+++ /dev/null
-/* Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved */
-
-static void vg_exiterr( const char *err );
-static void vg_exit(void);
-
-#ifndef VG_HEADER_H
-#define VG_HEADER_H
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <dirent.h>
-#include <string.h>
-#include <stdarg.h>
-#include <ctype.h>
-#include <math.h>
-
-#if defined(VG_SERVER) || defined(VG_TOOLS)
- #define VG_NON_CLIENT
-#endif
-
-#ifndef VG_SERVER
-#include "../../dep/glad/glad.h"
-#include "../../dep/glfw/glfw3.h"
-#endif
-
-#define STB_DS_IMPLEMENTATION
-#include "stb/stb_ds.h"
-
-#define QOI_IMPLEMENTATION
-#include "phoboslab/qoi.h"
-
-#include "vg_stdint.h"
-#include "vg_platform.h"
-
-void vg_register_exit( void( *funcptr )(void), const char *name );
-
-#include "vg_m.h"
-#include "vg_io.h"
-
-#ifdef VG_STEAM
-//#include "vg_steamworks.h"
-#include "vg_steam.h"
-#endif
-
-#ifndef VG_NON_CLIENT
-#include "vg_gldiag.h"
-#endif
-
-#ifndef VG_NON_CLIENT
-
-/* Engine globals */
-GLFWwindow* vg_window;
-
-#ifdef VG_3D
- m4x4f vg_pv;
-#else
- m3x3f vg_pv;
-#endif
-
-#ifdef VG_CAPTURE_MODE
-int vg_window_x = 1920;
-int vg_window_y = 1080;
-#else
-int vg_window_x = 1366;
-int vg_window_y = 768;
-#endif
-
-v2f vg_mouse;
-v2f vg_mouse_wheel;
-v3f vg_mouse_ws;
-
-double vg_time,
- vg_time_last,
- vg_time_delta;
-
-#include "vg_audio.h"
-#include "vg_shader.h"
-#include "vg_tex.h"
-#include "vg_input.h"
-#include "vg_ui.h"
-#include "vg_console.h"
-#include "vg_lines.h"
-#include "vg_debug.h"
-
-#ifndef VG_RELEASE
-void vg_checkgl( const char *src_info )
-{
- GLenum err;
- while( (err = glGetError()) != GL_NO_ERROR )
- {
- vg_error( "(%s) OpenGL Error: #%d\n", src_info, err );
- }
-}
-
- #define VG_STRINGIT( X ) #X
- #define VG_CHECK_GL() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
-#else
- #define VG_CHECK_GL()
-#endif
-
-
-#define VG_GAMELOOP
-
-void( *vg_on_exit[16] )(void);
-u32 vg_exit_count = 0;
-
-void vg_register_exit( void( *funcptr )(void), const char *name )
-{
- vg_info( "exit registered: (%u)'%s'\n", vg_exit_count, name );
- vg_on_exit[ vg_exit_count ++ ] = funcptr;
-}
-
-static void vg_exit(void)
-{
- for( int i = vg_exit_count-1; i >= 0; i -- )
- {
- vg_info( "engine_exit[%d]()\n", i );
- vg_on_exit[i]();
- }
-
- vg_info( "done\n" );
- exit(0);
-}
-
-static void vg_exiterr( const char *err )
-{
- vg_error( "Engine Fatal: %s\n", err );
- vg_exit();
-}
-
-void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos )
-{
- vg_mouse[0] = xpos;
- vg_mouse[1] = ypos;
-}
-
-void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset )
-{
- vg_mouse_wheel[0] += xoffset;
- vg_mouse_wheel[1] += yoffset;
-}
-
-
-static void vg_register(void) VG_GAMELOOP;
-static void vg_start(void) VG_GAMELOOP;
-static void vg_update(void) VG_GAMELOOP;
-static void vg_framebuffer_resize(int w, int h) VG_GAMELOOP;
-static void vg_render(void) VG_GAMELOOP;
-static void vg_ui(void) VG_GAMELOOP;
-static void vg_free(void) VG_GAMELOOP;
-
-void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h )
-{
- vg_window_x = w;
- vg_window_y = h;
-
-#ifdef VG_FRAMEBUFFER_RESIZE
- vg_framebuffer_resize(w,h);
-#endif
-}
-
-static void vg_init( int argc, char *argv[], const char *window_name )
-{
-#ifdef VG_STEAM
- if( !sw_init() )
- return;
-#endif
-
- glfwInit();
- glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 );
- glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
- glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
- glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
-
-#ifdef VG_CAPTURE_MODE
- glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
-#else
- glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE );
