while( SteamAPI_ManualDispatch_GetNextCallback( pipe, &callback ) )
{
- vg_log( "steamworks_event::callback( %i )\n", callback.m_iCallback );
+ vg_low( "steamworks_event::callback( %i )\n", callback.m_iCallback );
/* Check for dispatching API call results */
if( callback.m_iCallback == k_iSteamAPICallCompleted )
SteamAPICallCompleted_t *pCallCompleted =
(SteamAPICallCompleted_t *)callback.m_pubParam;
- void *pTmpCallResult = malloc( pCallCompleted->m_cubParam );
+ void *pTmpCallResult = vg_alloc( pCallCompleted->m_cubParam );
int bFailed;
if( SteamAPI_ManualDispatch_GetAPICallResult(
#endif
}
- free( pTmpCallResult );
+ vg_free( pTmpCallResult );
}
else
{