+++ /dev/null
-#define VG_GLDIAG_GL_GET_STRING( o, x ) fprintf( o, #x ": %s\n", glGetString( x ) );
-
-static void vg_check_gl_integerv( FILE *log, GLenum name, const char *stringname )
-{
- GLint data;
- glGetIntegerv( name, &data );
- fprintf( log, "%s:%d\n", stringname, data );
-}
-
-#define VG_GLDIAG_GL_INTEGERV( o, x ) vg_check_gl_integerv( o, x, #x );
-
-static int vg_run_gfx_diagnostics(void)
-{
-#if 0
- FILE *log = fopen( "gldiag.txt", "w" );
- if( log )
- {
- VG_GLDIAG_GL_GET_STRING( log, GL_VERSION )
- VG_GLDIAG_GL_GET_STRING( log, GL_VENDOR )
- VG_GLDIAG_GL_GET_STRING( log, GL_RENDERER )
- VG_GLDIAG_GL_GET_STRING( log, GL_SHADING_LANGUAGE_VERSION )
-
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_3D_TEXTURE_SIZE )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ARRAY_TEXTURE_LAYERS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_CLIP_DISTANCES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COLOR_TEXTURE_SAMPLES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COMBINED_UNIFORM_BLOCKS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_DRAW_BUFFERS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ELEMENTS_INDICES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ELEMENTS_VERTICES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_FRAGMENT_UNIFORM_BLOCKS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_RENDERBUFFER_SIZE )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_UNIFORM_BLOCK_SIZE )
- VG_GLDIAG_GL_INTEGERV( log, GL_NUM_EXTENSIONS )
- VG_GLDIAG_GL_INTEGERV( log, GL_PACK_ALIGNMENT )
-
- fclose( log );
- }
-#endif
-
- return 0;
-}