medium sized dollop
[carveJwlIkooP6JGAAIwe30JlM.git] / skeleton.h
index ce71283b42d9e8c8878edb97285aeb547d450717..abbef4e0d9445fa1a17ec14f83d068371f81a9a9 100644 (file)
@@ -19,6 +19,11 @@ struct skeleton
 
       mdl_keyframe kf;
 
+      u32 orig_node;
+
+      int collider;
+      boxf hitbox;
+
       char name[16];
    }
    *bones;
@@ -42,6 +47,7 @@ struct skeleton
 
    u32 bone_count,
        ik_count,
+       collider_count,
        anim_count,
        bindable_count;  /* TODO: try to place IK last in the rig from export
                                  so that we dont always upload transforms for
@@ -55,6 +61,7 @@ static u32 skeleton_bone_id( struct skeleton *skele, const char *name )
       if( !strcmp( skele->bones[i].name, name ))
          return i;
    }
+
    return 0;
 }
 
@@ -385,7 +392,7 @@ static struct skeleton_anim *skeleton_get_anim( struct skeleton *skele,
 /* Setup an animated skeleton from model */
 static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
 {
-   u32 bone_count = 1, skeleton_root = 0, ik_count = 0;
+   u32 bone_count = 1, skeleton_root = 0, ik_count = 0, collider_count = 0;
    skele->bone_count = 0;
    skele->bones = NULL;
    skele->final_mtx = NULL;
@@ -408,14 +415,14 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
          
          skele->bone_count = inf->channels;
          skele->ik_count = inf->ik_count;
+         skele->collider_count = inf->collider_count;
          skele->bones = malloc(sizeof(struct skeleton_bone)*skele->bone_count);
          skele->ik = malloc(sizeof(struct skeleton_ik)*skele->ik_count);
          skeleton_root = i;
       }
       else if( skele->bone_count )
       {
-         int is_ik   =  pnode->classtype == k_classtype_ik_bone,
-             is_bone = (pnode->classtype == k_classtype_bone) || is_ik;
+         int is_bone = pnode->classtype == k_classtype_bone;
 
          if( is_bone )
          {
@@ -429,16 +436,17 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
             }
 
             struct skeleton_bone *sb = &skele->bones[bone_count];
+            struct classtype_bone *bone_inf = mdl_get_entdata( mdl, pnode );
+            int is_ik = bone_inf->ik_target;
 
             v3_copy( pnode->co, sb->co );
             v3_copy( pnode->s, sb->end );
             sb->parent = pnode->parent-skeleton_root;
             strncpy( sb->name, mdl_pstr(mdl,pnode->pstr_name), 15 );
+            sb->deform = bone_inf->deform;
 
             if( is_ik )
             {
-               struct classtype_ik_bone *ik_inf = mdl_get_entdata( mdl, pnode );
-               sb->deform = ik_inf->deform;
                sb->ik = 1; /* TODO: place into new IK array */
                skele->bones[ sb->parent ].ik = 1;
                
@@ -451,16 +459,29 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
                struct skeleton_ik *ik = &skele->ik[ ik_count ++ ];
                ik->upper = bone_count;
                ik->lower = sb->parent;
-               ik->target = ik_inf->target;
-               ik->pole = ik_inf->pole;
+               ik->target = bone_inf->ik_target;
+               ik->pole = bone_inf->ik_pole;
             }
             else
             {
-               struct classtype_bone *bone_inf = mdl_get_entdata( mdl, pnode );
-               sb->deform = bone_inf->deform;
                sb->ik = 0;
             }
 
+            sb->collider = bone_inf->collider;
+            sb->orig_node = i;
+            box_copy( bone_inf->hitbox, sb->hitbox );
+
+            if( bone_inf->collider )
+            {
+               if( collider_count == skele->collider_count )
+               {
+                  vg_error( "Too many collider bones\n" );
+                  goto error_dealloc;
+               }
+
+               collider_count ++;
+            }
+
             bone_count ++;
          }
          else
@@ -476,6 +497,13 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
       return 0;
    }
 
+   if( collider_count != skele->collider_count )
+   {
+      vg_error( "Loaded %u colliders out of %u\n", collider_count,
+                                                      skele->collider_count );
+      goto error_dealloc;
+   }
+
    if( bone_count != skele->bone_count )
    {
       vg_error( "Loaded %u bones out of %u\n", bone_count, skele->bone_count );
@@ -492,6 +520,7 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
    v3_zero( skele->bones[0].co );
    v3_copy( (v3f){0.0f,1.0f,0.0f}, skele->bones[0].end );
    skele->bones[0].parent = 0xffffffff;
+   skele->bones[0].collider = 0;
    
    skele->final_mtx = malloc( sizeof(m4x3f) * skele->bone_count );
    skele->anim_count = inf->anim_count;
@@ -504,7 +533,7 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
 
       skele->anims[i].rate = anim->rate;
       skele->anims[i].length = anim->length;
-      strncpy( skele->anims[i].name, mdl_pstr(mdl, anim->pstr_name), 32 );
+      strncpy( skele->anims[i].name, mdl_pstr(mdl, anim->pstr_name), 31 );
 
       u32 total_keyframes = (skele->bone_count-1)*anim->length;
       size_t block_size = sizeof(mdl_keyframe) * total_keyframes;
@@ -516,6 +545,7 @@ static int skeleton_setup( struct skeleton *skele, mdl_header *mdl )
 
    skeleton_create_inverses( skele );
    vg_success( "Loaded skeleton with %u bones\n", skele->bone_count );
+   vg_success( "                     %u colliders\n", skele->collider_count );
    return 1;
 
 error_dealloc: