static void ui_end( ui_ctx *ctx )
-{
-       struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ];
-       ui_rect_copy( node->rect, ctx->cursor );
-}
-
-static void ui_end_down( ui_ctx *ctx )
-{
-       ui_px height = ui_current( ctx )->rect[3];
-       ui_end( ctx );
-       ctx->cursor[1] += height;
-}
-
-static void ui_end_right( ui_ctx *ctx )
-{
-       ui_px width = ui_current( ctx )->rect[2];
-       ui_end( ctx );
-       ctx->cursor[0] += width;
-}
-
-static void ui_fill_y( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[3] = node->rect[3] - (ctx->cursor[1]-node->rect[1]);
-}
-
-static void ui_fill_x( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[2] = node->rect[2] - (ctx->cursor[0]-node->rect[0]);
-}
-
-static void ui_align_bottom( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3];
-}
-
-static void ui_align_right( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2];
-}
-
-static void ui_align_top( ui_ctx *ctx )
-{
-       ctx->cursor[1] = ui_current( ctx )->rect[1];
-}
-
-static void ui_align_left( ui_ctx *ctx )
-{
-       ctx->cursor[0] = ui_current( ctx )->rect[0];
-}
-
-static void ui_clamp_rect( ui_rect parent, ui_rect dest )
-{
-       dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
-       dest[1] = vg_min( parent[1] + parent[3] - dest[3], dest[1] );
-       dest[0] = vg_max( parent[0], dest[0] );
-       dest[1] = vg_max( parent[1], dest[1] );
-}
-
-static void ui_capture_mouse( ui_ctx *ctx, u32 id )
-{
-       struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
-       node->capture_id = id;
-       
-       if( !ctx->capture_lock && node->mouse_over )
-       {
-               ctx->capture_mouse_id = id;
-       }
-}
-
-static int ui_want_mouse( ui_ctx *ctx )
-{
-       return ctx->capture_mouse_id == 0? 0: 1;
-}
-
-static void ui_set_clip( ui_ctx *ctx, ui_rect clip )
-{
-       ctx->clipping[0] = clip[0];
-       ctx->clipping[1] = clip[1];
-       ctx->clipping[2] = clip[0] + clip[2];
-       ctx->clipping[3] = clip[1] + clip[3];
-}
-
-static void ui_release_clip( ui_ctx *ctx )
-{
-       ctx->clipping[0] = -32000;
-       ctx->clipping[1] = -32000;
-       ctx->clipping[2] =  32000;
-       ctx->clipping[3] =  32000;
-}
-
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, 
-      u32 colour, ui_px uv[4] )
-{
-       struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ];
-       vertices[0].co[0] = rect[0];
-       vertices[0].co[1] = rect[1];
-       vertices[0].uv[0] = uv[0];
-       vertices[0].uv[1] = uv[1];
-       vertices[0].colour = colour;
-       vertices[1].co[0] = rect[0]+rect[2];
-       vertices[1].co[1] = rect[1];
-       vertices[1].uv[0] = uv[2];
-       vertices[1].uv[1] = uv[1];
-       vertices[1].colour = colour;
-       vertices[2].co[0] = rect[0]+rect[2];
-       vertices[2].co[1] = rect[1]+rect[3];
-       vertices[2].uv[0] = uv[2];
-       vertices[2].uv[1] = uv[3];
-       vertices[2].colour = colour;
-       vertices[3].co[0] = rect[0];
-       vertices[3].co[1] = rect[1]+rect[3];
-       vertices[3].uv[0] = uv[0];
-       vertices[3].uv[1] = uv[3];
-       vertices[3].colour = colour;
-       u16 ind_start = ctx->num_verts;
-       u16 *indices = &ctx->indices[ ctx->num_indices ];
-       
-       ui_rect_copy( ctx->clipping, vertices[0].clip );
-       ui_rect_copy( ctx->clipping, vertices[1].clip );
-       ui_rect_copy( ctx->clipping, vertices[2].clip );
-       ui_rect_copy( ctx->clipping, vertices[3].clip );
-       
-       indices[0] = ind_start+0;
-       indices[1] = ind_start+2;
-       indices[2] = ind_start+1;
-       
-       indices[3] = ind_start+0;
-       indices[4] = ind_start+3;
-       indices[5] = ind_start+2;
-       
-       ctx->num_indices += 6;
-       ctx->num_verts += 4;
-       
-       return vertices;
-}
-
-static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
-{
-       return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } );
-}
-
-static ui_px ui_text_line_offset( const char *str, ui_px scale, 
-      enum ui_text_align align )
-{
-   if( align == k_text_align_left )
-      return 0;
-
-   int length = 0;
-   const char *_c = str;
-   char c;
-
-   while( (c = *(_c ++)) )
-      if( c >= 32 && c <= 126 )
