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[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 9781920b88c596e41265a37b633c4b6651db38b8..f790aefc2cd9373e828f0536c39a1f1b2029d9f8 100644 (file)
@@ -13,7 +13,7 @@
 
 #if 1
 
-#define SR_NETWORKED
+//#define SR_NETWORKED
 
 #ifndef VG_RELEASE
  #define VG_DEVWINDOW
@@ -508,7 +508,7 @@ VG_STATIC void render_main_game(void){
                                    it up with the oblique rendering inside the
                                    portals */
 
-   world_render_challenges( localplayer.viewable_world );
+   //world_render_challenges( localplayer.viewable_world );
 
    /* continue with variable rate */
    render_scene_gate_subview();