-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
+#ifndef VG_TEX_H
+#define VG_TEX_H
+
+#include "vg/vg.h"
+#include "vg/vg_log.h"
#define VG_TEXTURE_NO_MIP 0x1
#define VG_TEXTURE_REPEAT 0x2
#define VG_TEXTURE_CLAMP 0x4
#define VG_TEXTURE_NEAREST 0x8
+#define VG_TEXTURE_ALLOCATED_INTERNAL 0x10
+
+#define QOI_IMPLEMENTATION
+#define QOI_MALLOC vg_alloc
+#define QOI_FREE vg_free
+
+#include "phoboslab/qoi.h"
struct vg_tex2d
{
static void vg_tex2d_bind( vg_tex2d *tex, u32 id )
{
+ if( !(tex->flags & VG_TEXTURE_ALLOCATED_INTERNAL) )
+ {
+ vg_error( "Tried to use '%s' while unloaded!\n", tex->path );
+ return;
+ }
+
glActiveTexture( GL_TEXTURE0 + id );
glBindTexture( GL_TEXTURE_2D, tex->name );
}
static inline void vg_tex2d_linear_mipmap(void)
{
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
qoi_desc info;
u8 *tex_buffer = qoi_decode( src_data, length, &info, 4 );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
- free( tex_buffer );
- free( src_data );
+ vg_free( tex_buffer );
+ vg_free( src_data );
}
else
{
};
vg_error( "Loading texture failed (%s)\n", path );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
}
return texture_name;
static void vg_tex2d_init( vg_tex2d *textures[], int num )
{
- for( int i = 0; i < num; i ++ )
+ for( int i=0; i<num; i ++ )
{
vg_tex2d *tex = textures[i];
tex->name = vg_tex2d_rgba( tex->path );
vg_tex2d_clamp();
else
vg_tex2d_repeat();
+
+ tex->flags |= VG_TEXTURE_ALLOCATED_INTERNAL;
}
}
glDeleteTextures( 1, &textures[i]->name );
}
}
+
+#endif /* VG_TEX_H */