* =============================================================================
*/
+#if 1
+
#define SR_NETWORKED
#define VG_DEVWINDOW
#include "common.h"
#include "font.h"
#include "player.h"
-static player_instance localplayer;
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC glmesh localplayer_meshes[3];
-vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" };
+#include "entity.c"
+#include "workshop.c"
-player_instance *tmp_localplayer(void)
-{
- return &localplayer;
-}
+VG_STATIC struct player_avatar localplayer_avatar;
+VG_STATIC struct player_model localplayer_models[3];
+VG_STATIC int skaterift_status = 0;
#include "network.h"
#include "menu.h"
VG_STATIC void vg_launch_opt(void)
{
-
-}
-
-VG_STATIC int __kill( int argc, const char *argv[] )
-{
-#if 0
- player_use_device( &localplayer, &player_device_dead, &localplayer_dead );
-#endif
- return 0;
-}
-
-VG_STATIC int __respawn( int argc, const char *argv[] )
-{
- ent_spawn *rp = NULL, *r;
- world_instance *world = get_active_world();
-
- if( argc == 1 ){
- for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
- r = mdl_arritm( &world->ent_spawn, i );
- if( !strcmp( mdl_pstr(&world->meta, r->pstr_name),argv[0] ) ){
- rp = r;
- break;
- }
- }
-
- if( !rp )
- vg_warn( "No spawn named '%s'\n", argv[0] );
- }
-
- if( !rp ){
- float min_dist = INFINITY;
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
- r = mdl_arritm( &world->ent_spawn, i );
- float d = v3_dist2( r->transform.co, localplayer.rb.co );
-
- if( d < min_dist ){
- min_dist = d;
- rp = r;
- }
- }
- }
-
- if( !rp ){
- vg_error( "No spawn found\n" );
-
- if( !mdl_arrcount(&world->ent_spawn) )
- return 0;
-
- rp = mdl_arritm( &world->ent_spawn, 0 );
- }
-
- player__spawn( &localplayer, rp );
- return 1;
}
VG_STATIC void vg_preload(void)
{
g_conf_init();
- vg_console_reg_cmd( "respawn", __respawn, NULL );
- vg_console_reg_cmd( "ded", __kill, NULL );
-
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_info(" | \\ / | | / | | \\ | / | \n" );
vg_info(" | \\/ | | / | | \\ | / | \n" );
VG_STATIC void load_playermodels(void)
{
- vg_linear_clear( vg_mem.scratch );
-
- /*
- * load in other player models. This may need to be more sophisticated in
- * the futre if we have more of these guys
- */
- mdl_context ctx_default,
- ctx_outlaw,
- ctx_jordan;
-
- mdl_open( &ctx_default, "models/ch_new.mdl", vg_mem.scratch );
- mdl_load_metadata_block( &ctx_default, vg_mem.scratch );
- mdl_load_mesh_block( &ctx_default, vg_mem.scratch );
- mdl_close( &ctx_default );
-
- mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl", vg_mem.scratch );
- mdl_load_metadata_block( &ctx_outlaw, vg_mem.scratch );
- mdl_load_mesh_block( &ctx_outlaw, vg_mem.scratch );
- mdl_close( &ctx_outlaw );
-
- mdl_open( &ctx_jordan, "models/ch_jordan.mdl", vg_mem.scratch );
- mdl_load_metadata_block( &ctx_jordan, vg_mem.scratch );
- mdl_load_mesh_block( &ctx_jordan, vg_mem.scratch );
- mdl_close( &ctx_jordan );
+ player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
+ player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
+ player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] );
- mdl_unpack_glmesh( &ctx_outlaw, &localplayer_meshes[1] );
- mdl_unpack_glmesh( &ctx_jordan, &localplayer_meshes[2] );
- }
- vg_release_thread_sync();
+ /* load default board */
+#if 0
+ player_board_load( &localplayer_boards[0],
+ "models/boards/skaterift_fish.mdl" );
+#endif
/* FIXME: hack */
shader_model_character_view_register();
- vg_acquire_thread_sync();
- {
- vg_tex2d_init( (vg_tex2d *[]){ &localplayer_texture }, 1 );
- }
- vg_release_thread_sync();
+ shader_model_board_view_register();
+ shader_model_entity_register();
}
void temp_update_playermodel(void){
- player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] );
+ player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+}
+
+VG_STATIC void async_skaterift_complete( void *payload, u32 size )
+{
+ skaterift_status = 1;
+
+ localplayer.viewable_world = get_active_world();
+ localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
}
VG_STATIC void vg_load(void)
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
/* ----------------- */
vg_loader_step( load_playermodels, NULL );
player__create( &localplayer );
player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
player__use_avatar( &localplayer, &localplayer_avatar );
- player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] );
- player__use_texture( &localplayer, &localplayer_texture );
+ player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+ //localplayer.board = &localplayer_boards[0];
player__bind( &localplayer );
/* --------------------- */
/* 'systems' are completely loaded now */
/* load home world */
