qm3x3,boxf debug, bugfixes
[vg.git] / src / vg / vg_lines.h
index b6f52bd385a685358b7ab3e429de9da1e460c058..704d9bde796b28ae16da8005e6d95d20fb376ddc 100644 (file)
@@ -1,17 +1,32 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
 
-SHADER_DEFINE( vg_line_shader, 
+static int debug_lines_enable = 1;
+
+#ifdef VG_3D
+ typedef v3f line_co;
+#else
+ typedef v2f line_co;
+#endif
 
-       // VERTEX
+SHADER_DEFINE( vg_line_shader, 
+#ifdef VG_3D
+       "uniform mat4 uPv;"
+       "layout (location=0) in vec3 a_co;"
+#else
+       "uniform mat3 uPv;"
        "layout (location=0) in vec2 a_co;"
+#endif
        "layout (location=1) in vec4 a_colour;"
-       "uniform mat3 uPv;"
        ""
        "out vec4 s_colour;"
        ""
        "void main()"
        "{"
+#ifdef VG_3D
+       "       vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
+#else
        "       vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+#endif
        "  s_colour = a_colour;"
        "       gl_Position = vert_pos;"
        "}",
@@ -33,7 +48,12 @@ struct
 {
        struct vg_lines_vert
        {
+#ifdef VG_3D
+      v3f co;
+#else
                v2f co;
+#endif
+
                u32 colour;
        }
        *buffer;
@@ -45,6 +65,14 @@ vg_lines;
 
 static void vg_lines_init(void)
 {
+   vg_convar_push( (struct vg_convar){
+      .name = "debug_lines",
+      .data = &debug_lines_enable,
+      .data_type = k_convar_dtype_i32,
+      .opt_i32 = { .min=0, .max=1, .clamp=1 },
+      .persistent = 1
+   });
+
        SHADER_INIT( vg_line_shader );
        
        glGenVertexArrays( 1, &vg_lines.vao );
@@ -53,7 +81,7 @@ static void vg_lines_init(void)
        
        glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
        
-       vg_lines.cap = 10000;
+       vg_lines.cap = 50000;
        vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert );
        
        glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size, NULL, GL_DYNAMIC_DRAW );
@@ -89,45 +117,106 @@ static void vg_lines_free(void)
        free( vg_lines.buffer );
 }
 
-static void vg_lines_drawall(float* projection)
+static void vg_lines_drawall( float* projection )
 {
        SHADER_USE( vg_line_shader );
-       glUniformMatrix3fv( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection );
-       
+
+#ifdef VG_3D
+   glUniformMatrix4fv
+#else
+       glUniformMatrix3fv
+#endif
+   ( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection );
+
        glBindVertexArray( vg_lines.vao );
        glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
        
-       glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * sizeof(struct vg_lines_vert), vg_lines.buffer );
+       glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * 
+         sizeof(struct vg_lines_vert), vg_lines.buffer );
+
        glEnable( GL_BLEND );
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
        glBlendEquation( GL_FUNC_ADD );
-       
-       glDrawArrays( GL_LINES, 0, vg_lines.draw_idx );
+
+   if( debug_lines_enable )
+      glDrawArrays( GL_LINES, 0, vg_lines.draw_idx );
        
        glDisable( GL_BLEND );
        vg_lines.draw_idx = 0;
 }
 
-static void vg_line2( v2f from, v2f to, u32 fc, u32 tc )
+static void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
 {
-       struct vg_lines_vert *v = vg_lines.buffer + vg_lines.draw_idx;
+       struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx];
+
+#ifdef VG_3D
+       v3_copy( from, v[0].co );
+       v3_copy( to, v[1].co );
+#else
        v2_copy( from, v[0].co );
        v2_copy( to, v[1].co );
+#endif
+
        v[0].colour = fc;
        v[1].colour = tc;
        
        vg_lines.draw_idx += 2;
 }
 
-static void vg_line( v2f from, v2f to, u32 colour )
+static void vg_line( line_co from, line_co to, u32 colour )
 {
        vg_line2( from, to, colour, colour );
 }
 
-static void vg_line_box( v2f min, v2f max, u32 colour )
+static void vg_line_box( line_co min, line_co max, u32 colour )
 {
+#ifdef VG_3D
+   /* TODO... */
+#else
        vg_line( min, (v2f){min[0],max[1]}, colour );
        vg_line( (v2f){min[0],max[1]}, max, colour );
        vg_line( max, (v2f){max[0],min[1]}, colour );
        vg_line( (v2f){max[0],min[1]}, min, colour );
+#endif
+}
+
+static void vg_line_boxf( boxf box, u32 colour )
+{
+   v3f p000, p001, p010, p011, p100, p101, p110, p111;
+
+   p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
+   p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
+   p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
+   p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
+
+   p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
+   p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
+   p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
+   p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
+   
+   vg_line( p000, p001, colour );
+   vg_line( p001, p011, colour );
+   vg_line( p011, p010, colour );
+   vg_line( p010, p000, colour );
+
+   vg_line( p100, p101, colour );
+   vg_line( p101, p111, colour );
+   vg_line( p111, p110, colour );
+   vg_line( p110, p100, colour );
+
+   vg_line( p100, p000, colour );
+   vg_line( p101, p001, colour );
+   vg_line( p110, p010, colour );
+   vg_line( p111, p011, colour );
+}
+
+static void vg_line_pt3( v3f pt, float size, u32 colour )
+{
+   boxf box =
+   {
+      { pt[0]-size, pt[1]-size, pt[2]-size },
+      { pt[0]+size, pt[1]+size, pt[2]+size }
+   };
+
+   vg_line_boxf( box, colour );
 }