int player_transparent = 1,
player_draw = 1;
+#if 0
if( (localplayer.subsystem == k_player_subsystem_dead) ||
(localplayer.camera_mode == k_cam_thirdperson) )
player_transparent = 0;
+#endif
if( !player_transparent && player_draw )
player__render( &main_camera, &localplayer );