#define SR_NETWORKED
#define VG_DEVWINDOW
+/*
+ * system headers
+ * --------------------- */
+
#include "common.h"
#include "conf.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
+
#include "world.h"
+
#include "font.h"
#include "player.h"
-#include "entity.c"
-#include "workshop.c"
-
#include "network.h"
#include "menu.h"
#include "vehicle.h"
+#include "pointcloud.h"
+
+/* unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+#include "highscores.c"
static struct player_avatar localplayer_avatar;
static struct player_model localplayer_models[3];
-
int main( int argc, char *argv[] )
{
vg_mem.use_libc_malloc = 0;
return 0;
}
+#if 0
VG_STATIC void highscores_save_at_exit(void)
{
highscores_serialize_all();
}
+#endif
VG_STATIC void vg_launch_opt(void)
{
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
+ /* 31.05.23 (hgn): this is only a server feature now */
+#if 0
highscores_init( 2000, 50 );
if( !highscores_read() )
highscores_create_db();
-
vg_loader_step( NULL, highscores_save_at_exit );
+#endif
steam_init();
vg_loader_step( NULL, steam_end );
VG_STATIC void async_skaterift_complete( void *payload, u32 size )
{
- localplayer.viewable_world = get_active_world();
+ localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
skaterift_end_op();
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( font3d_init, NULL );
-
- font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
+ vg_loader_step( gui_init, NULL );
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
vg_loader_step( workshop_init, NULL );
vg_loader_step( skateshop_init, NULL );
vg_loader_step( audio_init, audio_free );
/* 'systems' are completely loaded now */
- /* load home/permanent world */
- world_load( 0, "maps/mp_spawn.mdl" );
-
+
+ /* load home/permanent world manually */
+ world_loader.reg = NULL;
+ strcpy( world_loader.override_name, "mp_spawn" );
+ world_loader.generate_point_cloud = 1;
+ world_loader.world_index = 0;
+ world_load_mdl( "maps/mp_spawn/main.mdl" );
+
+ /* Completing addon registrations
+ * -------------------------------------
+ */
+ vg_msg msg;
+
+ /* understate diy. */
+ addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
+ k_workshop_file_type_world,
+ ".mdl" );
+ vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur;
+
+ /* mtzero island */
+ addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+ k_workshop_file_type_world,
+ ".mdl" );
+ vg_msg_init( &msg, mtzero->metadata, sizeof(mtzero->metadata) );
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur;
+ global_skateshop.selected_world_id=1;
+ global_skateshop.pointcloud_world_id=1;
+ skateshop_preview_loader_thread( mtzero ); /* HACK */
+
+ vg_async_call( async_addon_reg_update, NULL, 0 );
vg_console_load_autos();
menu_link();
+ temp_update_playermodel();
+ //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
vg_async_call( async_skaterift_complete, NULL, 0 );
}
player__pre_update( &localplayer );
global_skateshop_preupdate();
- world_update( get_active_world(), localplayer.rb.co );
- audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
//gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
}
{
if( skaterift.async_op == k_async_op_clientloading ) return;
- world_routes_fixedupdate( get_active_world() );
+ world_routes_fixedupdate( world_current_instance() );
player__update( &localplayer );
vehicle_update_fixed();
}
return;
}
- for( u32 i=0; i<vg_list_size(world_global.worlds); i++ ){
- if( world_global.worlds[i].status == k_world_status_loaded ){
- world_prerender( &world_global.worlds[i] );
+ for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
+ if( world_static.worlds[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.worlds[i] );
}
}
{
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
#if 0
player__im_gui( &localplayer );
#endif
- world_instance *world = get_active_world();
+ world_instance *world = world_current_instance();
workshop_form_gui();
render_view_framebuffer_ui();
}
-static void async_skaterift_world_loaded( void *payload, u32 size )
-{
- skaterift_end_op();
-}
-
-static void skaterift_world_changer_thread( void *data )
-{
- const char *path = data;
- world_load( 1, world_global.load_target );
- vg_async_call( async_skaterift_world_loaded, NULL, 0 );
-}
-
-/* holding pattern before we can start loading the new world, since we might be
- * waiting for audio to stop */
-static void skaterift_change_world_preupdate(void)
-{
- for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
- world_instance *inst = &world_global.worlds[i];
-
- if( inst->status == k_world_status_unloading ){
- if( world_freeable( inst ) ){
- world_free( inst );
- }
- return;
- }
- }
-
- vg_info( "worlds cleared, begining load\n" );
- skaterift_shift_op( k_async_op_world_loading );
-
- /* finally can start the loader */
- vg_loader_start( skaterift_world_changer_thread, NULL );
-}
-
-/* places all loaded worlds into unloading state */
-static void skaterift_change_world( const char *world_path )
-{
- vg_info( "switching to %s\n", world_path );
-
- if( world_global.active_world != 0 ){
- vg_error( "Cannot change worlds while in non-root world\n" );
- }
- else{
- skaterift_begin_op( k_async_op_world_preloading );
-
- vg_linear_clear( vg_mem.scratch );
- world_global.load_target = vg_linear_alloc( vg_mem.scratch, 1024 );
- vg_strncpy( world_path, world_global.load_target,
- 1024, k_strncpy_overflow_fatal );
-
- vg_info( "unloading old worlds\n" );
- world_unlink_nonlocal( &world_global.worlds[0] );
-
- for( u32 i=1; i<vg_list_size(world_global.worlds); i++ ){
- world_instance *inst = &world_global.worlds[i];
-
- if( inst->status == k_world_status_loaded ){
- inst->status = k_world_status_unloading;
- world_fadeout_audio( inst );
- }
- }
- }
-}
-
-static int skaterift_change_world_command( int argc, const char *argv[] )
-{
- if( argc == 1 )
- skaterift_change_world( argv[0] );
-
- return 0;
-}
#else