-#endif
- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
-
-#if 0
- glfwWindowHint(GLFW_SAMPLES,4);
-#endif
-
- GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
-
- const GLFWvidmode *mode = glfwGetVideoMode( monitor_primary );
- glfwWindowHint( GLFW_RED_BITS, mode->redBits );
- glfwWindowHint( GLFW_GREEN_BITS, mode->greenBits );
- glfwWindowHint( GLFW_BLUE_BITS, mode->blueBits );
-
- int refresh_rate = mode->refreshRate;
-
- if( refresh_rate < 28 || refresh_rate >= 144 )
- refresh_rate = 60;
-
- glfwWindowHint( GLFW_REFRESH_RATE, refresh_rate );
-
- if( !(vg_window = glfwCreateWindow( vg_window_x, vg_window_y,
- window_name, NULL, NULL)) )
- vg_exiterr( "GLFW Failed to initialize" );
- else
- vg_register_exit( &glfwTerminate, "glfwTerminate" );
-
- glfwMakeContextCurrent( vg_window );
- glfwSwapInterval( 1 );
-
- glfwSetWindowSizeLimits( vg_window, 800, 600, GLFW_DONT_CARE,GLFW_DONT_CARE);
- glfwSetFramebufferSizeCallback( vg_window, vg_framebuffer_resize_callback );
-
- glfwSetCursorPosCallback( vg_window, vg_mouse_callback );
- glfwSetScrollCallback( vg_window, vg_scroll_callback );
-
- glfwSetCharCallback( vg_window, console_proc_wchar );
- glfwSetKeyCallback( vg_window, console_proc_key );
-#if 0
- glfwSetInputMode(vg_window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
-#endif
-
- if( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) )
- vg_exiterr( "Glad failed to initialize" );
-
- const unsigned char* glver = glGetString( GL_VERSION );
- vg_success( "Load setup complete, OpenGL version: %s\n", glver );
-
- vg_run_gfx_diagnostics();
-
- vg_gamepad_init();
- vg_lines_init();
- vg_register_exit( &vg_lines_free, "vg_lines_free" );
- ui_default_init();
- vg_register_exit( &ui_default_free, "UI" );
-
- vg_register();
- vg_register_exit( &vg_free, "vg_free" );
-
-
- vg_shaders_recompile(0,NULL);
- vg_register_exit( &vg_shaders_free, "vg_shaders_free" );
- vg_function_push( (struct vg_cmd){
- .name = "shaders",
- .function = vg_shaders_recompile
- });
-
- if( !vg_audio_init() )
- vg_exit();
- vg_register_exit( &vg_audio_free, "vg_audio_free" );
-
- vg_start();
-
- vg_console_init();
- vg_register_exit( &vg_console_free, "Console" );
-
- /*
- * Main gameloop
- */
- while( !glfwWindowShouldClose( vg_window ) )
- {
- v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel );
-
- glfwPollEvents();
-
- #ifdef VG_STEAM
- sw_event_loop();
- #endif
-
- vg_time_last = vg_time;
- vg_time = glfwGetTime();
- vg_time_delta = vg_minf( vg_time - vg_time_last, 0.1f );
-
- vg_update_inputs();
- vg_update();
- vg_render();
-
- vg_lines_drawall((float*)vg_pv);
-
- {
- ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
- ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1],
- vg_get_button_state( "primary" ) );
-
- audio_debug_ui();
- vg_ui();
- vg_console_draw();
-
- ui_resolve( &ui_global_ctx );
- ui_draw( &ui_global_ctx, NULL );
- }
-
- glfwSwapBuffers( vg_window );
- VG_CHECK_GL();
- }
-
- vg_exit();
-}
-
-#ifndef VG_3D
-void vg_projection_update(void)
-{
- /*
- * Reproject screenspace mouse into world
- */
-
- vg_mouse_ws[0] = vg_mouse[0];
- vg_mouse_ws[1] = vg_mouse[1];
- vg_mouse_ws[2] = 1.0f;
-
- vg_mouse_ws[0] = (2.0f * vg_mouse_ws[0]) / ((float)vg_window_x) - 1.0f;
- vg_mouse_ws[1] = -((2.0f * vg_mouse_ws[1]) / ((float)vg_window_y) - 1.0f);
-
- m3x3f inverse;
- m3x3_inv( vg_pv, inverse );
- m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws );
-}
-#endif
-
-#endif
-
-/*
- * Graphic cards will check these to force it to use the GPU
- */
-u32 NvOptimusEnablement = 0x00000001;
-int AmdPowerXpressRequestHighPerformance = 1;
-
-#endif