foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.h
index 4cfc8744f3151a8e2df65f4609b8e985a5b543b6..09adb5d2a6c3c6a3dcbbcd085ef3cd27238fd09a 100644 (file)
 #include "world.h"
 #include "addon.h"
 
+enum skaterift_rt {
+   k_skaterift_rt_workshop_preview,
+   k_skaterift_rt_server_status,
+   k_skaterift_rt_max
+};
+
 struct{
    enum async_operation{
       k_async_op_none,
@@ -51,11 +57,14 @@ struct{
       k_skaterift_replay     = 0x01,
       k_skaterift_ent_focus  = 0x02,
       k_skaterift_menu       = 0x04,
-      k_skaterift_respawning_DELETED = 0x08,
+      k_skaterift_respawning = 0x08,
    }
    activity;
 
    f64 last_autosave;
+   GLuint rt_textures[k_skaterift_rt_max];
+
+   u32 achievements;
 }
 static skaterift = { .op = k_async_op_clientloading, .time_rate = 1.0f };