Platform and OS stability stuff
[vg.git] / src / vg / vg_steam.h
index d1e88be3af60ec5f35c7db01a836cf53c78d6a40..ab135bcc675ea02d434d66f8ae8c323d28a0330a 100644 (file)
@@ -529,7 +529,7 @@ static void steamworks_event_loop( HSteamPipe pipe )
        
        while( SteamAPI_ManualDispatch_GetNextCallback( pipe, &callback ) )
        {
-               vg_log( "steamworks_event::callback( %i )\n", callback.m_iCallback );
+               vg_low( "steamworks_event::callback( %i )\n", callback.m_iCallback );
        
                /* Check for dispatching API call results */
                if( callback.m_iCallback == k_iSteamAPICallCompleted )
@@ -537,7 +537,7 @@ static void steamworks_event_loop( HSteamPipe pipe )
                        SteamAPICallCompleted_t *pCallCompleted = 
             (SteamAPICallCompleted_t *)callback.m_pubParam;
 
-                       void *pTmpCallResult = malloc( pCallCompleted->m_cubParam );
+                       void *pTmpCallResult = vg_alloc( pCallCompleted->m_cubParam );
                        int bFailed;
                        
                        if( SteamAPI_ManualDispatch_GetAPICallResult( 
@@ -601,7 +601,7 @@ static void steamworks_event_loop( HSteamPipe pipe )
 #endif
                        }
                        
-                       free( pTmpCallResult );
+                       vg_free( pTmpCallResult );
                } 
                else 
                {