#ifndef SKATERIFT_H
#define SKATERIFT_H
-#include "common.h"
+#define SKATERIFT_APPID 2103940
+
+#define VG_TIMESTEP_FIXED (1.0/60.0)
+#define VG_3D
+#define VG_GAME
+#define VG_MSG_V1_SUPPORT
+#define VG_LOG_SOURCE_INFO
+#include "vg/vg.h"
+#include "world.h"
+#include "addon.h"
struct{
enum async_operation{
k_async_op_none,
k_async_op_clientloading,
- k_async_op_world_preloading,
- k_async_op_world_loading,
- k_workshop_form_op_loading_model,
- k_workshop_form_op_downloading_submission,
- k_workshop_form_op_publishing_update,
- k_workshop_op_item_scan,
- k_workshop_op_item_load
+ k_async_op_world_scan,
+ k_async_op_world_load_preview,
+ k_async_op_board_scan,
+ k_async_op_player_scan,
+ k_async_op_board_load,
+ k_async_op_write_savedata,
}
- async_op;
-}
-static skaterift = { .async_op = k_async_op_clientloading };
+ op;
+ f32 time_rate;
+}
+static skaterift = { .op = k_async_op_clientloading, .time_rate = 1.0f };
/* Skaterift api */
-
-static void skaterift_change_world( const char *world_path );
+static void skaterift_change_world_start( void );
static int skaterift_change_world_command( int argc, const char *argv[] );
-
-
-
-
-/*
- * Start a new operation or crash if we are already running one. you can avoid
- * crashing the game by checking the async status yourself before calling.
- */
-VG_STATIC void skaterift_begin_op( enum async_operation op )
-{
- if( skaterift.async_op != k_async_op_none ){
- vg_fatal_error( "Async executing op(%d), tried to start op(%d)\n",
- skaterift.async_op, op );
- }
-
- skaterift.async_op = op;
- vg_info( "Starting op( %d )\n", op );
-}
-
-/*
- * Switch operation for those who have multiple parts
- */
-VG_STATIC void skaterift_shift_op( enum async_operation op )
-{
- if( skaterift.async_op == k_async_op_none ){
- vg_fatal_error( "No current op, cannot shift operation (%d)\n", op );
- }
-
- skaterift.async_op = op;
- vg_info( "Shifting to op( %d )\n", op );
-}
-
-/*
- * Finished operation, otheres can now run
- */
-VG_STATIC void skaterift_end_op(void)
-{
- vg_info( "Finishing op( %d )\n", skaterift.async_op );
- skaterift.async_op = k_async_op_none;
-}
-
#endif /* SKATERIFT_H */