skele->ik = vg_linear_alloc( lin_alloc, ik_size );
skele->final_mtx = vg_linear_alloc( lin_alloc, mtx_size );
skele->anims = vg_linear_alloc( lin_alloc, anim_size );
+
+ memset( skele->bones, 0, bone_size );
+ memset( skele->ik, 0, ik_size );
+ memset( skele->final_mtx, 0, mtx_size );
+ memset( skele->anims, 0, anim_size );
}
VG_STATIC void skeleton_fatal_err(void)