-         length ++;
-      else if( c == '\n' )
-         break;
-
-   if( align == k_text_align_right )
-      return -length * scale*8;
-   else
-      return (-length * scale*8) / 2;
-}
-
-static void ui_text( ui_ctx *ctx, ui_px pos[2], 
-      const char *str, ui_px scale, enum ui_text_align align )
-{
-       ui_rect text_cursor;
-       u32 current_colour = 0x00ffffff;
-       
-   const char *_c = str;
-       u8 c;
-
-       text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align );
-       text_cursor[1] = pos[1];
-       text_cursor[2] = 8*scale;
-       text_cursor[3] = 14*scale;
-
-       while( (c = *(_c ++)) )
-       {
-               if( c == '\n' )
-               {
-                       text_cursor[1] += 14*scale;
-                       text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align );
-                       continue;
-               }
-               else if( c >= 33 )
-               {
-                       u8 glyph_base[2];
-                       u8 glyph_index = c;
-                       glyph_base[0] = glyph_index & 0xf;
-                       glyph_base[1] = (glyph_index-glyph_base[0])>>4;
-                       
-                       glyph_base[0] *= 8;
-                       glyph_base[1] *= 8;
-                       
-                       ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4])
-            {
-               glyph_base[0]+2,
-               glyph_base[1]+1,
-               glyph_base[0]+6,
-               glyph_base[1]+8
-            });
-               }
-               else if( c == '\x1B' )
-               {
-                       _c ++;
-                       u16 colour_id = 0;
-                       for( int i = 0; i < 3; i ++ )
-                       {
-                               if( _c[i] )
-                               {
-                                       if( _c[i] == 'm' )
-                                       {
-                                               _c = _c + i + 1;
-                                               
-                                               switch( colour_id )
-                                               {
-                                                       case '0': current_colour = 0x00ffffff; break;
-                                                       case '3'|'1'<<8: current_colour = 0x00201fee; break;
-                                                       case '3'|'2'<<8: current_colour = 0x0037e420; break;
-                                                       case '3'|'3'<<8: current_colour = 0x000ed8e2; break;
-                                                       case '3'|'4'<<8: current_colour = 0x00f15010; break;
-                                                       case '3'|'5'<<8: current_colour = 0x00ee20ee; break;
-                                                       case '3'|'6'<<8: current_colour = 0x00eeee20; break;
-                                                       case '3'|'7'<<8: current_colour = 0x00ffffff; break;
-                                               }
-                                               
-                                               break;
-                                       }
-                                       
-                                       colour_id |= _c[i] << (i*8);
-                               } 
-                               else
-                               {
-                                       _c = _c +i;
-                                       break;
-                               }
-                       }
-
-         continue;
-               }
-      else if( c == '\t' )
-      {
-         text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
-         continue;
-      }
-               
-       text_cursor[0] += UI_GLYPH_SPACING_X*scale;
-       }
-}
-
-/*
- * API Control
- */
-static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y )
-{
-       ctx->cursor[0] = 0;
-       ctx->cursor[1] = 0;
-       ctx->cursor[2] = res_x;
-       ctx->cursor[3] = res_y;
-       
-       ui_rect_copy( ctx->cursor, ctx->stack[0].rect );
-       ctx->stack[0].mouse_over = 1;
-       
-       ctx->stack_count = 1;
-       
-       ctx->num_verts = 0;
-       ctx->num_indices = 0;
-       
-       ui_release_clip( ctx );
-       
-       if( ctx->click_state == 0 )
-               ctx->capture_mouse_id = 0;
-       
-       ctx->image_count = 0;
-}
-
-static void ui_resolve( ui_ctx *ctx )
-{
-       if( ctx->stack_count-1 )
-   {
-      vg_error( "[UI] Mismatched node create/drestroy!" );
-      return;
-   }
-       
-       if( ctx->click_state == 3 || ctx->click_state == 0 )
-       {
-               ctx->capture_lock = 0;
-       }
-}
-
-static void ui_set_mouse( ui_ctx *ctx, int x, int y, int click_state )
-{
-       ctx->mouse[0] = x;
-       ctx->mouse[1] = y;
-       
-       ctx->click_state = click_state;
-}
-
-/*
- * High level controls
- */
-struct ui_window
-{
-       const char *title;
-       ui_rect transform;
-       
-       int     drag;
-       ui_px drag_offset[2];
-};
-
-enum button_state
-{
-       k_button_released = 0,
-       k_button_start_click,
-       k_button_click,
-       k_button_hold
-};
-
-static int ui_button( ui_ctx *ctx )
-{
-   u32 uid = ctx->control_id ++;
-
-       ui_new_node( ctx );
-       {
-               ui_capture_mouse( ctx, uid );
-               
-               if( ui_hasmouse(ctx) )
-               {
-                       ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover );
-                       
-                       if( ctx->click_state == 1 )
-                       {
-                               ctx->capture_lock = 1;
-                               return k_button_start_click;
-                       }
-                       else if( ctx->capture_lock && ctx->click_state == 3 )
-                               return k_button_click;
-                       else if( ctx->capture_lock && ctx->click_state == 2 )
-                               return k_button_hold;
-
-         return k_button_click;
-               }
-               else
-                       ui_fill_rect( ctx, ctx->cursor, ctx->colours->main );
-       }
-       
-       return k_button_released;
-}
-
-static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
-{
-       if( window->drag )
-       {
-               window->transform[0] = ctx->mouse[0]+window->drag_offset[0];
-               window->transform[1] = ctx->mouse[1]+window->drag_offset[1];
-               
-               ui_clamp_rect( ctx->stack[0].rect, window->transform );
-               
-               if( ctx->click_state == 0 || ctx->click_state == 3 )
-               {
-                       window->drag = 0;
-               }
-       }
-       
-       ui_rect_copy( window->transform, ctx->cursor );
-       
-       ui_new_node( ctx );
-       {
-               ui_capture_mouse( ctx, ctx->control_id ++ );
-               
-               /* Drag bar */
-               ctx->cursor[3] = 25;            
-               ui_new_node( ctx );
-               {
-                       ui_capture_mouse( ctx, ctx->control_id ++ );
-                       
-                       struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
-                       
-                       /* title.. */
-                       ctx->cursor[0] += 2;
-                       ctx->cursor[1] += 2;
-                       ui_text( ctx, ctx->cursor, window->title, 2, 0 );
-                       
-                       /* Close button */
-                       ctx->cursor[3] = 25;
-                       ctx->cursor[2] = 25;
-                       ui_align_right( ctx );
-                       ui_align_top( ctx );
-                       ui_rect_pad( ctx->cursor, 4 );
-                       
-                       if( ui_button( ctx ) )
-                       {
-                               vg_info( "Click clacked\n" );
-                       }
-                       ctx->cursor[0] += 2;
-                       ui_text( ctx, ctx->cursor, "x", 2, 0 );
-                       ui_end( ctx );
-                       
-                       if( ui_hasmouse( ctx ) )
-                       {
-                               drag_bar[0].colour = 0xff777777;
-                               drag_bar[1].colour = 0xff777777;
