bad char
[vg.git] / src / vg / vg_lines.h
diff --git a/src/vg/vg_lines.h b/src/vg/vg_lines.h
deleted file mode 100644 (file)
index 82f1814..0000000
+++ /dev/null
@@ -1,309 +0,0 @@
-/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
-
-#ifndef VG_LINES_H
-#define VG_LINES_H
-
-#include "vg/vg.h"
-
-static int debug_lines_enable = 1;
-
-#ifdef VG_3D
- typedef v3f line_co;
-#else
- typedef v2f line_co;
-#endif
-
-static struct vg_shader _shader_lines = 
-{
-   .name = "[vg] lines",
-   .link = NULL,
-   .vs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-
-#ifdef VG_3D
-       "uniform mat4 uPv;"
-       "layout (location=0) in vec3 a_co;"
-#else
-       "uniform mat3 uPv;"
-       "layout (location=0) in vec2 a_co;"
-#endif
-       "layout (location=1) in vec4 a_colour;"
-       ""
-       "out vec4 s_colour;"
-       ""
-       "void main()"
-       "{"
-#ifdef VG_3D
-       "       vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
-#else
-       "       vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-#endif
-       "  s_colour = a_colour;"
-       "       gl_Position = vert_pos;"
-       "}"
-   },
-   .fs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-
-       "out vec4 FragColor;"
-       ""
-       "in vec4 s_colour;"
-       ""
-       "void main()"
-       "{"
-       "       FragColor = s_colour;"
-       "}"
-   }
-};
-
-struct
-{
-       struct vg_lines_vert
-       {
-#ifdef VG_3D
-      v3f co;
-#else
-               v2f co;
-#endif
-
-               u32 colour;
-       }
-       *buffer;
-       
-       GLuint vao, vbo;
-       u32 draw_idx, cap, buffer_size;
-}
-vg_lines;
-
-static void vg_lines_init(void)
-{
-   vg_info( "vg_lines_init\n" );
-
-   vg_convar_push( (struct vg_convar){
-      .name = "debug_lines",
-      .data = &debug_lines_enable,
-      .data_type = k_convar_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
-   
-   vg_shader_register( &_shader_lines );
-
-   vg_acquire_thread_sync();
-   {
-      glGenVertexArrays( 1, &vg_lines.vao );
-      glGenBuffers( 1, &vg_lines.vbo );
-      glBindVertexArray( vg_lines.vao );
-      glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
-      
-      vg_lines.cap = 50000;
-      vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert );
-      
-      glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size, 
-                    NULL, GL_DYNAMIC_DRAW );
-      glBindVertexArray( vg_lines.vao );
-      VG_CHECK_GL_ERR();
-
-      /* Pointers */
-      glVertexAttribPointer( 
-         0, 
-         sizeof( vg_lines.buffer[0].co ) / sizeof(float), 
-         GL_FLOAT, 
-         GL_FALSE, 
-         sizeof( struct vg_lines_vert ), 
-         (void *)0 
-      );
-      glEnableVertexAttribArray( 0 );
-      
-      glVertexAttribPointer( 
-         1, 
-         4, 
-         GL_UNSIGNED_BYTE, 
-         GL_TRUE, 
-         sizeof( struct vg_lines_vert ), 
-         (void*)(offsetof( struct vg_lines_vert, colour ))
-      );
-      glEnableVertexAttribArray( 1 );
-
-      VG_CHECK_GL_ERR();
-
-      /* Alloc RAM */
-      vg_lines.buffer = vg_alloc( vg_lines.buffer_size );
-      vg_success( "done\n" );
-   }
-
-   vg_release_thread_sync();
-}
-
-static void vg_lines_free(void *nothing)
-{
-       glDeleteVertexArrays( 1, &vg_lines.vao );
-       glDeleteBuffers( 1, &vg_lines.vbo );
-       vg_free( vg_lines.buffer );
-}
-
-static void vg_lines_drawall( float* projection )
-{
-       glUseProgram( _shader_lines.id );
-
-#ifdef VG_3D
-   glUniformMatrix4fv
-#else
-       glUniformMatrix3fv
-#endif
-   ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
-
-       glBindVertexArray( vg_lines.vao );
-       glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
-       
-       glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * 
-         sizeof(struct vg_lines_vert), vg_lines.buffer );
-
-       glEnable( GL_BLEND );
-       glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-       glBlendEquation( GL_FUNC_ADD );
-
-   if( debug_lines_enable )
-      glDrawArrays( GL_LINES, 0, vg_lines.draw_idx );
