#include "player_effects.c"
#include "freecam.c"
#include "testing.c"
+#include "trail.h"
+#include "trail.c"
static int k_tools_mode = 0;
vg_loader_step( skateshop_init, NULL );
vg_loader_step( ent_tornado_init, NULL );
vg_loader_step( testing_init, NULL );
+ vg_loader_step( trail_init, NULL );
+ vg_loader_step( particle_init, NULL );
vg_loader_step( skaterift_load_player_content, NULL );
particle_system_prerender( &particles_env );
particle_system_render( &particles_env, &skaterift.cam );
+ player_glide_render_effects( &skaterift.cam );
+
/*
* render transition
*/