(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
static f64 effect_time = 133.0;
effect_time += vg.time_frame_delta;
shader_blitblur_uTime( effect_time );
if( skaterift.activity == k_skaterift_default ){
skaterift.activity = k_skaterift_replay;
skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
}
}
}