-       
-       glDisable( GL_BLEND );
-       vg_lines.draw_idx = 0;
-}
-
-static void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
-{
-       struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx];
-
-#ifdef VG_3D
-       v3_copy( from, v[0].co );
-       v3_copy( to, v[1].co );
-#else
-       v2_copy( from, v[0].co );
-       v2_copy( to, v[1].co );
-#endif
-
-       v[0].colour = fc;
-       v[1].colour = tc;
-       
-       vg_lines.draw_idx += 2;
-}
-
-static void vg_line( line_co from, line_co to, u32 colour )
-{
-       vg_line2( from, to, colour, colour );
-}
-
-static void vg_line_box( line_co min, line_co max, u32 colour )
-{
-#ifdef VG_3D
-   /* TODO... */
-#else
-       vg_line( min, (v2f){min[0],max[1]}, colour );
-       vg_line( (v2f){min[0],max[1]}, max, colour );
-       vg_line( max, (v2f){max[0],min[1]}, colour );
-       vg_line( (v2f){max[0],min[1]}, min, colour );
-#endif
-}
-
-static void vg_line_boxf( boxf box, u32 colour )
-{
-   v3f p000, p001, p010, p011, p100, p101, p110, p111;
-
-   p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
-   p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
-   p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
-   p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
-
-   p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
-   p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
-   p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
-   p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
-   
-   vg_line( p000, p001, colour );
-   vg_line( p001, p011, colour );
-   vg_line( p011, p010, colour );
-   vg_line( p010, p000, colour );
-
-   vg_line( p100, p101, colour );
-   vg_line( p101, p111, colour );
-   vg_line( p111, p110, colour );
-   vg_line( p110, p100, colour );
-
-   vg_line( p100, p000, colour );
-   vg_line( p101, p001, colour );
-   vg_line( p110, p010, colour );
-   vg_line( p111, p011, colour );
-}
-
-static void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
-{
-   v3f p000, p001, p010, p011, p100, p101, p110, p111;
-
-   p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
-   p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
-   p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
-   p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
-
-   p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
-   p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
-   p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
-   p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
-
-   m4x3_mulv( m, p000, p000 );
-   m4x3_mulv( m, p001, p001 );
-   m4x3_mulv( m, p010, p010 );
-   m4x3_mulv( m, p011, p011 );
-   m4x3_mulv( m, p100, p100 );
-   m4x3_mulv( m, p101, p101 );
-   m4x3_mulv( m, p110, p110 );
-   m4x3_mulv( m, p111, p111 );
-   
-   vg_line( p000, p001, colour );
-   vg_line( p001, p011, colour );
-   vg_line( p011, p010, colour );
-   vg_line( p010, p000, colour );
-
-   vg_line( p100, p101, colour );
-   vg_line( p101, p111, colour );
-   vg_line( p111, p110, colour );
-   vg_line( p110, p100, colour );
-
-   vg_line( p100, p000, colour );
-   vg_line( p101, p001, colour );
-   vg_line( p110, p010, colour );
-   vg_line( p111, p011, colour );
-
-   vg_line( p000, p110, colour );
-   vg_line( p100, p010, colour );
-}
-
-static void vg_line_cross(v3f pos,u32 colour, float scale)
-{
-   v3f p0, p1;
-   v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
-   v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
-   vg_line( p0, p1, colour );
-   v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
-   v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
-   vg_line( p0, p1, colour );
-   v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
-   v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
-   vg_line( p0, p1, colour );
-}
-
-static void vg_line_pt3( v3f pt, float size, u32 colour )
-{
-   boxf box =
-   {
-      { pt[0]-size, pt[1]-size, pt[2]-size },
-      { pt[0]+size, pt[1]+size, pt[2]+size }
-   };
-
-   vg_line_boxf( box, colour );
-}
-
-#endif /* VG_LINES_H */