#if 1
-#define SR_NETWORKED
+//#define SR_NETWORKED
#ifndef VG_RELEASE
#define VG_DEVWINDOW
it up with the oblique rendering inside the
portals */
- world_render_challenges( localplayer.viewable_world );
+ //world_render_challenges( localplayer.viewable_world );
/* continue with variable rate */
render_scene_gate_subview();