-                               drag_bar[2].colour = 0xff777777;
-                               drag_bar[3].colour = 0xff777777;
-                       
-                               /* start drag */
-                               if( ctx->click_state == 1 )
-                               {
-                                       window->drag = 1;
-                                       window->drag_offset[0] = window->transform[0]-ctx->mouse[0];
-                                       window->drag_offset[1] = window->transform[1]-ctx->mouse[1];
-                               }
-                       }
-               }
-               ui_end_down( ctx );
-       }
-       
-       return 1;
-}
-
-static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image )
-{
-       struct ui_image *img = &ctx->images[ ctx->image_count ++ ];
-       ui_rect_copy( rc, img->rc );
-       img->image = image;
-}
-
-struct ui_slider
-{
-   float *data;
-   float min, max;
-};
-
-struct ui_slider_vector
-{
-   float *data, min, max;
-   struct ui_slider sub[4];
-   u32 len;
-};
-
-struct ui_checkbox
-{
-   int *data;
-};
-
-static void ui_slider( ui_ctx *ctx, struct ui_slider *slider )
-{
-   ui_new_node( ctx );
-
-   ui_px slider_start = ctx->cursor[0];
-
-   float const ftotal = ctx->cursor[2],
-               fwidth = ftotal*0.25f,
-               fmove  = ftotal - fwidth,
-               fstart = fwidth*0.5f,
-               frange = slider->max-slider->min,
-               fpos   = (*slider->data - slider->min) / frange;
-
-   ui_fill_rect( ctx, ctx->cursor, 0xff111111 );
-   ctx->cursor[2] = fwidth;
-   ctx->cursor[0] = slider_start + fpos * fmove;
-   
-   u32 uid = ctx->control_id ++;
-   int status = ui_button( ctx );
-   if( ctx->capture_lock && (ctx->capture_mouse_id == uid))
-   {
-      float ui_new = ctx->mouse[0],
-            local  = ui_new - (slider_start + fstart),
-            zo     = vg_clampf(local / fmove,0.0f,1.0f);
-
-      *slider->data = vg_lerpf( slider->min, slider->max, zo );
-   }
-
-   ctx->cursor[0] += 4;
-   ctx->cursor[1] += 4;
-   
-   char buf[12];
-   snprintf( buf, 12, "%.2f", *slider->data );
-   ui_text( ctx, ctx->cursor, buf, 1, 0 );
-   ui_end_down( ctx );
-   ui_end_down( ctx );
-}
-
-static void ui_slider_vector( ui_ctx *ctx, struct ui_slider_vector *slider )
-{
-   for( int i=0; i<slider->len; i++ )
-   {
-      slider->sub[i].data = &slider->data[i];
-      slider->sub[i].min = slider->min;
-      slider->sub[i].max = slider->max;
-      ui_slider( ctx, &slider->sub[i] );
-   }
-}
-
-static void ui_checkbox( ui_ctx *ctx, struct ui_checkbox *cb )
-{
-   if( ui_button(ctx) == k_button_click )
-      *cb->data ^= 0x1;
-   
-   ui_new_node(ctx);
-   ui_rect_pad( ctx->cursor, 4 );
-   if( *cb->data )
-      ui_fill_rect( ctx, ctx->cursor, 0xff00e052 );
-   else
-      ui_fill_rect( ctx, ctx->cursor, 0xff0052e0 );
-
-   ui_end(ctx);
-   ui_end_down(ctx);
-}
-
-/* Shortnames */
-#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
-#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
-#define gui_new_node() ui_new_node( &ui_global_ctx )
-#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_end() ui_end( &ui_global_ctx )
-#define gui_end_down() ui_end_down( &ui_global_ctx )
-#define gui_end_right() ui_end_right( &ui_global_ctx )
-#define gui_fill_y() ui_fill_y( &ui_global_ctx)
-#define gui_fill_x() ui_fill_x( &ui_global_ctx)
-#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
-#define gui_align_right() ui_align_right( &ui_global_ctx )
-#define gui_align_top() ui_align_top( &ui_global_ctx )
-#define gui_align_left() ui_align_left( &ui_global_ctx )
-#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
-#define gui_release_clip() ui_release_clip( &ui_global_ctx )
-#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
-#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
-#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
-#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
-#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
-#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
-#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
-#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )
-
-#endif /* VG_UI_H */