- world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" );
- //world_load( &world_global.worlds[0], "maps/mp_mtzero.mdl" );
+
+#if 1
+ world_load( 0, "maps/mp_spawn.mdl" );
+#else
+ world_load( 0, "maps/mp_mtzero.mdl" );
+#endif
#if 0
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
#endif
vg_console_load_autos();
-}
-VG_STATIC void vg_start(void)
-{
- __respawn( 1, (const char *[]){ "start" } );
+ vg_async_call( async_skaterift_complete, NULL, 0 );
}
VG_STATIC void draw_origin_axis(void)
{
steam_update();
- if( vg.is_loaded ){
+ skaterift_preupdate_inputs();
+
+ if( skaterift_status == 1 ){
draw_origin_axis();
network_update();
player__pre_update( &localplayer );
+ global_skateshop_preupdate();
world_update( get_active_world(), localplayer.rb.co );
audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+ //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
}
}
VG_STATIC void vg_update_fixed(void)
{
- if( vg.is_loaded ){
+ if( skaterift_status == 1 ){
world_routes_fixedupdate( get_active_world() );
player__update( &localplayer );
VG_STATIC void vg_update_post(void)
{
- if( vg.is_loaded ){
+ if( skaterift_status == 1 ){
player__post_update( &localplayer );
-
- float inr3 = 0.57735027,
- inr2 = 0.70710678118;
-
- v3f sample_directions[] = {
- { -1.0f, 0.0f, 0.0f },
- { 1.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f },
- { 0.0f, 0.0f, -1.0f },
- { 0.0f, 1.0f, 0.0f },
- { 0.0f, -1.0f, 0.0f },
- { -inr3, inr3, inr3 },
- { inr3, inr3, inr3 },
- { -inr3, inr3, -inr3 },
- { inr3, inr3, -inr3 },
- { -inr2, 0.0f, inr2 },
- { inr2, 0.0f, inr2 },
- { -inr2, 0.0f, -inr2 },
- { inr2, 0.0f, -inr2 },
- };
-
- static int si = 0;
- static float distances[16];
-
- ray_hit ray;
- ray.dist = 5.0f;
-
- v3f rc, rd, ro;
- v3_copy( sample_directions[ si ], rd );
- v3_add( localplayer.rb.co, (v3f){0.0f,1.5f,0.0f}, ro );
- v3_copy( ro, rc );
-
- float dist = 200.0f;
-
- for( int i=0; i<10; i++ ){
- if( ray_world( get_active_world(), rc, rd, &ray ) ){
- dist = (float)i*5.0f + ray.dist;
- break;
- }
- else{
- v3_muladds( rc, rd, ray.dist, rc );
- }
- }
- distances[si] = dist;
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
-
- for( int i=0; i<14; i++ ){
- if( distances[i] != 200.0f ){
- u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
- VG__CYAN, VG__YELOW, VG__PINK,
- VG__WHITE };
-
- u32 colour = colours[i%7];
-
- v3f p1;
- v3_muladds( ro, sample_directions[i], distances[i], p1 );
- vg_line( ro, p1, colour );
- vg_line_pt3( p1, 0.1f, colour );
- }
- }
-
- si ++;
- if( si >= 14 )
- si = 0;
-
- /* FIXME: TEMP */
audio_lock();
- vg_dsp.echo_distances[si] = dist;
+ vg_dsp.echo_distances[sample_index] = dist;
v3f ears = { 1.0f,0.0f,0.0f };
m3x3_mulv( main_camera.transform, ears, ears );
v3_copy( ears, vg_audio.external_listener_ears );
v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
- /* TODO: this is transformed back and fourth twice. */
if( localplayer.gate_waiting ){
m4x3_mulv( localplayer.gate_waiting->transport,
vg_audio.external_listener_pos,
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
+ shader_blitblur_uBlurStrength( cl_blur_strength /
+ (vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
v2f menu_blurring;
render_water_texture( view_world, &main_camera, 0 );
render_fb_bind( gpipeline.fb_main, 1 );
render_water_surface( view_world, &main_camera );
+}
+
+VG_STATIC void render_scene_gate_subview(void)
+{
+ render_fb_bind( gpipeline.fb_main, 1 );
+ world_instance *view_world = localplayer.viewable_world;
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
render_world_gates( view_world, &main_camera, depth );
-
- if( !cl_menu )
- render_player_transparent();
}
VG_STATIC void render_main_game(void)
main_camera.fov = vg_lerpf( localplayer.cam.fov, menu_smooth_fov,
menu_opacity );
+
main_camera.nearz = 0.1f;
main_camera.farz = 2100.0f;
render_scene();
if( cl_menu ) {
- glClear( GL_DEPTH_BUFFER_BIT );
+ //glClear( GL_DEPTH_BUFFER_BIT );
menu_render_bg();
glEnable( GL_DEPTH_TEST );
- render_player_transparent();
}
+ render_player_transparent();
+ render_scene_gate_subview();
+
present_view_with_post_processing();
if( cl_menu )
VG_STATIC void vg_render(void)
{
+ if( skaterift_status == 0 ){
+ _vg_loader_render();
+ return;
+ }
+
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable(GL_DEPTH_TEST);
vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
-VG_STATIC void vg_ui(void)
+VG_STATIC void vg_gui(void)
{
+ if( skaterift_status == 0 ){
+ return;
+ }
+
#if 0
player__im_gui( &localplayer );
#endif
world_instance *world = get_active_world();
menu_crap_ui();
+
+ workshop_form_gui();
render_view_framebuffer_ui();
}
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
+#endif